Concept (and motivation, ideas and endless brainstorming) by Zarvhak. Adds a new creature race (not playable) called Dragonkin to the game.
There are two 2DA files both with one additional line each very well padded, so very easy to merge with other packages. Explaining how to merge 2DA files is beyond the scope of this submission, but searching for it on the neverwinter night forums or the vault here should turn up plenty of results. The creature race's body is human, with 2DA-driven additions such as custom-fit wings (from whatbrick's Wing's Galore) and tails. The heads are simply the four OEI dragon heads scaled and skinned to the human skeleton (also 2DA driven), then tweaked a bit to make male/female differences.
The creatures are fully tintable, as is their special armor that shows some scaley skin (you can use ANY armor humans use, including any new armor that comes out, these are simply additional custom made armors for this race). To give them body scale armor/clothing options, I had to clone and retexture 8 of the human models (four for males, four for females). I appended the models with the unused numbers 71 to 73 depending on the armor (corresponds to 01 to 03, so for example P_HHF_CH_Body72.mdb is a modified clone of P_HHF_CH_Body02.mdb). There were some tweaks involved in the body models to make the parts that were supposed to be scaley skin look like skin. Most of the body work was getting the texturing correct.
Install Instructions FOR HAK VERSION
1: Extract the "dragonkin_v1-22.hak" file into your "hak" directory (.../My Documents/Neverwinter Nights 2/hak).
2: If you are a builder and you want this hak required for your module then assign it via the Module Properties and be sure to give players access to the required hak.
How to use the Custom Dragonkin Armorsets
Option 1: In the toolset (in a module with the hak installed) select the dragonkin who's armor you would like to change. In the properties window go to the Armor Set tab. For the "Main Type" select from either Default (clothe), Chain Shirt, Leather or Full Plate. For the "Main Variation" select the armor number that STARTS with a "7" (71 for example). That's it! Just change the rest of the settings for the other armor peices as you see fit.
Option 2: Make a copy of an armor type in the armor blueprints. Select your copy. Use the steps in Option 1. Give your dragonkin his/her new armor item via their equipment tab and equip it. That's it.
NOTE: you probably don't want non-dragonkin getting a hold of that armor you just made, so make sure it's not droppable or pickpocketable, and don't give it away in treasure chests.
Sorry I meant wing models and appearance 2da. I noticed your using line 7000 in appearance.2da and you are showing the wingmodel.2da at the end also. Let us know if there is more to this. Keep in mind many that us custom content have to merge 2da files all the time. _________________________ NewFaerun.com
Posted by Larven at 2008-04-1619:31:13
Can you supply us some documentations on which lines of the Tail models you altered? _________________________ NewFaerun.com
Posted by ~Xaltar~ at on04/11/08
Awesome work, some huge potential here for custom modules. Gets a 10 for all the work that must have gone into it :) _________________________ NWN1 Head and body pack NWN2 Head pack
Posted by foil at on04/09/08
Very nice. I can see a lot of Dragonlance modders finding these invaluable.
Posted by wisdomknight at on03/15/08
Great work Camb!
Posted by Kunikos at on01/16/08
Just an idea, couldn't you make a custom PC race out of this by welding the models together in a 3D model editor and then using that combined output model instead? It isn't like the dragonkin is going to want to be able to switch to a different tail or wings, just the dragon-like wings and the lizard-like tail. Also, for the armors you can reuse all the humanoid armors but you may have to load them into the same 3D modeling program and just export them out again so they are aligned well with the new model. Again, just an idea, but I have no real clue how these things work in practice.
Posted by Black at on02/22/08
Possibly make some custom weaponry? I could actually try and do that myself, but I'm brand new to modelling. Just a request. -Wolf
Posted by Camb at 2008-02-1221:12:36
Other than making them a playable race (which has been discussed at length below, please read) is there anything else that can be improved on these? _________________________ - Camb: Developer for Avlis 2 and Rogue Dao Studios Submissions: | [COMBAT Splat] | [Dynamic Monster Races ( ...models submitted!)] | [Texture Factory] | [Placed FX Factory] | [NEW: Wild Hair for More Races] | [NEW: Dragonkin Creatures!] Please remember to vote...content developers crave attention :)
Posted by Kunikos at on01/16/08
I'd love to see a player race based on this. Is that feasible?
Posted by Kunikos at on01/16/08
"Because things in the override folder affect your updates (you need to pull them out when patching) and mess with things that could ruin your gaming experience on modules not designed to use them." Not really, just put them in the proper place in My Documents\Neverwinter Nights 2\override instead of your install folder's override, and you'll be fine. ;)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone