Here it is: the real release version of my class pack for NWN2. Please note that you will need to download multiple files for the complete set. It contains the following classes:
Knight of the Blue Moon: Prestige Class found in City of Splendors: Waterdeep; these noble beings are followers of Mystra or Selune and are in battle with the Church of Shar. While they are based in Waterdeep, they could probably be found anywhere on Faerun that their enemies attempt to gain a foothold.
Moonstar Agent: Prestige Class from CoS:W; they are Khelban "Blackstaff" Arunsen's version of the Harper Agent.
Thayan Knight: Prestige Class from Complete Warrior; they are the guardians of the Red Wizards of Thay.
Thayan Gladiator: Prestige Class from Champions of Ruin; these slaves fight in arenas throughout Thay, sometimes earning a measure of freedom, though they are never accepted as equal to the Human rulers of Thay.
Sun Soul Monk: The monks of the Order of the Sun Soul believe that they carry a little piece of the sun within themselves and this belief manifests itself in spell-like abilities that involve fire.
Peerless Archer: Master of Archery with the ability to craft enhanced arrows at cost of gold and experience.
Lich: Undead Template prestige class for Necromancy oriented classes (not completed).
Purple Dragon Knight: Leaders of the Purple Dragons of Cormyr.
Gray Hand Enforcer (three classes now; not fully working)
Samurai (from Complete Warrior)
Future releases will contain the following classes:
Hathran
Rage Mage
Guild Mage of Waterdeep
Battlerager
Stonelord
In addition I will be adding feats to bring some current classes closer to PnP; one class that will be affected by this change will be the Red Wizard of Thay.
I have begun adding playable races to this pack. The following races will be included in Beta 4:
Dream Dwarf: Found in Races of Stone
Chaos Gnome
Whisper Gnome
Stonechild (using the Stonechild Monster Class)
Fire Gnome: Found in the Planar Handbook
Frost Dwarf
Known issues:
Many of my classes can be taken, but special abilities do not match what they should be. Still working on this for some classes.
5/8: Do not attempt to use this pack with Mysteries of Westgate; many of the classes may appear to work, but there is a lot of stuff that will not function. Also, using this pack will cause the module itself to not function as intended.
Race textures for the Races of Faerun. Future model packs will include custom models and textures for other non-standard humanoid races that I add, as well as true child-sized models of all races.
Race models Races of Faerun. Future model packs will include custom models and textures for other non-standard humanoid races that I add, as well as true child-sized models of all races. Includes Textures and animations for the Minotaur model.
Wild Mage required files; place in the Override folder with the rest of the class pack. Do not download at this time; these files cause at least one known issue in the NWN2 Original Campaign.
Version 1.06.5, containing the most recent releases from Kaedrin (1.36), JoshuaKallis (0.75) and recent updates by Jake Zahn/Offkorn, 2drunk2frag ( not including the Wild Mage(again)), Dubby's Hellfire Warlock, and myself (1.06.5). This also includes Draco Rayne/Fuegan's Class Addition pack and support for several community playable race packs and GLWizard's Extra Invocations. Races of Faerun 2.3 supplied with this release, as well as Bouncy Rock's Minotaur model made into a playable race.
Uncompress in the My Documents\Neverwinter Nights 2\Override\ folder, and replace the UI folder there; move the dialog.tlk into the My Documents\Neverwinter Nights 2\ folder and replace the dialog.tlk file there.
Files to allow Wizards and Sorcerers to take the Bonded Summoner Prestige Class; uncompress to the My Documents\Neverwinter Nights 2\ folder and replace the files that already exist in the override folder with these ones.
Version 1.07.2, containing the most recent releases from Kaedrin (1.38.5), JoshuaKallis (0.75) and recent updates by Jake Zahn/Offkorn, 2drunk2frag ( not including the Wild Mage(again)), Dubby's Hellfire Warlock, and myself (1.07.1). This also includes Draco Rayne/Fuegan's Class Addition pack and support for several community playable race packs and GLWizard's Extra Invocations. Races of Faerun 2.3 supplied with this release, as well as Bouncy Rock's Minotaur model made into a playable race. This download includes everything needed to use the pack in a single file. External Website Beyond Our Control
I just realized, I think that thing at the bottom is what I'm looking for! Thank you so much! You are a miracle!
Posted by EpitomyofShyness at 2010-09-1214:08:59
I read a rumor that you might be incorporating some stuff from Combined Works into this? I would love to be able to play an Arcane Trickster using a Warlock. Please let me know if this is true? Can't use combined because I have SoZ, and your mod looks really fun anyways. :P
Posted by Dyn_Sol at 2010-08-1918:21:35
Haha. Nevermind. I figured it out right after I posted. In case anyone else gets confused, the warlock buddy files can be in the override folder, but the ui files from the other download have to replace the originals completely.
Posted by Dyn_Sol at 2010-08-1918:07:37
I'm trying to get the warlock buddy to work. I've installed the files into my override directory, but nothing happens. Is there something I'm missing?
Posted by J-F at on06/18/10
Awesome pack! I just have 1 question:Is the Lich class supposed to work? If yes, then how do i create a phylactery?
Posted by NecromanX2 at 2010-03-0615:43:55
Ladydesire, I'm very sad to hear that. I hope one day to get DAO. Just to much violence and sex for me to let my son play (or watch me play). Good luck!!
Posted by mooyak at 2010-02-1519:38:19
I got back into playing this game but I lost the mod. I want to download this again, but I'm not sure which files to download since there seems to be a great many. Can anyone tell me which I need?
Posted by NecromanX2 at 2010-01-3010:05:07
LD, How are things going? It has been awhile since you posted.
Posted by virgowonder72 at 2010-01-2013:54:28
so how do you get the undead summons to work in the dread necromancer? do you have to change all the 7,000 to 6,000 or is there something else?
Posted by Beemerchick at 16:49:22 Voted10.00
LD, do you have updated estimate when you might have a pack with Kaiden's 1.39? I am guessing you are waiting for 1.39.2..?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone