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NWN2 ORIGINAL HAKPAKS

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Name  Placeable Walkmesh Helper v0.5
Author  Zarathustra217
Submitted / Updated  12-04-2006 / 09-19-2009
Category  Placeables
Patch  1.23
NWN2Game  NWN2:SoZ
Description
Placeable Walkmesh Helper version 0.5, by Zarathustra217 - 19th of September 2009.

This is a simple package intended to make a builder's life easier. It consists of simple squared invisible placeables with a walkable walkmesh. When scaled, the Walkmesh Helper objects are handy to use along with Walkmesh Cutters (found under trigger) to have more control of the walkmesh. This especially is evident when using a combination of placeables, like several bridges. Place the Walkmesh Helper just above the walkable plane of the placeables, scale it to properly cover the desired area, and cut away with Walkmesh Cutters as fit. You might get the best result by converting the placeables to environment objects, but it shouldn't be required.

It is intended to work as an override, and doesn't require that the end users of your module have this package in place. They will still experience the effect it has on the walkmesh without it installed. You can, however, still alternatively use it as a hak pak if you prefer.

Package includes:

For override:

* PLC_BR_walkmeshhelper_*.MDB - The actual model file of the basic Walkmesh Helper. S is the stone version and W is the wood. Place in your My Documents\Neverwinter Nights 2\Override

* PLC_BR_walkmeshhelperramp_*.MDB - This is the model file of the ramp Walkmesh Helper. S is the stone version and W is the wood. Place in same location as above.

* placeables.2da - A version of the 2da that adds the Walkmesh Helpers. Add into same location as the above.

For hak use:

* walkmeshhelper.hak - Attach to your module first, save and reload.

Both use:

* WalkmeshHelper.erf - Import into your module to add the varius Walkmesh Helpers to the palette. They will appear under 04 - MISC PROPS

Notes:

- For the ramp, enable C2 collision data in the toolset view to see what side points up.

Credits:

A great thanks and thumbs up to Adinos and tazpn for their modelling tools, as well as Tanita for the NWN2Packer utility.

Revision History

v 0.1 - First release.
v 0.2 - Added the Walkmesh Helper Ramp.
v 0.3 - Improved the geometry for more seamless use and made the helpers not cast shadows.
v 0.4 - Added new wood versions, updated 2da to MotB version 1.12 and made the helpers completely invisible.
v 0.5 - Updated 2da to SoZ version 1.23.

Interviews

SubmittedTitleAuthor
2007-01-29NWN2 Interview with Zarathustra217 (Placeable Walkmesh Helper)Maximus

Files

NameTypeSizeDownloads
walkmeshhelper_0_5.zipwalkmeshhelper_0_5.zip
Submitted: 12-04-2006 / Last Updated: 09-19-2009
zip104.54Kb1196
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Walkmesh helper with updated geometry from version 0.3







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Comments (30):

1 2 3

Posted by Spidercat at on07/23/09
Thank you so much! This is a real must have =)))

Posted by Zarathustra217 at 2009-09-1902:09:27    
Sorry for the long delay, but finally got around to update the package to SoZ version 1.23 :-) _________________________ Lead scripter, artist and designer -~ Ravenloft - Prisoners of the Mist ~- Souls' prison, roleplayers' haven... www.NwNRavenloft.com Other projects: Placeable Walkmesh Helper - Waterfall Package - Creature Distance Tweaks

Posted by Spidercat at on07/23/09
Duh! I reinstalled SoZ to have some more placeables and your PWH don't work anymore ='( Will there be a SoZ compatible version?

Posted by Spidercat at on07/23/09
Wonderful tool, a must have! TYSVM =)

Posted by Deadeye_Daxx at on02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks. DD

Posted by Ashanlylana at on02/04/09
Nice tool :-) Will there be a storm of zehir version aswell? the motb version does collide with some of the new placeables which is really unfortunate since there is nothing better for making walkable beds

Posted by E.C.Patterson at on04/17/08
Hi Zarathustra217: I have a need for an inverted "V" walkmesh helper, and perhaps a half circle as well. Any chance you could make those? Thanks! _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.

Posted by councilof13 at on05/15/08
This is exactly what I was looking for. It's just perfect.

Posted by Zarathustra217 at 2008-04-2503:29:51    
Thanks :) Concerning the circular helper, which would still have to be a polygon of some form, I'm worried that it'll be too complex to merge into the area walkmesh without a whole lot of hassle. I think the best solution is simply to use a regular walkmesh helper and cut away the corners to form a circle. _________________________ Lead scripter, artist and designer -~ Ravenloft - Prisoners of the Mist ~- Souls' prison, roleplayers' haven... www.NwNRavenloft.com Other projects: Placeable Walkmesh Helper - Waterfall Package - Creature Distance Tweaks

Posted by Excellentium at on04/23/08
Thank you very much for this contribution! _________________________ "That is not dead which can eternal lie and with strange aeons even death may die". - Necronomicon by Abdul Alhazrad

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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