Avlis 2 is live! We've got five years of solid experience from the NWN1 Avlis project and we are using the lessons learned there to jumpstart Avlis: Seven Cities. We've listened to our playerbase and have thought up creative ways address the important issues and introduce new content not previously available. For example, on Avlis 2 we have 9 uniquely designed, dynamic creature races. The Avlis: Seven Cities setting begins with Crosstreams and the surrounding areas. The city is the central capitol of the Seven Cities confederacy and a cosmopolitan mix of races from across the world. To truly reflect the variety offered in Crosstreams our team has created these 9 dynamic creature races for our players:
Pixies
Sidvhan (Avlis-specific Fey race)
Half-orcs (Re-modeled)
Orcs
Half-Ogres
Ogres
Shaahesk (Lizardmen)
Drangonari (Elven sub-race)
Ghost Elves (Elven sub-race)
We want to give special thanks to Camb for his initiative in pushing the NWN2 engine to the limit to make the head and dynamic armor models functional and Buddha for jumping in and learning how NWN2 .2da and tlk files worked to get them into the game and for creating the unique race banners and icons.
Come visit Avlis: Seven Cities where the common monster races are anything but common!
Instructions
OVERRIDE PACK INSTRUCTIONS.
Download the .rar or .zip file. Extract it into your override directory located in C:\Documents and Settings\Your User Name\Neverwinter Nights 2\override. Begin a new game and you will see three new available races on startup: Reptilian, Fey and Ogre. Selecting one of these as your race will get you Lizardfolk, Pixie or Ogre respectively as your subrace. Create your character, start the module, and have fun!
FAQ
Q: Can I use this override in conjunction with other modules besides the Original Campaign? A: Most times. Because this pack uses the override directory, it will not function properly if you use it with a module that has haks attached containing any of the following files: appearance.2da, feat.2da, racialtypes.2da, racialsubtypes.2da
Q: My ogre won't sit down! What gives? A: Because Camb put these together before the Expotron plugin, the new races do not possess a complete set of PC animations, so not all emotes will function. If you have skills with Granny/Expotron, we'd love to see these guys get the full treatment!
Q: Why are some of the descriptions ... less than descriptive? A: In order to make this a pure override pack, we forwent using a custom tlk file. As a result, we were limited to lines that already existed in Obs standard dialog.tlk. We've done our best to make them as descriptive as possible, but we had to operate within the limitations of what was already in there.
Q: Why is this set up as an override, and not as a hak that I can attach to my module? A: Our target audience with this release are those that want to develop the dynamic armor and head models further (say with animations) or those that don't have toolset skills -- that simply want to play with a custom race. By making it an override package, it will get the most enjoyment from the broadest audience at this point.
Caveat Emptor: We believe, in general, hak format is far superior to override format, and that is what we will have on Avlis 2. Consider this a sneak peek and a development package.
Q: I am upgrading from a previous release date. How do I do that? A: Since this is an override at the moment, just delete the old folder that contains this package (not the whole override folder, but whatever folder you put INSIDE your override folder to contain this particular package). Put in the updated version. All done.
FINAL NOTE: This override package is a way to get the dynamic armor and head models for these monster races out to the public. They are NOT set up as they will be in Avlis 2. In the Seven Cities these are members of a much larger society, and don't always conform exactly to their stereotypes. The Avlis 2 versions will have different abilities, descriptions, etc. and a custom tlk.
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1.12 Update Notes
For this update, we've removed the two non-functional natural armor feats for Ogre and Lizardman. The A2 answer for this is a scripted system that will not work in override. Instead, we've elected to use Toughness for this override as a free feat for these two races to represent their extra thick hide.
Also, these three races still lack some animations. This is most noticeable when you begin MotB and should be in the "lying down" postion, but instead are standing. Any animators that want to take a hack at this are still welcome to try.
SoZ 1.22 Update Notes
These files are now updated to function with SoZ patch 1.22. We're unable to test them with previous patches and expansions, so they may or may not work if you don't have SoZ or 1.22. We welcome feedback, though!
HAK INSTRUCTIONS Now with more cowbell! Ok, no cowbell, really. This is simply the same files as the override pack in a hak format for builders. If you don't know what a hak is or what it does, download the other file. ATTENTION PWs: If you attempt to use these races in hak format, you will not succeed (in a multiplayer, online environment) unless one of two conditions exist. 1) Obsidian patches the game so that haks load before character creation in multiplayer, or 2) You have some custom way to load haks prior to character generation.
Updated to SoZ 1.22. May work with non-SoZ installs, but you won't know until you try.
This is an OVERRIDE pack that will give you the ability to play Lizardmen, Ogres and Pixies in any campaign (including the original) that doesn't have conflicting files in haks. Simply follow the instructions above, and have fun!
Now with more cowbell! Ok, no cowbell, really. This is simply the same files as the override pack in a hak format for builders. If you don't know what a hak is or what it does, download the other file. ATTENTION PWs: If you attempt to use these races in hak format, you will not succeed (in a multiplayer, online environment) unless one of two conditions exist. 1) Obsidian patches the game so that haks load before character creation in multiplayer, or 2) You have some custom way to load haks prior to character generation.
Posted by BlakOrkz at 2011-01-22 00:39:45 Voted 9.50 on 01/22/11
This makes lizardmen and ogres much cooler bad guys--thanks.
Posted by TakonePig at 2010-11-16 11:28:40 Voted 9.75 on 11/16/10
Great mod! But I noticed that missing the Ogre Mage Race! It 's my favorite race! Could You add it to your mod? Really thanks :D
Posted by shaughn at 2010-08-06 07:10:34 Voted 9.00 on 08/06/10
This is a nice addition. Thanks for putting it together.
I have been using the ogre models to create some unique ogre NPCs in my campaign.
The only issue that I have found is not all the armors line up and there are black lines around them in places where the textures aren't coming together.
Posted by Game Reaper at 2009-12-21 20:19:01 Voted 10.00 on 12/21/09
you may want to make them able to pose other than that good job really good job ;) _________________________ what's with dragons, they are just big fire-breathing beasts
>_> <_<
would be cool to have one as a pet though
Posted by Game Reaper at 2009-12-21 20:16:32 Voted 10.00 on 12/21/09
make them able to wear things other than the body stuff. you know what I've got so many ideas I could join the team _________________________ what's with dragons, they are just big fire-breathing beasts
>_> <_<
would be cool to have one as a pet though
Posted by Game Reaper at 2009-12-21 20:12:21 Voted 10.00 on 12/21/09
I find it stupid how the females have no differences at all, maybe you could and new voices that match the new races :D _________________________ what's with dragons, they are just big fire-breathing beasts
>_> <_<
would be cool to have one as a pet though
Posted by Game Reaper at 2009-12-04 19:15:00 Voted 10.00 on 12/21/09
I think the lizards need a female look _________________________ what's with dragons, they are just big fire-breathing beasts
>_> <_<
would be cool to have one as a pet though
We are just using your banners for our custom races, but thanks a lot for it! _________________________ Reino de Aldor
Posted by DungeonMaster at 2009-06-15 09:16:15 Voted 9.75 on 06/15/09
Well, would give 10, but a ton of the thiungs arte missing heads or invisible, and when I try to look at the Yaun-ti or whatever, my game crashes. Probably my fault, but any suggestions?
Thanks _________________________ And then there was Light
Ok -- sorry for the delay, folks, but it should all be working now. The cause of the conflict was Obsidian's addition of the Gray Orc. Unfortunately, they didn't consult with us on the naming convention for the new Gray Orc heads! ;-) This caused the conflict that was making your games crash, as the game was trying to use the p_og*_head naming convention for both Gray Orcs and Avlis Ogres.
Same problem here with Shadow625 and Nidal.
I also have installed SoZ and latest patch. Game crashes when I select one of your races in the character creation sheet.
its hard to gauge size but i hope you know pixies are 3 feet tall
Posted by shadow625 at 2008-12-06 03:38:19 Voted 9.75 on 12/06/08
Thanks very much for the mod.
but I have the same problem with Nidal Telin.I could not choose any of the new race.Perhaps,can't the mod work with Storm Of Zehir?
Camb, you've done a great job on these dynamic models! (^o^)b
I've got a request for you: I'm working on an playable race pack (see my signature) and was going to add Lizardfolk, Ogres and perhaps Pixies to it within my next couple of updates.
So now I'm asking you if I could have your permission to use your character models in my playable race pack.
Posted by Dragonsbane777 at 2008-06-18 09:42:16 Voted 9.75 on 06/18/08
Really great! Using it on my PW now.
Question - We have a large lizardman area set, and many I assigned the armors . . but the baby ones I want to have the standard appearance, and I cannot find that, IE no armor, like the original looked. Did I goof, what am I overlooking? _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
Exellent, I give this a 10. There were a few bugs, but nothing serious. Again well done. _________________________ For some, however, dragon blood beckons irresistibly. These characters become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential.
I'm having trouble with this mod. I can't get it to work. I am on windows XP and I copied the file into My Documents/Neverwinter Nights 2/override, but when I went on to the game and made a new character it was not an option. I know it the instructions said put it in C:/Documents and Settings/(username)/Neverwinter Nights 2/Override, but there is no NWN2 folder in the (username) folder. So some help would be great, because I really want to play as a Lizardfolk. _________________________ For some, however, dragon blood beckons irresistibly. These characters become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential.
Posted by Nzifklm at 2008-04-23 21:46:42 Voted 10.00 on 04/23/08
Vysslak appreciates this.
Posted by blaze007 at 2008-04-18 11:22:23 Voted 9.75 on 04/18/08
This is outstanding. Keep up the great work. Looking forward to playing on Avlis 2.
Posted by ~Xaltar~ at 2008-04-11 23:02:39 Voted 10.00 on 04/11/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone