The TME 2.0 features 75 new Materials for texturing your Exterior Area�s.
It�s the second Release in a Series of Textures to enhance Exterior Design.
Actually this ist for Override, but will be a HAK as soon as a working Hak-Utility is available.
New in Version 2: All Textures are now in DDS Format and every Material has a Normal Map.
Hope you enjoy,
Greetz
Phex
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Install:
Copy the content of the following Folders to your Toolset:
Great package. Everything required to DO IT RIGHT (hak will be killer when made!). This should be the starting point for a community tileset project! Thanks!
Posted by CTP_Team at 2007-02-1211:00:02
This 'pack' should be titled under 'textures', not under 'hakpacks' which it truly isn't, otherwise it will get totally lost. Ask Maximus to move it for you. As it was, when I searched for it, using 'textures' it never showed up. I had to dig back through the 'news' to find it. Surely, NOT want you wish to happen.
Posted by Juason at 2007-02-0309:51:03
Unless the owner fixes the textures, you're players will never see them in game (assuming they are using Normal Mapping). Sorry.
Posted by valsharessofthechosen at 2007-02-0118:32:48
how do you make this so that your players can see the terrain in game? all i get is people telling me they cant seee it... do you have a .hak file? I dont even know how to make one
Posted by Juason at 2007-02-0112:06:07
Alright I think I know what you did wrong. Obsidian uses 3 textutures for terrains. Name.dds - base terrain Name_n.dds - Normal mapping Name_c.dds - Normal mapping base. You are missing the _c files, so all you end up getting is some normal mapping alpha channels sitting atop Missing Texture blobs. Now, after studying what Obsidian did - Name.dds and Name_c.dds are NOT the same. It seems they reduced or changed the quality of the texture when using Normal Mapping. So, I'm not sure if duplicating the Name.dds terrains to Name_c.dds would be advisable. I'll probably fix our textures until you are able to come up with a fix. But I thought I'd let you know what was wrong in the meantime. Thanks again.
Posted by Juason at 2007-01-3121:16:52
It isn't just us right? I've got confirmation that Normal Mapping isn't working with TME textures on 5 peoples' machines now. I am just suprised this wasn't mentioned earlier. I saw some links earlier on the forums for adding normal maps to textures. I'm not sure at this point if it is a bug with NWN2 and custom terrain, or if the normal mapping was done incorrectly.
Posted by clubok at 2007-01-3119:59:40
Juason: I wasn't responding to your comment about normal maps not working, but rather to the comment in the description that this "will be a HAK as soon as a working Hak-Utility is available." I realize that I was unclear on this. Sorry, but I don't have anything useful to say about the normal map problem either. _________________________ Big Inventory Icons and Character Info Link Readable Books Link Less Obtrusive Spell Buffs Link
Posted by Juason at 2007-01-3117:26:24
It looks like the normal mapping isn't functioning correctly on the terrain. Perhaps something else needs to be done above and beyond the conversion to a dds file? I'm really not sure :(
Posted by Phex at 2007-01-3105:48:34
I will check out this error as soon as possible. Any ideas what the problem is ? _________________________ [.:PHEX:.]
Posted by Juason at 2007-01-3020:55:01
Yes I know that. However putting them into a Hak pack won't suddenly make them Normal mapped will it? The new 1.04 toolset also has the TME textures get replaced by Missingtexture blocks if I enable Normal Mapping inside of it. I'm thinking something went wrong during the creation process? If not, could someone tell me how to get them working on a system with normal mapping please? This isn't just my system, every one of our developers is reporting these textures don't work if normal mapped terrain is enabled. Thanks!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone