The Deep Chasms is ostensibly an extension to the Caves tileset that comes included with Neverwinter Nights 2 and Mask of the Betrayer. What Deep Chasms brings to the builder is Pits and chasms as well as expanding the tileset into a full 3 level tileset. Where meandering tunnels travel both up and down in the same area.
At the request of several PW Admins we have broken the 2da files out into a seperate hak. This has little effect on the non-PW player but makes a great difference to PW players who will be DLing a PW specific set of 2da files that might conflict with ours.
See the instructions PDF for more information
Eric Rosendahl (Baron) Design, modelling & texturing
Patrick Robinson (Hellfire) Modelling & texturing, in-game implementation
Please remember to upload the toolset icons when you grab this set - it will make understanding the tileset a whole lot easier.
UPDATE: 11/22/08
NO CHANGES REQUIRED FOR STORM OF ZEHIR COMPATIBILITY
Permitted use:
This product is free for non-commercial usage in neverwinternights 2 only. original content remains the property of Robinson Workshop
Updated main hak with following updates: 10/22/07
-fix on tiles TL_DC_CXXX_01 thru 03 (bad mapping)
-fix on tile TL_DC_CZZZ_01 (backface cull)
-Fix on tile TL_DC_DDZZ_01 (REset x-forms | backface cull)
-Fix on tile TL_DC_SPR2_01 (corrupt geometry)
-Fix on tile TL_DC_SPU1_01 (wrong texture)
-Fix on tile TL_DC_WWCX_01 (bad mapping)
-Fix on tiles TL_DC_WWZZ_03 & 05 (bad mapping | backface cull)
Updated: 10/27/07
-Fix on tiles tl_dc_xxxx_03 and 04 (malformed walkmeshes on tiles )
Update: 10/28/07 - Removed duplicate textures to reduce hak size
New Tile Fixes
-Fix to MLLL01 - WALKMESH
-Fix to MLLL02 - WALKMESH
-Fix to HMMM01 - WALKMESH
-Fix to HMMM02 - WALKMESH
-Fix to WWCX01 - WALKMESH
-Fix to WWXX01 - WALKMESH
UPDATED 11/6/07
- Fix to TL_dc_Spu1_01 & 02 (Walkmesh)
- Fix to TL_DC_SPU6_01 & 02 (Walkmesh)
- Fix to TL_DC_CZZZ_01 (Walkmesh
New update - see hak description
Update 11/07/07:
-Tile Fix PWZZ-03 missing textures - bad geometry
_Tile Fix CZZZ-01 bad geometry
12/3/07 update:
Includes toolset icon for new tile - unpack this rar into your ...\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\Tiles directory
Posted by M0RBANE at 2012-07-18 14:55:42 Voted 10.00 on 07/18/12
I wish I could design a TileSet!!
Posted by alupinu at 2012-02-17 09:49:42 Voted 9.75 on 02/17/12
This is looking really nice. Perfact for my shallows module in the Fanglewood campaign. Thank you RWS for the time and effort, always appriecated. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by shaezyra at 2011-10-17 17:18:24 Voted 9.75 on 10/17/11
This work splendidly, and I can put it to use right away. The only minor nits are that the 2nd floor texture didn't seem to work properly and some of the stalactites seem a little too regular/geometric in cross-section. I had to overlay rock placeables to make the columns look more natural. Otherwise, excellent work!
Posted by Developer Silver at 2011-05-08 08:52:35 Voted 10.00 on 05/08/11
Just added to our PW: wonderful! _________________________ Developer Silver Faerûn Nights Admin
Posted by BlakOrkz at 2011-01-22 00:39:20 Voted 10.00 on 01/22/11
Secretly team up with BouncyRock and make us a NWN3! :D
Posted by Falvin at 2010-10-29 16:38:10 Voted 10.00 on 10/29/10
Masterpiece! Great Job RWS!
Posted by Sanjuro at 2010-09-09 09:34:15 Voted 10.00 on 09/09/10
Great tilest, got me back into modding after getting burned out on the regular cave tileset. Adds a whole new dimension to building convincing caves. _________________________ NW2 Module Fallen House Celofraie
Posted by Qrizz at 2010-05-13 21:26:51 Voted 10.00 on 05/13/10
A Masterpiece _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by Nagual_NWN at 2009-11-19 13:43:57 Voted 9.50 on 04/23/09
A plane square choice for the lowest level without wall and "collumn" would be nice .
Character walk often in the air (the walmkesh seems to be badly calculated)and you can't use texture square placable very well.
A easiest walkmesh with the square low low medium medium or h h m m.(all)
Adding new texture would be a great thing(like the cavern 03 floor or the snow one someone made).If i ever find a tutorial about how to do i will give it a try.
Posted by Nagual_NWN at 2009-10-14 16:01:54 Voted 9.50 on 04/23/09
Is there a simple way to take off the ceiling to use the map as fake exterior ?With a deep fog it could allow to do some interesting map.(like battlefield in fog ect ect).
Posted by DeathComeForThee at 2009-07-04 07:00:20 Voted 10.00 on 07/04/09
Got is working, great work!
Posted by j.o.g at 2009-07-01 10:12:27 Voted 9.50 on 07/01/09
Great addition to the caves tileset, a bit more diversity in the middle and low height level tiles would be appreciated, though.
Posted by DeathComeForThee at 2009-06-20 13:35:07 Voted 10.00 on 07/04/09
Sorry that is no tiles showing up from this mod specifically
Posted by DeathComeForThee at 2009-06-20 12:49:41 Voted 10.00 on 07/04/09
Yes, where in the install dir do i place the hak? As of now no tiles are showing up for me, it is just black for each one. This is the only thing i didnt do while installing...
Posted by Nagual_NWN at 2009-04-23 00:05:42 Voted 9.50 on 04/23/09
Great Tile i use a lot actually .
My only reproach will be that in some dispositions , monster are often blocked in walkmesh when following a player.
Posted by Ugly_Duck at 2009-03-27 14:26:20 Voted 9.75 on 03/27/09
This is a very nice tileset! It would be nice if you could make more icons for the tiles though; there are still some that don't have any pictures. _________________________ Ugly_Ducks Portfolio
New Releases: Item Icon Booster: Gore Galor: Click Here Item Icon Booster: Loot & Treasure: Click Here Combat City 24x24: Click Here Mine Quarry & 2 Level Mine: Click Here
[Other Endeavors] Terrain Texture Pack: Volume 1Click Here Item Icons: Volume 1Click Here Loadscreen Pack: Vol.2 (Includes Vol.1)Click Here Longer Names Override:Click Here
Posted by Deadeye_Daxx at 2009-02-04 10:38:13 Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks. Again. x3 =D
DD
Posted by nicethugbert at 2008-12-15 06:39:40 Voted 10.00 on 12/15/08
Posted by Jaesun999 at 2008-11-07 20:58:40 Voted 10.00 on 11/07/08
This is a very well done and very useful tile-set! Great atmosphere. _________________________ NWN2 Rugs - Tapestries - New Wall Textures - New Floor Textures - Custom Load Hints! Spice up your mod today! Link
Posted by ladydesire at 2008-06-08 10:27:10 Voted 8.75 on 06/08/08
The only complaint I have is that the directions don't indicate that the 2da hak file is needed by builders and end users for the content to display properly in game.
Posted by Ransom at 2008-03-05 11:25:44 Voted 10.00 on 03/05/08
This is fantastic because, using these tiles, one can create caves with deep water pools (just use the lower level tiles and paint water over them) and caves with ceilings high enough for large creatures like dragons. Excellent.
Posted by Indira Lightfoot at 2008-02-15 09:06:33 Voted 10.00 on 02/15/08
I have used this absolutely great tileset on and off for the last two months. Just forgot to vote, so here you go! :) _________________________ From someone who is starting to feel like an Ent among saplings when playing computer-based D&D games...
Posted by Fu_Miga at 2007-12-14 10:37:40 Voted 9.75 on 12/14/07
Looking good and almost asking for me to get back to work on the PW. Congrats! _________________________ ========================
The SAGA Project
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Friendship based RP club
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Posted by Grimm182 at 2007-12-12 08:23:13 Voted 10.00 on 12/12/07
high is the standard oei caves tileset :) I'll look into the doorway, though im pretty sure it has a hook - I've noticed some real finnicky behaviour of doors hooks sometimes
Posted by Viconius at 2007-12-09 09:46:45 Voted 10.00
Both variations Hall_End_1_Door_Variant tiles are missing the door hook point it seems, can't get the doors to "snap" on to their places in these type of tiles.
Also this tile has both low and medium hight, will it eventually have "high"-hight as well?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone