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NWN2 ORIGINAL HAKPAKS

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Name  City HAK
Author  Tupoun
Submitted / Updated  01-25-2008 / 07-04-2011
Category  Placeables
Patch  1.23
NWN2Game  NWN2:MotB
Description
This HAK`s based on Oblivion textures and inspiration in their models (some models overtaken). I would like to create a large and a bit realistic city but whatever I did, it was not possible with the NWN2 models, so I decided to create custom placeable HAK for this purpose.

I`ll continue in HAK creating hand by hand with AreaPrefabs. The first part of the city called "Craftsman Quarter" you can find in here: Prefab AREA - DOWNLOAD

Some videos are here: Video - DOWNLOAD

What else? Only ... like ever sorry for my english.

UPDATE: 29.01.2008
- missing Mage Tower added (has 2 parts - tower and stairs roof, just use the same position of the tower for the roof and group that)
- some City Stairs added (more will come)

UPDATE: 01.02.2008
- missing 2 buildings added,
- missing 4 market crates added,
- missing 2 wall parts added,
- some woodwall parts added.
- some repairs.

UPDATE: 04.02.2008
- 1 slum building added,
- 4 alternate entrances added (with stairs - working on other variations)

UPDATE: 09.02.2008
- 1 slum building added,
- some alternate entrances, windows.

UPDATE: 13.02.2008
- 1 slum building added,
- 2 barns (more town then country style),
- some roof signposts.

UPDATE: 21.02.2008
- signposts added. Use them like combinations with (STAND+BOARD) or just like standalone board (on houses).

UPDATE: 29.02.2008
- missing texture for signposts added,
- gate with Draw-Bridge added (1. opened, 2. closed),
- 2 fortification walls with stairs from the ground added (left and right),
- castle changed a bit (added roof enter in the middle of the top),
- castle with draw-bridge added,
- castle edges added - center them to the towers and then convert into the enviroment objects.

UPDATE: 10.03.2008
- some repairs added (some another found so .. more will come),
- drinking fountains added (thanks to Melliores for a good Idea) + water stream for the tubes (you can easilly to miss this),
- 3 bridges added (they're varriable - ecxept bridge no. 03, still working on varriability - pillars, dawning bridge end, etc.).
- added something, but sorry I realy cannot remeber what (too much beer :))

UPDATE: 17.03.2008
- Chappel 02 added (I'm going to add stand alone tower for more variabillity),
- added missing pillars for bridge no. 03, now is bridge no. 03 full variable (cutted in pieces like bridge 02), so you can create as long bridges, as you wish,
- additional pillar for bridge 02 added,
- ice guard for bridge pillars,
- some "city Cards" - more will come,
- repairs.

UPDATE: 22.03.2008
- Magic Tower 02 added (for full tower use the same position of the MAIN tower and for PARTS and group it or use your own positions)

UPDATE: 04.07.2008
- fortification repaired (walkmesh, so there will be no more problem with baking the area to make them walkable), some parts added,
- added hauses (corners),
- added new buildings,
- added new iron fence for buildings,
- repairs.

UPDATE: 06.07.2008
- missing textures added,
- sidewalks added,
- fortification stairs added.

UPDATE: 08.06.2011
- minor update,
- please overwrite old files (C2/C3 meshes changed).

Hak was splitted in three parts. To unpack the HAK choose extract by right clicking on *.7z.001 file - 7zip compression tool.

Files

NameTypeSizeDownloads
View.php?view=NWN2PrefabAreas.Detail&id=275View.php?view=NWN2PrefabAreas.Detail&id=275
Submitted: 01-25-2008 / Last Updated:
Deta--1337
Test modul
hak_city.7z.001hak_city.7z.001
Submitted: 01-25-2008 / Last Updated: 07-04-2011
00110Mb1687
Placeables PART I
hak_city.7z.002hak_city.7z.002
Submitted: 01-25-2008 / Last Updated: 07-04-2011
00210Mb1573
Placeables PART II
hak_city.7z.003hak_city.7z.003
Submitted: 01-25-2008 / Last Updated: 07-04-2011
0037.7Mb1534
Placeables PART III
HAK_Blueprints.7zHAK_Blueprints.7z
Submitted: 01-25-2008 / Last Updated: 07-06-2008
7z15.2Kb2072
City HAK - Blueprints
SCORE OUT OF 10
9.84
58 votes
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SCREENS

Picture 2


Picture 1


Picture 5


Picture 4


Picture 3


Town


Town


Town


Commnig soon ...


Commnig soon ...





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Comments (30):

1 2 3

Posted by Ivendar at on02/19/09
Great hak but one of the placeables causes toolset lag. This one. 4291 PLC_BC_CityWallGate02 And I wonder if there could be a version of dawning bridge that can open and close. Would be awesome. Thanks for the work. _________________________ Ja khaless zhah waela !

Posted by Deadeye_Daxx at on02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks. DD

Posted by Viconius at 04:05:27    Voted9.75
Cow King has a link to RAR format version of the hak, if you browse the comments down a bit. Reasons for the format can be found in the comments as well. Basically its due to the fact that z7 compresses better, although putting it to pieces perhaps wasn't the best choise.

Posted by Xira666 at 11:18:41    Voted2.00
How the hell am I supposed to open this? And how the hell did he get into the HoF with such a poker-joker format?

Posted by Viconius at 13:15:12    Voted9.75
I think main problem people had was 7z divided in 3 parts, it takes a bit to figure how to combine divided 7z into one due to the interface of the thing. However where is Tupoun, "coming soon" pictures were interesting...

Posted by GrinningFool at 2008-11-3013:13:54    
Looks good so far, downloading and checking out for inclusion into Khali. Cowking - 7z opens both rar files and 7z files, and actually seems to compress better than winrar does for this content -- this is why it's getting used increasingly on vault uploads. _________________________ The Grinning Fool The World of Khalidine, a unique RP PW. Help Wanted Please remember that I vote according to the published scale.

Posted by Aylea at on08/29/08
Finally got it open -- Love it! Can't wait to see textures and buildings like those found in Balmora. Would have given you a 10 if this hak played nice with the RWS all in one hak. As it stands I can only use one or the other.

Posted by Melliores at 00:37:33    Voted10.00
Hello there Tupoun. I truly hope you are still around and busier than ever. This .hak has been an immense help to many a project and the fact that you always find something viable to add in makes it the one place for all your city-building ideas to come true. I was wondering what made you go with the three-parted file than one whole 30 Mb-50 Mb file? P.S. Is the carriage going to be animated or you plan to implement it just as a prop/placeable? _________________________ Khalidine - A Unique playing experience for everyone

Posted by El at on08/24/08
actually forget about what i said i didnt look at the requirements

Posted by El at on08/24/08
This looks absolutely fantastic and i cant wait to use it, but thats the problem, i CANT use it! Here is the problem, whenever i try to put the hak with the module it says its in the wrong folder even though its in the right one. Then i ok this and it accepts this, but when i try to load it up it crashes. Also some of the files wouldnt extract properly and i have no idea why, since i am using 7zip. Can someone please help me with this?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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