Overview:
This Addon is intended to fix many problems with the "SexyOC" & "United Colors" mods.
These issues have occurred after the installation of MOTB.
Whats New v1.00:
Added support for Elves.
NOTE: I have noticed the angle of the Lighting has a dramatic effect on how the neckline color blends into the body. The polygons that makeup the head and body models don't match well. This can also cause some necks to poke out the back of the head. Expecially on Elves! My Addon is just a Texture and Color fix, I probably won't be fixing those modeling issues.
Whats New v0.99:
Added support for Tieflings.
Kaelyn now has a matching Face & Body Color.
Problems Addressed SexyOC:
New races disappeared with SexyOC installed.
Better match of skin Tone & Color. The Color Fix effects Humans, Genasi, Tieflings, and Elves. + Kaelyn.
I recommend the Crafting Hammer SexyOC addon so you can chose when to see the sexy armors.
Problems Addressed United Colors:
PlaneTouched Genasi and Half-Drow support.
A little Background:
It seems that the MOTB Expansion has installed new Detailed Face textures. These new textures look great but unfortunately the
new colors do NOT match ANY of the previous user made addons that show skin. WHY BREAK OUR STUFF!?!?! Anyway I decided to fix
the problem. I have edited the Armor textures that are needed in the SexyOC addon. I have also edited the face textures of the
new PlaneTouched to be compatible with the Human scheme of coloring skin. I hope this solves some color issues you may be
noticing with SexyOC + MOTB.
Requirements:
Neverwinter Nights 2 & MOTB
Installation of "SexyOC" with all its necessary packages. I leave that to you to install properly.
Installation of the "United Colors" mod.
GFFEditor
Installation Instructions:
Extract the "appearance.2da" wherever you installed the SexyOC download. Overwrite/Replace the one installed with SexyOC.
Extract the "SexyOC Faces" sub-folder from the "Texture Updates" folder and put it into your Override folder.
Extract the folder "United Colors MOTB Fix" into the "united_colors" folder you previously installed.
This next step can get quite tricky. The SexyOC installation was complicated and anything but Elegant. I have included
sub-folders in the "Texture Updates" folder. Each sub-folder includes texture files that MUST overwrite their Identically
named counterpart that was installed with the various packages.
Optional Installation Instructions For v0.99:
Kaelyn can now have a matching Face & Body Color. However it is not as simple as just adding her texture to the "SexyOC Faces"
folder. Yes first extract her texture from the sub-folder "Kaelyn" and place it in Overide/SexyOC Faces along with the others.
NEXT you will need GFFEditor. If Kaelyn has joined your party. The file "ROS-dove.ros" will be located in your save game
folder. Open "ROS-dove.ros" with GFFEditor. Expand then scroll down until you see the entry "Tint_Head". Expand that and add
the entries shown in the "Kaelyn_Tint.jpg" included with this download. Click File & Save. Kaelyn should now have skin color
to match her face.
Credits:
The fixes for "United Colors" and "appearance.2da" where not my discovery.
Credit goes to those various posters who shared their comments with us about the various addons.
The textures where not not my creations. Credit goes to the original package authors. I just edited them for compatibility
Enjoy!
LCountach.
Side Note: If you like my work here you may also like my Big Bag Inventory mod. Link
I followed all the instructions and can't for the life of me understand why my fire genasi still has a bright red body. Any help?
Posted by COSIAN at 2008-01-1906:29:01
Ok I installed the Aleanie stuff, the jester stuff, the orginal sexy OC stuff...etc.. etc..I am now applying these patches....what to do with all the folders in the texture folder. The instructions only ref the SexyOC Faces folder. How do folders in the override folder work...I have been putting all files that a mod says ...to the override folder...at the root level of the override folder
Posted by Kobold_Avenger at 2008-01-1018:58:50
Sorry for double post but i noticed that i was running 1.11 not 1.10. That might have something to do with it.
Posted by Kobold_Avenger at 2008-01-0614:41:53
I'm having a problem.. when i use the smithing hammer on a piece of armor and then put it on it has the changes but only for about .5 or so seconds.
Posted by ReaperX30 at 2007-12-2502:02:06
Ok I just got MOTB installed and did exactly as Trawlol said in his step-by-step guide how to install everything. Now the problem is that when I try to start a new game with a new character when I select the female human character, her hands,feets are purple and when i get to the class selection screen, the class that are supposed to be almost nude shows the basic garb armor but the other class are ok. Any help would be welcome. thanks.
Posted by LCountach at 2007-11-2707:03:18
morez To answer your first question is a bit complicated. Many times each face needed unique corrective color values. I went by eye comparing them to the human face skin colors until they matched. For "P_HTF_Head01" I used Levels RGB=18,1.08,255 RED=0,0.75,255 Brightness Contrast = -10, -2. Make sure you mask the Eyebrows, Gums, and Lips ect. if you want those features to stay intact. Hope that helps as for your reference to "changes from OEI" I am not sure what your referring to. What is OEI?
Posted by morez at on11/26/07
Thanks for the updates! Argh now i have to update all kinds of custom head textures we soon wanted to release for our upcoming PW! Could you please tell me how (great if you used PS you could give me filter color tone correction values or whatever you used) you adjusted the Tiefling texture (which btw. did not get any changes from OEI) to match the current tones ... would be glad for an answer!
Posted by mr_bumpkin at 2007-11-1120:51:29
Oh, that could be the thing. In appearance.2da, the headings do *not* line up with the entries as they ought to. That's why I gave you the four listings together, so you'd be able to find which ones should be set to PHH? I'm betting that NWN2_Scale_X happens to be located over the correct entry, so that's a good thing to go off of right now, but don't be fooled into thinking that you're actually changing the X scale (because that entry would be a number)
Posted by JSkaven at 2007-11-1110:56:38
NWN2_Scale_X seems to be the entry that needs changing to P_HH?. By fixing the entry under Elf, Drow, I got a normal looking drow character. By fixing the entry under N_Elf, I got a normal looking Elanee. I am operating under the assumption that by modifying this for each individual elf race, that cures the problem. So far so good...
Posted by JSkaven at 2007-11-1110:03:52
I am using no other haks at all, at least until I figure out what is going wrong here. I've just done a complete override wipe, reinstalled all mods, checked it in game (got the same screwed up textures) and then went in and changed the appearance.2da entries as suggested. I am still getting the same problems. The armors are not appearing correctly (basic tunics with shoulder pads) and skin textures borked up. I have noticed that when creating a new character, the armors do appear as they should (well, the pre-MOTB armors do) How can everyone else's install seem to be fine as opposed to mine? What is my pea-brain doing wrong? Argh!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone