Here it is: the real release version of my class pack for NWN2. Please note that you will need to download multiple files for the complete set. It contains the following classes:
Knight of the Blue Moon: Prestige Class found in City of Splendors: Waterdeep; these noble beings are followers of Mystra or Selune and are in battle with the Church of Shar. While they are based in Waterdeep, they could probably be found anywhere on Faerun that their enemies attempt to gain a foothold.
Moonstar Agent: Prestige Class from CoS:W; they are Khelban "Blackstaff" Arunsen's version of the Harper Agent.
Thayan Knight: Prestige Class from Complete Warrior; they are the guardians of the Red Wizards of Thay.
Thayan Gladiator: Prestige Class from Champions of Ruin; these slaves fight in arenas throughout Thay, sometimes earning a measure of freedom, though they are never accepted as equal to the Human rulers of Thay.
Sun Soul Monk: The monks of the Order of the Sun Soul believe that they carry a little piece of the sun within themselves and this belief manifests itself in spell-like abilities that involve fire.
Peerless Archer: Master of Archery with the ability to craft enhanced arrows at cost of gold and experience.
Lich: Undead Template prestige class for Necromancy oriented classes (not completed).
Purple Dragon Knight: Leaders of the Purple Dragons of Cormyr.
Gray Hand Enforcer (three classes now; not fully working)
Samurai (from Complete Warrior)
Future releases will contain the following classes:
Hathran
Rage Mage
Guild Mage of Waterdeep
Battlerager
Stonelord
In addition I will be adding feats to bring some current classes closer to PnP; one class that will be affected by this change will be the Red Wizard of Thay.
I have begun adding playable races to this pack. The following races will be included in Beta 4:
Dream Dwarf: Found in Races of Stone
Chaos Gnome
Whisper Gnome
Stonechild (using the Stonechild Monster Class)
Fire Gnome: Found in the Planar Handbook
Frost Dwarf
Known issues:
Many of my classes can be taken, but special abilities do not match what they should be. Still working on this for some classes.
5/8: Do not attempt to use this pack with Mysteries of Westgate; many of the classes may appear to work, but there is a lot of stuff that will not function. Also, using this pack will cause the module itself to not function as intended.
Race textures for the Races of Faerun. Future model packs will include custom models and textures for other non-standard humanoid races that I add, as well as true child-sized models of all races.
Race models Races of Faerun. Future model packs will include custom models and textures for other non-standard humanoid races that I add, as well as true child-sized models of all races. Includes Textures and animations for the Minotaur model.
Wild Mage required files; place in the Override folder with the rest of the class pack. Do not download at this time; these files cause at least one known issue in the NWN2 Original Campaign.
Version 1.06.5, containing the most recent releases from Kaedrin (1.36), JoshuaKallis (0.75) and recent updates by Jake Zahn/Offkorn, 2drunk2frag ( not including the Wild Mage(again)), Dubby's Hellfire Warlock, and myself (1.06.5). This also includes Draco Rayne/Fuegan's Class Addition pack and support for several community playable race packs and GLWizard's Extra Invocations. Races of Faerun 2.3 supplied with this release, as well as Bouncy Rock's Minotaur model made into a playable race.
Uncompress in the My Documents\Neverwinter Nights 2\Override\ folder, and replace the UI folder there; move the dialog.tlk into the My Documents\Neverwinter Nights 2\ folder and replace the dialog.tlk file there.
Files to allow Wizards and Sorcerers to take the Bonded Summoner Prestige Class; uncompress to the My Documents\Neverwinter Nights 2\ folder and replace the files that already exist in the override folder with these ones.
Version 1.07.2, containing the most recent releases from Kaedrin (1.38.5), JoshuaKallis (0.75) and recent updates by Jake Zahn/Offkorn, 2drunk2frag ( not including the Wild Mage(again)), Dubby's Hellfire Warlock, and myself (1.07.1). This also includes Draco Rayne/Fuegan's Class Addition pack and support for several community playable race packs and GLWizard's Extra Invocations. Races of Faerun 2.3 supplied with this release, as well as Bouncy Rock's Minotaur model made into a playable race. This download includes everything needed to use the pack in a single file. External Website Beyond Our Control
LD, In 1.08, will the Shadow Weave Magic feat provide the pluses and minuses to the different magic schools? Also, will the shadow adept feats that improve DC stack with the Red Wizard feats?
Posted by ladydesire at 2009-12-2916:46:48
@To all: 1.08 will be out this coming weekend (I'm awaiting Kaedrin's 1.39.1 release before I begin integration); I've decide to drop the planned integration of BrianMeyer's Common Scripting Library for the time being, so no Psionics or proper Epic Spellcasting until I get that done.
Posted by aurorusborealus at 2009-12-2821:35:49
Thanks for maintaining warlock buddy... just picked the game back up after 2 years off and started a warlock. 1 note on wl buddy... if using buddy with 1.23 but not soz... all references to character level up screens and save game screen in the ingameguix1 have to be changed from x2 to x1.
Posted by NecromanX2 at 2009-12-2711:52:49
LD, How is your update coming? Happy New Year!
Posted by alphashadezer0 at 2009-12-2213:24:56
hello i was wondering if you could help me get warlock buddy working i sorta new to this stuff and cant figure it out.
Posted by saralach at 20:26:30 Voted10.00
@redknight21 Um, you do realize a LOT of spells hook into that script right? Missile storms, I think dispels and spell breaches too. Not sure if that would effect compiled scripts or not, but you could corrupt your game if you're not careful. _________________________ Mastery is the final form of madness.
Posted by mizzrym2 at 18:42:10 Voted10.00
Dear lady d do you think you will manage a january release with kaedrins 1.39 merged with yours? I ask january because his solid release date but i also understand its hard to guesstimate that far in the future as well. Just thought id ask Sincerely Tresca/mizzrym2
Posted by redknight021 at on01/23/11
after a bout of trial and error, the file that seemed to be giving me problems was nw_i0_spells.nss removed it, now the rest function works on any and all my characters @necro: after i looked again, i saw that i did have vordan's hero creator, but i'm not sure that's the same thing? that's the only other custom content i have other than ladydesire's
Posted by ladydesire at 2009-12-1310:13:15
The only time I've ever seen rest not work is if there is a stray nwscript.nss file in the override folder that doesn't match the current game version. I'm not saying that it can't happen, it's just been my experience. @theninjaboy: I'm planning to remove the current Lich classes and replace them with templates because I can't get them to work properly as they are.
Posted by NecromanX2 at 2009-12-1307:16:39
redknight021, Do you have any other mods in the override besides Ladydesires?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone