This HAK`s based on Oblivion textures and inspiration in their models (some models overtaken). I would like to create a large and a bit realistic city but whatever I did, it was not possible with the NWN2 models, so I decided to create custom placeable HAK for this purpose.
I`ll continue in HAK creating hand by hand with AreaPrefabs. The first part of the city called "Craftsman Quarter" you can find in here: Prefab AREA - DOWNLOAD
What else? Only ... like ever sorry for my english.
UPDATE: 29.01.2008 - missing Mage Tower added (has 2 parts - tower and stairs roof, just use the same position of the tower for the roof and group that)
- some City Stairs added (more will come)
UPDATE: 01.02.2008 - missing 2 buildings added,
- missing 4 market crates added,
- missing 2 wall parts added,
- some woodwall parts added.
- some repairs.
UPDATE: 04.02.2008 - 1 slum building added,
- 4 alternate entrances added (with stairs - working on other variations)
UPDATE: 09.02.2008 - 1 slum building added,
- some alternate entrances, windows.
UPDATE: 13.02.2008 - 1 slum building added,
- 2 barns (more town then country style),
- some roof signposts.
UPDATE: 21.02.2008 - signposts added. Use them like combinations with (STAND+BOARD) or just like standalone board (on houses).
UPDATE: 29.02.2008 - missing texture for signposts added,
- gate with Draw-Bridge added (1. opened, 2. closed),
- 2 fortification walls with stairs from the ground added (left and right),
- castle changed a bit (added roof enter in the middle of the top),
- castle with draw-bridge added,
- castle edges added - center them to the towers and then convert into the enviroment objects.
UPDATE: 10.03.2008 - some repairs added (some another found so .. more will come),
- drinking fountains added (thanks to Melliores for a good Idea) + water stream for the tubes (you can easilly to miss this),
- 3 bridges added (they're varriable - ecxept bridge no. 03, still working on varriability - pillars, dawning bridge end, etc.).
- added something, but sorry I realy cannot remeber what (too much beer :))
UPDATE: 17.03.2008 - Chappel 02 added (I'm going to add stand alone tower for more variabillity),
- added missing pillars for bridge no. 03, now is bridge no. 03 full variable (cutted in pieces like bridge 02), so you can create as long bridges, as you wish,
- additional pillar for bridge 02 added,
- ice guard for bridge pillars,
- some "city Cards" - more will come,
- repairs.
UPDATE: 22.03.2008 - Magic Tower 02 added (for full tower use the same position of the MAIN tower and for PARTS and group it or use your own positions)
UPDATE: 04.07.2008 - fortification repaired (walkmesh, so there will be no more problem with baking the area to make them walkable), some parts added,
- added hauses (corners),
- added new buildings,
- added new iron fence for buildings,
- repairs.
This is a masterpiece, really get the feeling are in Medieval city, just added it to our PW Siversun, also getting missing textures mentioned elsewhere on plc_bc_houseupper08. Thanks so much for this _________________________ The Kingdom of Silversun PW
Posted by keldae at on09/13/09
I guess I'll have to leave this mod alone. I followed your instructions, attempted extracting via 7-zip. And it simply won't identify the files as anything the program will open.
Posted by keldae at on09/13/09
I'm not sure why, but I'm having some zip file issues. I have the appropriate 7-zip program for the files. It's just not cooperating with me. I would give a vote, but I can't even seem to access the files at the moment.
Posted by Deadeye_Daxx at on02/04/09
Hi, I've been working with this amazing hak, but I encountered one problem I cant fix because I don't have any 3d modeling tools or skills. I'm hoping you have the time to help me out. One of your models, plc_bc_houseupper08 is missing the texture SkingradWall03. If you could provide me with a fixed model, or the texture I would really appreciate as I want to use every single wonderful thing you have included in this hak. Thanks so much - Deadeye (rickglaze@hotmail.com)
Posted by kryliss at 2009-07-2119:40:46
Damn these are nice. Excellent Job.
Posted by Allyndn_The_Beggar at 02:38:53 Voted10.00
Would it be possible to get the .2da file to make the placeables compatible with SOZ?
Posted by overground at on05/08/09
I have been building and re-building a city area for a mod, constantly dissatisfied with what I'd come up with. And now I've just found this and been looking at each placeable, actually saying 'wow' out loud over and over again. I know already that this next time building the city will be the last. Many thanks
Posted by Mazena at on03/30/09
My god this hak is awesome. A perfect 10! The placeables fit my module's fantasy setting a lot better than the original placeables. Just that... It seems that with SoZ installed, this hak disables me from using the NX2 placeables. I've been playing around the .2da files today and I've reached as far as I can get with my skills and knowledge. All the custom placeables work, but most of the NX2 placeables won't work. Some do though. Thus I'll have to take away 0.25 from the final score (: If this hack will ever receive a fix for SoZ, I'll gladly give it a full 10. _________________________ Link Crystals of The Lost Developement Blog
Posted by Talous at 2009-02-2014:06:18
Great hak, but no, all of the (X2) marked placeables don't seem to be placeable with this installed. Could someone do us the favor of update this to make it compatible?
Posted by Luonnotar at 2009-02-2004:02:31
Is it compatible with SoZ 1.21? _________________________ ::RAWR::
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone