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NWN2 ORIGINAL HAKPAKS

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Name  Sexy OC MOTB Addon
Author  LCountach
Submitted / Updated  10-25-2007 / 11-01-2007
Category  Armor
Patch  1.10
NWN2Game  NWN2:MotB
Description
Overview:
This Addon is intended to fix many problems with the "SexyOC" & "United Colors" mods.
These issues have occurred after the installation of MOTB.

Whats New v1.00:
Added support for Elves.

NOTE: I have noticed the angle of the Lighting has a dramatic effect on how the neckline color blends into the body. The polygons that makeup the head and body models don't match well. This can also cause some necks to poke out the back of the head. Expecially on Elves! My Addon is just a Texture and Color fix, I probably won't be fixing those modeling issues.

Whats New v0.99:
Added support for Tieflings.
Kaelyn now has a matching Face & Body Color.

Problems Addressed SexyOC:
New races disappeared with SexyOC installed.
Better match of skin Tone & Color. The Color Fix effects Humans, Genasi, Tieflings, and Elves. + Kaelyn.
I recommend the Crafting Hammer SexyOC addon so you can chose when to see the sexy armors.

Problems Addressed United Colors:
PlaneTouched Genasi and Half-Drow support.

A little Background:
It seems that the MOTB Expansion has installed new Detailed Face textures. These new textures look great but unfortunately the

new colors do NOT match ANY of the previous user made addons that show skin. WHY BREAK OUR STUFF!?!?! Anyway I decided to fix

the problem. I have edited the Armor textures that are needed in the SexyOC addon. I have also edited the face textures of the

new PlaneTouched to be compatible with the Human scheme of coloring skin. I hope this solves some color issues you may be

noticing with SexyOC + MOTB.

Requirements:
Neverwinter Nights 2 & MOTB
Installation of "SexyOC" with all its necessary packages. I leave that to you to install properly.
Installation of the "United Colors" mod.
GFFEditor

Installation Instructions:
Extract the "appearance.2da" wherever you installed the SexyOC download. Overwrite/Replace the one installed with SexyOC.
Extract the "SexyOC Faces" sub-folder from the "Texture Updates" folder and put it into your Override folder.
Extract the folder "United Colors MOTB Fix" into the "united_colors" folder you previously installed.
This next step can get quite tricky. The SexyOC installation was complicated and anything but Elegant. I have included

sub-folders in the "Texture Updates" folder. Each sub-folder includes texture files that MUST overwrite their Identically

named counterpart that was installed with the various packages.

Optional Installation Instructions For v0.99:
Kaelyn can now have a matching Face & Body Color. However it is not as simple as just adding her texture to the "SexyOC Faces"

folder. Yes first extract her texture from the sub-folder "Kaelyn" and place it in Overide/SexyOC Faces along with the others.
NEXT you will need GFFEditor. If Kaelyn has joined your party. The file "ROS-dove.ros" will be located in your save game

folder. Open "ROS-dove.ros" with GFFEditor. Expand then scroll down until you see the entry "Tint_Head". Expand that and add

the entries shown in the "Kaelyn_Tint.jpg" included with this download. Click File & Save. Kaelyn should now have skin color

to match her face.

Credits:
The fixes for "United Colors" and "appearance.2da" where not my discovery.
Credit goes to those various posters who shared their comments with us about the various addons.
The textures where not not my creations. Credit goes to the original package authors. I just edited them for compatibility

Enjoy!

LCountach.

Side Note: If you like my work here you may also like my Big Bag Inventory mod. Link

Files

NameTypeSizeDownloads
SexyOC_MOTB_Addon_v1.00.rarSexyOC_MOTB_Addon_v1.00.rar
Submitted: 10-25-2007 / Last Updated: 11-01-2007
rar20.5Mb12277
Third Release. Added support for Elves.
SCORE OUT OF 10
9.78
12 votes
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SCREENS

Before & After


Genasi Preview


Kaelyn Before & After


The Negative Effect Light Angle can have on the neckline.





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Comments (54):

  1  2 Next>

Posted by shilly671 at 2011-09-18 20:58:07    
[±êÇ©:TAGS-C]While there is life, there is hope.[±êÇ©:TAGS-C2]

Posted by darthkthor at 2011-08-09 17:27:42    
I also want to add somthing that I forgot to mention. The yanti, the orcs and the outsiders do not show up. When I make them I can't see anything in the character generator and in the game one of the character is completely invisible.

Posted by darthkthor at 2011-08-09 16:08:55    
First I would like to say that so far this looks good, but I have a few problems. I did exactly what the author for sexy OC wanted downloaded and installed all of the requirements for it then I downloaded this now so far everyhing is fine with the male side but the female side is a different story. When I click on the female and to make you can instintly see that there is something wrong. The feet and the hands our not what they should be. When I go to pick a class with for the female there is a few problems with it. For me there is at least a couple of the bodies where the head is a different color than the rest of the body and the wizard body except for the head looks blurry I guess you can call it.

In MOTB when I have safia where a different rob/cloths some is fine but others are not. What I mean is that when I have her put some new cloths on from the packs and you look around her neck there is a whole around it. Also her creature that she created doesn't exist and you know how when you start walking forward up the little hill there is supposed to be a converstation you can take aprt in with safia and her created friend nothing is there.

Also Natka the animal you first feed on doesn't show up.

Also when I got the United Colors I noticed that at the download link it says I have to have all three, the OC, MOTB and the soz along with patch 1.21 or above. I have patch 1.21.

I took screenshots of them if you are interested.

Posted by StorytellerP at 2010-04-21 01:01:07    
Okay maybe this won;t work I know nothing about modding, but... wouldn't simply adding a choker or collar of some kind to all of the armor/clothing in this pack eliminat the last bit of the visually destracting neck/body transition?

Posted by alex.baker at 2009-11-27 13:02:01    
cant find the united colours mod =/

Posted by Garthis at 2008-06-22 17:52:11    
I did all the direction and double and even triple checked my work but for some reason I don't have any skills. They don't show up in my character sheet and I have to press the 'recommended' button to get past leveling up and character creation.

Posted by Gess422 at 2008-04-08 18:18:13    Voted 8.50
I made a 1.12 compatible moddified appearance.2da for Elanee. If anyone is interested. It helps alot with some of the armors. Haven't posted it yet due to lack of interest.

Posted by Sixgun77 at 2008-04-05 13:41:40    Voted 9.00 on 04/05/08
This is cool, adds a little replay value to the OC. It took me some time to get all the files right, this is the first time I've used anything other than modules that you just download and unzip to play.

Posted by Gess422 at 2008-03-30 13:36:35    Voted 8.50
I guess that answers that... don't use the 2da its out dateded. Oh, and the dove fix does not work at all. I tinted her body (and hands and feet) instead of her head and she looks fine. I'll have to do the same with a gff for any armor she wares, as they all have pink skin. Same with the rest of the females. I took care of it in the toolset but will have to updates with a gff if they switch armors. LCountach, are you still there?

Posted by Gess422 at 2008-03-21 04:55:20    Voted 8.50
I still can't get the tints to match up(followed your instuction to the letter, twice) and the 2da has changed with 1.12. Are you still supporting this or have we all moved on to reloaded?(I don't want the always summer mod)

Posted by Cymru_Lad at 2008-01-24 11:04:50    Voted 10.00 on 01/24/08
I followed all the instructions and can't for the life of me understand why my fire genasi still has a bright red body. Any help?

Posted by COSIAN at 2008-01-19 06:29:01    
Ok I installed the Aleanie stuff, the jester stuff, the orginal sexy OC stuff...etc.. etc..I am now applying these patches....what to do with all the folders in the texture folder. The instructions only ref the SexyOC Faces folder. How do folders in the override folder work...I have been putting all files that a mod says ...to the override folder...at the root level of the override folder

Posted by Kobold_Avenger at 2008-01-10 18:58:50    
Sorry for double post but i noticed that i was running 1.11 not 1.10. That might have something to do with it.

Posted by Kobold_Avenger at 2008-01-06 14:41:53    
I'm having a problem.. when i use the smithing hammer on a piece of armor and then put it on it has the changes but only for about .5 or so seconds.

Posted by ReaperX30 at 2007-12-25 02:02:06    
Ok I just got MOTB installed and did exactly as Trawlol said in his step-by-step guide how to install everything.
Now the problem is that when I try to start a new game with a new character when I select the female human character, her hands,feets are purple and when i get to the class selection screen, the class that are supposed to be almost nude shows the basic garb armor but the other class are ok. Any help would be welcome. thanks.

Posted by LCountach at 2007-11-27 07:03:18    
morez To answer your first question is a bit complicated. Many times each face needed unique corrective color values. I went by eye comparing them to the human face skin colors until they matched. For "P_HTF_Head01" I used Levels RGB=18,1.08,255 RED=0,0.75,255 & Brightness Contrast = -10, -2. Make sure you mask the Eyebrows, Gums, and Lips ect. if you want those features to stay intact. Hope that helps as for your reference to "changes from OEI" I am not sure what your referring to. What is OEI?

Posted by morez at 2007-11-26 16:23:09    Voted 9.75 on 11/26/07
Thanks for the updates! Argh now i have to update all kinds of custom head textures we soon wanted to release for our upcoming PW! Could you please tell me how (great if you used PS you could give me filter color tone correction values or whatever you used) you adjusted the Tiefling texture (which btw. did not get any changes from OEI) to match the current tones ... would be glad for an answer!

Posted by mr_bumpkin at 2007-11-11 20:51:29    
Oh, that could be the thing. In appearance.2da, the headings do *not* line up with the entries as they ought to.

That's why I gave you the four listings together, so you'd be able to find which ones should be set to PHH?

I'm betting that NWN2_Scale_X happens to be located over the correct entry, so that's a good thing to go off of right now, but don't be fooled into thinking that you're actually changing the X scale (because that entry would be a number)

Posted by JSkaven at 2007-11-11 10:56:38    
NWN2_Scale_X seems to be the entry that needs changing to P_HH?. By fixing the entry under Elf, Drow, I got a normal looking drow character. By fixing the entry under N_Elf, I got a normal looking Elanee.

I am operating under the assumption that by modifying this for each individual elf race, that cures the problem.

So far so good...

Posted by JSkaven at 2007-11-11 10:03:52    
I am using no other haks at all, at least until I figure out what is going wrong here.

I've just done a complete override wipe, reinstalled all mods, checked it in game (got the same screwed up textures) and then went in and changed the appearance.2da entries as suggested.

I am still getting the same problems. The armors are not appearing correctly (basic tunics with shoulder pads) and skin textures borked up.

I have noticed that when creating a new character, the armors do appear as they should (well, the pre-MOTB armors do)

How can everyone else's install seem to be fine as opposed to mine? What is my pea-brain doing wrong? Argh!

Posted by mr_bumpkin at 2007-11-11 03:36:47    
I'd been wondering why Elanee was such a special case.

As for JSkaven, I've got P_HH?_Skel twice in a row in my appearance.2da It goes:
P_XX?_Head then P_EE?_Hair then P_HH?_Skel then P_HH?_Skel

The P_XX?_Head is from another hak I'm using, so I can use the same custom head models for all the elf-like races.

Posted by JSkaven at 2007-11-10 08:02:24    
Seemed to me, before the expansion, elves used the basic human body anyways with Zylch's. Had the texture somehow changed but not the body? When did the body change?

Pauravi, I did as you recommended, however I'm still getting the same effect, on both NPC elves and main character. I've tried P_HH? and N_HH? with unfortunately no good results. I do appreciate the tip regardless. I'm walking away knowing more about how this works everytime. ;)

Although it seems to me the texture is the problem, and not the body. Where are these textures assigned?

Posted by Pauravi at 2007-11-09 00:30:15    
@mr_bumpkin: Elanee doesn't use the normal elf model, she uses "N_Elf", which is further down the list in the .2da file. Change the model body to P_HH? and Elanee should be able to use the skins.

Posted by mr_bumpkin at 2007-11-08 20:20:03    
Kind of depends on what appearance.2da modifications you have in place. I can get elven characters to use Zylch's base, but, just like you, I haven't gotten Elanee to do it.

Neeshka is naked when my party finds her, adding a whole new possible dimension of possibilities to the situation she's in.

Posted by Pauravi at 2007-11-08 15:12:28    
I have a question.
Is it possible to get the MotB characters, Kaelyn the Dove and Safiya, to use Zylch000's models and textures as the base?

The SexyOC armors seem to work just fine, even the ones that are essentially nude. But after I remove them, they have the regular base clothes on. They have more clothing on when naked than when they're wearing armor! XD

I've changed all the appropriate ArmorVisualType entries to 10, although obviously there are no modified UTC files as there are for SOC. Since it isn't working for them, I assume that those files are necessary. What would be involved in modifying them to take advantage of the Zylch000's base models?

@JSkaven: If Elanee's (and other elves) textures look messed up, it is probably because the textures don't fit the models. The textures are for the human model only.

To make them fit, open up the appearance.2da file. Under the "NWN2_Model_Body" header for the "Elf" and "N_Elf" entries, change P_EE? to P_HH?. This will essentially force the elves to use the human body.

Posted by Greg100 at 2007-11-07 17:36:58    
Installed LCountach mod for MotB following the guidelines in Trawlol's post. Working fine except for weird problem. I can create the outfits just fine and they show up the inventory, but when I try to put them on my character in either NWN2 or MotB the outfit disappears and I get the message "you lost ****". Character is usually nude at this point. Anyone else experiencing this problem? Or know what's wrong? Thanks

Posted by Donnerschlag at 2007-11-06 00:48:35    Voted 10.00
Hmmm,I just encountered a stange problem.
I'm using this override in concert with Chimneyfish's lingerie/underwear and I can get Elanee to wear the druidess undergarments,but everytime I try to get Qara (or any other character) to wear the sorceress undergarments,it simply disappears from my inventory.
Again,any advice would be greatly appreciated.
_________________________
It's not the years,honey,it's the mileage.

Posted by GSoda at 2007-11-05 02:29:27    Voted 10.00
Hey thanks -that update came sooner then I thought. Great.

Posted by JSkaven at 2007-11-03 10:54:28    
Forgot to mention, the armor on elves doesn't display, other than the shoulders. It looks like the standard tunic.

Posted by JSkaven at 2007-11-03 10:52:24    
I'm having major issues with elves still. The texture looks all bunched up, and the body shape is somewhat off. On humans, the armor can be viewed just fine.

Not sure if it's related or not, I also noticed that the default nude skin doesn't seem to be working on Safirya (spelling?) although the armor shows up fine.

I've followed LCountach's instructions, and Trawlol's, both. (multiple times). I'm obviously missing something if you guys are running fine.

Um...help?

  1  2 Next>

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