Crafted Ammo, Thrown Weapons, and Enchanted Bows v1.20
This allows for Arrows, Bolts, and Bullets, Throwing Axes, Shurikens, and Darts to be crafted out of various metal materials and for ranged weapons to be enchanted with Enhance, Damage Bonuses, and other enchants.
Ammo can now be crafted from these materials: Adamantine, Cold Iron, Darksteel, Iron (normal ammo), Mithral, and Alchemical Silver. This allows ranged weapons to bypass the Damage Reduction that many creatures have. Arrows and Bolts take 1 ingot, 1 wooden plank, and 1 ammo mold to create a stack of arrows or bolts. Bullets take 1 ingot and 1 ammo mold to create a stack of bullets.
Thrown Weapons can now be crafted from these materials: Adamantine, Cold Iron, Darksteel, Iron (normal ammo), Mithral, and Alchemical Silver. This allows thrown weapons to bypass the Damage Reduction that many creatures have. It takes 1 ingot, 1 wooden plank, and 1 throwing mold to create a stack of throwing axes. It takes 1 ingot and 1 throwing mold to create a stack of darts or shurikens.
Ranged Weapons can now be enchanted with the following properties (their recipes are the same as for melee weapons): Damage Bonus (all flavors), Enhance Bonus (all flavors), Keen, Holy Avenger, and Visual Effect.
Module developers and PW's can add these to their world by adding the molds and ammo/thrown blueprints to a merchant.
Crafting ammo and thrown weapons takes the following Craft Weapon skill values:
Version history:
Version 1.11 fixes the invalid recipes for thrown weapons in the override and hak version and all of the recipes for the Single Player version.
Version 1.10 adds Thrown weapons to crafting system. A single player, no console command version has been posted.
Version 1.20 is MotB compatible and requires MotB to use.
Version 1.21 is a fix for the single player only download that allows for six of the weapons (including light crossbow) to be crafted again.
This is the hak version intended for module development and PWs. It includes the Hak file for the 2das and an erf for the scripts, mold UTIs, and ammo UTIs. Requires MotB.
This is a special override version that is intended for single player use including the official campaign/expansions. With this version you can craft ammo and thrown weapons with existing molds and no longer requires the console to create ammo. A special readme is included with which ingredients are needed to craft this way. Requires MotB.
Am I missing something? I can only create 1 arrow from the Wood Plank, Ingot and Longbow Mold. It is not producing a stack as the readme states. The Longbow Mold was purchased from a Blacksmith in the first fort after leaving the village at the start of the game.
Posted by Mirgalen at 2008-11-30 21:50:51 Voted 8.00 on 11/30/08
A must have for archer related module/character, worth a look otherwise.
IMHO the Arcane Archer class should be more like Pyrotase (key NPC in a well known paladin trilogy) or at least should have something more than fire arrows (e.g. cold, poison...). With this hak we now can make/use the best arrows for a given task. Thumbs up!
Fletching_Single_Player_v1.21 is now available. It fixes the issue with not being able to craft a few normal weapons such as light crossbow. _________________________ My Website
Posted by LadyRaven at 2008-02-29 20:29:39 Voted 9.75 on 02/29/08
This is a mod-have. Wonderful for range weapon users and much needed. Thx! (More pls!) lol
Just a heads up, I'll have an update for the single player versions this weekend that resolves a crafting issue with standard bows and crossbows (the recipes used for the new ammo). _________________________ My Website
Posted by loudent at 2008-02-09 13:33:46 Voted 9.00 on 02/09/08
9 - Outstanding, a Must Have
Well done, complete and a snap to add to our PW. very nice indeed.
Posted by zeypher at 2008-01-06 06:45:49 Voted 10.00 on 01/06/08
ah sweet! This makes playing a two handed weapon using ranger a dream Thank you!
Posted by Dragoon001 at 2007-11-21 14:01:49 Voted 10.00 on 11/21/07
Nice One
Posted by amadeus_rex at 2007-11-19 06:32:34 Voted 9.50 on 11/19/07
Great add-on. I love being able to keep my archers supplied with arrows, and with the MoTB enchanting they can deal some wicked damage.
I can take a look at it. I thought MotB added glove enchanting of some kind but I'll need to dig back into the data to see. _________________________ My Website
I don't suppose you'd be willing to add a Monk Glove add on?
Posted by conan 2005 at 2007-10-21 10:22:10 Voted 10.00 on 10/21/07
This is perfect! It's what archery has needed from the beginning. This should be in an official patch. My archery focused Ranger is now viable, well if he had decent spells. *wink*wink*
Amazing job, Kaedrin.
Posted by Drakenon at 2007-10-20 22:05:29 Voted 10.00 on 10/20/07
This is a must have hack. It's one of the things that always baffled me with NWN2, that you could enchant almost everything else but ranged weapons. As was said earlier it makes a archer a viable character type to play again. Thank you Kaedrin.
Posted by Solwen at 2007-10-16 11:52:53 Voted 10.00 on 10/16/07
Excellent work! It make classes like bow focus ranger or arcane archer viable now.
Version 1.20 has been posted and is now MotB compliant (and requires MotB). No distress was caused, I'm just not sure I have enough time to update the TCC project, especially given the extensive changes MotB makes to the crafting 2das. _________________________ My Website
Posted by greencherry at 2007-10-09 16:56:01 Voted 10.00 on 10/09/07
I did not meen to cause any distress over my stated like for the TCC. It is a flexible system, has easy to understand recipes, and is more flexible, and I never had a problem. So as a result I never really looked for any updates.I will probably still use it too. But this thing you did is really good. I tried it out, and was able to make some arrows. No problem, no error message...no hassle. I like how you used the bow mold and the metal and wood to make the things.
I think this deserves a good vote,and a salute for making archers not feel left out , or stressed out because all they can find are regular useless arrows, and once in a while a really expensive rare good arrow. Thanks for the work.
Version 1.11 has been posted. It fixes the invalid recipes for thrown weapons in the override and hak version and all of the recipes for the Single Player version. _________________________ My Website
Version 1.10 has been posted. It allows for the crafting of thrown weapons and a new version specifically for single-players has been added. _________________________ My Website
Posted by yzzf at 2007-10-04 21:48:39 Voted 10.00 on 10/04/07
This is great, a must have for all archer lovers,
Posted by Dr. Gonzo at 2007-09-30 08:34:27 Voted 10.00 on 09/30/07
Thanks for the great mod. The archers difficulty with damage resistance is a massive oversight, and it is baffling that this has not been fixed by obsidian already. I am very grateful that there are people such as your self with the ability and inclination to help solve problems such as these. Keep up the good work. _________________________ "Yes, that sequence of words I just said made perfect sense."
This works with 1.10. I'm looking into an optional override version that will use existing molds to create the ammo. This way no console commands will need to be used to create ammo in the OC. I should have this alternate version up this weekend. _________________________ My Website
Any chance you might create your own version of the TCC? Looking at all your recent work here, you seem pretty motivated :) _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
TCC hasn't been updated since 1.03 and the author has yet to respond to emails. I imagine MotB's new crafting is going to make matters worse for the TCC. _________________________ My Website
Posted by greencherry at 2007-09-22 09:45:04 Voted 10.00 on 10/09/07
That is too bad. I like TCC.I suppose I could just do the switching the overrides during crafting.Good arrows are expensive and hard to find.
TCC and this both use crafting.2da, itemprops.2da, etc. so I suspect it will not work. When NWN2 sees two of the same file in the override it picks one seemingly at random and ignores the other. _________________________ Crafted gauntlets and ranged weapon recipes
The wise words of Gimli, son of Gloin:
"No one tosses a dwarf!" - FOTR
"Toss me... but don't tell the elf." - TTT
"That still only counts as one!" - ROTK
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone