Concept (and motivation, ideas and endless brainstorming) by Zarvhak. Adds a new creature race (not playable) called Dragonkin to the game.
There are two 2DA files both with one additional line each very well padded, so very easy to merge with other packages. Explaining how to merge 2DA files is beyond the scope of this submission, but searching for it on the neverwinter night forums or the vault here should turn up plenty of results. The creature race's body is human, with 2DA-driven additions such as custom-fit wings (from whatbrick's Wing's Galore) and tails. The heads are simply the four OEI dragon heads scaled and skinned to the human skeleton (also 2DA driven), then tweaked a bit to make male/female differences.
The creatures are fully tintable, as is their special armor that shows some scaley skin (you can use ANY armor humans use, including any new armor that comes out, these are simply additional custom made armors for this race). To give them body scale armor/clothing options, I had to clone and retexture 8 of the human models (four for males, four for females). I appended the models with the unused numbers 71 to 73 depending on the armor (corresponds to 01 to 03, so for example P_HHF_CH_Body72.mdb is a modified clone of P_HHF_CH_Body02.mdb). There were some tweaks involved in the body models to make the parts that were supposed to be scaley skin look like skin. Most of the body work was getting the texturing correct.
Install Instructions FOR HAK VERSION
1: Extract the "dragonkin_v1-22.hak" file into your "hak" directory (.../My Documents/Neverwinter Nights 2/hak).
2: If you are a builder and you want this hak required for your module then assign it via the Module Properties and be sure to give players access to the required hak.
How to use the Custom Dragonkin Armorsets
Option 1: In the toolset (in a module with the hak installed) select the dragonkin who's armor you would like to change. In the properties window go to the Armor Set tab. For the "Main Type" select from either Default (clothe), Chain Shirt, Leather or Full Plate. For the "Main Variation" select the armor number that STARTS with a "7" (71 for example). That's it! Just change the rest of the settings for the other armor peices as you see fit.
Option 2: Make a copy of an armor type in the armor blueprints. Select your copy. Use the steps in Option 1. Give your dragonkin his/her new armor item via their equipment tab and equip it. That's it.
NOTE: you probably don't want non-dragonkin getting a hold of that armor you just made, so make sure it's not droppable or pickpocketable, and don't give it away in treasure chests.
Yes please Dragonsbane777 :P _________________________ My Website
Posted by Dragonsbane777 at 2009-08-24 18:58:47 Voted 10.00
I made these playable for my PW . . you all want me to post the 2das and stuff? _________________________ Talernon3 - Age of Dragons Link
Talernon Team Submissions: Link
3C Music Compilation: Link
Posted by Venture at 2009-05-05 18:03:34 Voted 9.75 on 05/03/09
I updated this for my weekly campaign. Seems to be working. I will drop Camb a line in case he wants to upload it here. _________________________ NWN Campaigns - the NWN/NWN2 Campaign Database Naeldor Weekly Campaign
Posted by Venture at 2009-05-03 20:02:30 Voted 9.75 on 05/03/09
Awesome model. Any chance of an update to make it compatible with Storm of Zehir? The new creatures don't show if this hak is enabled. _________________________ NWN Campaigns - the NWN/NWN2 Campaign Database Naeldor Weekly Campaign
Posted by niapet at 2008-08-12 14:19:57 Voted 10.00 on 08/12/08
Hey, this is a great race, but I have a quick question that maybe you can help with. I am putting together a player race (Dragonlance Draconian) based on your models here, but I can't seem to get the wings to show up on the players... any idea what I am doing wrong?
Also, I'd like to restrict the head models the players can choose from based on the type of Draconian they pick.. however I'm not sure what to put in the NWN2_HEAD_MODEL section of the appearance.2da. I tried changing the P_GO?_Head to something like P_GOM_Head02 (since that seems to be the names of the heads, but I end up with no head at all.. Any help would be greatly appreciated.
Thanks,
Nia
Posted by Kang at 2008-07-01 07:51:54 Voted 10.00 on 07/01/08
I love this hak pack! They've made a wonderful addition as another race on my PW.
Posted by smorpheus at 2008-05-14 12:05:43 Voted 9.00 on 05/14/08
Beautiful model work. _________________________ Smorpheus' Toolset Visual Index Link
Posted by blaze007 at 2008-04-18 11:26:51 Voted 9.50 on 04/18/08
This is awesome stuff. Would love to see it as a playable race. Well done.
Sorry I meant wing models and appearance 2da. I noticed your using line 7000 in appearance.2da and you are showing the wingmodel.2da at the end also. Let us know if there is more to this. Keep in mind many that us custom content have to merge 2da files all the time. _________________________ NewFaerun.com
Can you supply us some documentations on which lines of the Tail models you altered? _________________________ NewFaerun.com
Posted by ~Xaltar~ at 2008-04-11 14:31:43 Voted 10.00 on 04/11/08
Awesome work, some huge potential here for custom modules. Gets a 10 for all the work that must have gone into it :) _________________________ NWN1 Head and body pack NWN2 Head pack
Posted by foil at 2008-04-09 07:04:50 Voted 8.50 on 04/09/08
Very nice. I can see a lot of Dragonlance modders finding these invaluable.
Posted by wisdomknight at 2008-03-15 11:44:59 Voted 9.75 on 03/15/08
Great work Camb!
Posted by Kunikos at 2008-03-04 21:12:57 Voted 10.00 on 01/16/08
Just an idea, couldn't you make a custom PC race out of this by welding the models together in a 3D model editor and then using that combined output model instead? It isn't like the dragonkin is going to want to be able to switch to a different tail or wings, just the dragon-like wings and the lizard-like tail. Also, for the armors you can reuse all the humanoid armors but you may have to load them into the same 3D modeling program and just export them out again so they are aligned well with the new model.
Again, just an idea, but I have no real clue how these things work in practice.
Posted by Black Wolf X at 2008-02-22 16:12:38 Voted 10.00 on 02/22/08
Possibly make some custom weaponry? I could actually try and do that myself, but I'm brand new to modelling. Just a request.
Posted by Kunikos at 2008-01-16 08:51:56 Voted 10.00 on 01/16/08
I'd love to see a player race based on this. Is that feasible?
Posted by Kunikos at 2008-01-16 08:50:24 Voted 10.00 on 01/16/08
"Because things in the override folder affect your updates (you need to pull them out when patching) and mess with things that could ruin your gaming experience on modules not designed to use them."
Not really, just put them in the proper place in My Documents\Neverwinter Nights 2\override instead of your install folder's override, and you'll be fine. ;)
Posted by Kunikos at 2008-01-16 08:49:08 Voted 10.00 on 01/16/08
OMG this is awesome
Posted by Bigbadbobo at 2008-01-15 09:26:05 Voted 10.00 on 01/15/08
Excellent work Camb. I always enjoy your submissions.
Posted by ZarZuf at 2008-01-14 04:39:54 Voted 9.75 on 01/14/08
A very good work. I hope there will be more creatures like that on the vault in the near future. We really need them
Posted by dmguild at 2008-01-12 10:30:39 Voted 9.50
Maybe a yuan-ti race could be in the future..??? Actually a nice race pack with playable races.....Hey I'm no modeler, but I can keep hak packs organized and keep 2das up to date if that is the concern. So consider this an offer of help. I know the community is drooling for more playable races, as well as races for modules and pws like you've done with the lizardmen, fey, dragonmen, etc....
Posted by Melirinda at 2008-01-08 12:03:10 Voted 10.00 on 01/08/08
Oh. Tintable, cool looking half-dragons. And here I was writing down 'half-dragons' as something that needs to be found somewhere if I go into IWD2 remake. Say, you don't have chimeras and yetis stashed away somewhere? _________________________ Joinable NPCs in IWD2. I'm *not* kidding!
Posted by Melliores at 2008-01-06 01:12:24 Voted 9.50 on 01/06/08
Camb you are setting the bar higher and higher! New models are just what is needed and if you manage to turn them into a playable race all the better. The addition of race-specific armor was a great touch indeed. Would it be possible to introduce specifc voicesets for these as well in the future perhaps? _________________________ Khalidine - A Unique playing experience for everyone
Posted by Zarvhak at 2008-01-05 12:33:25 Voted 10.00 on 01/05/08
Camb, you outdid yourself and they are great. :) Thanks a ton for all your hard work. Hope everyone enjoys them!
Posted by paladin3333 at 2008-01-05 06:07:01 Voted 10.00 on 01/05/08
nice work
Posted by Enjeryuu at 2008-01-02 23:12:59 Voted 10.00 on 01/02/08
This is just... wow. I have no words for this. They look so utterly amazing... better than a lot of the content we had to pay for. I love it! It makes me wish the draconic race I use in my setting even remotely resembled this...
As has already been posted, the only thing missing here is the playability option. These look great. The wings (which I've already used for my tiefling) are superb and worth the download alone.
Unfortunately, I've never delved heavily into the NwN2 Engine, lacking the memory on my machine to get it to run at any sort of reasonable rate, so I can't give you any suggestions on how to add wings at character creation. As a Red Dragon Disciple fanatic, NwN2 was even more disappointing when it came to player wings than the first game's implementation.
Still, even if all you did bring this to a point where you could create the character from start up and add wings at a later point, I'd be more than willing to ignore the inconvenience to play one of these. Getting something similar in NwN1 required a combination of DebugMode/SetRace, a passive Sub-race which meant nothing, numerous .Hak files cut up and crammed into an already overwhelmed override, spliced and overloaded .2da files, and too many trips to Leto� and that�s only for playing non .hak modules or the original campaigns.
Sure, realizing these in full would probably take a lot of file juggling, keeping .2da files up to date, and the character itself �d probably leave one with a level penalty that�d make a Deep Gnome blush, but it�s a price I�d pay in a heart beat. This concept is possibly the most thrilling custom content I�ve seen since the CEP, perhaps even moreso given my tastes, and I�d love to see it realized in full. _________________________ Forgiveness is the true test of justice....
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone