Heed's Angler Pack is a custom content/scripting package that provides a fishing system that can be integrated into the builder's module. It includes all the required resources and custom content and comes with a fully functioning demo module.
The package is designed for the module builder wishing to add this functionality to his/her mod/world. A player can, of course, load the demo module if looking to just spend some time fishing.
The system is NOT intended to be a perfect replica of fishing in the real world. It is intended to be something that gives an approximation of fishing in an enjoyable manner. It is intended to be the kind of system that a player can pick up and use at any time for any amount of time. That is, a player could spend 10 minutes here or there fishing or could spend hours on end. From the default settings, a player shouldn't be able to reap huge rewards in XP or gold profits even if he/she spends hours on end fishing. You can see "hot" or "cold" streaks, of course, but on average the system shouldn't unbalance the mod/world it is integrated into. This is also, of course, dependant on the economy and XP progression of the mod/world it is integrated into.
The system was also designed for there to be an npc fishmonger who sells the fishing gear and buys the catch through use of a store.
Features:
*Freshwater and saltwater fishing available.
*24 fish types to be caught -- 12 freshwater and 12 saltwater.
*Environmental conditions, player qualities and fishing location can affect the catch chance and outcome.
*Small XP awards for catching a rare fish.
*Chance of catching a "prized" specimen (larger than usual).
*Custom special effect for the cast, custom icons, custom equippable fishing rod.
*Variable cast times and cast locations.
*Text and visual feedback during a cast.
*Stackable bait and stackable fish -- 10 per stack.
*Fishing line and hook to be used on your fishing rod if your line snaps.
Posted by tooley1chris at 2011-02-18 12:47:31 Voted 10.00 on 02/18/11
figured I finally get around voting for this.
Totally non non non-heinous. I've incorporated this into a cooking rating system and LOVE It. Thanks for your work!
Posted by Amphibious Bagel at 2010-12-12 21:44:58 Voted 10.00 on 12/12/10
Who doesn't love this? Excellent work. :)
Posted by Qrizz at 2010-05-13 23:33:40 Voted 10.00 on 05/13/10
A Masterpiece _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by The_Puppeteer at 2009-12-21 18:55:18 Voted 9.75 on 12/21/09
Very nice. Adding this to my PW was a simple process, took very little time yet it will add a great deal of flavor to the environment.
As an added bonus, its functionality complements HCR2 and ShadowDragon's hunting and cooking system nicely. _________________________ Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.
Je recherche la version francaise de ce systeme :) Merci.
Great stuff, waiting about the french version ;) _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed
I've check the installation 10 times now. The hak is in the correct folder and associated with the mod. I imported the erf. I placed the bait, line and rod in a working shop.
Everything shows in game except the fishing rod.
The fishing rod does not even list in the shop. The rod doesn't show in the area if placed. The rod crashes the TS if you attempt to look at it's properties.
Is this hak just gone as it hasn't been updated? Please help.
Posted by Merecraft at 2008-05-19 07:54:44 Voted 9.50 on 05/19/08
Incredible pack and works very well!
Posted by Malchir at 2008-01-26 15:00:40 Voted 10.00 on 01/26/08
Best fishing system there, that's for sure ;) I'm using a heavily modified version of it, but the effects and basic idea it's yours: really thanks about this one! I'm giving you credit in my pw and vote here ^_^
It sounds like you didn't associate the hak to your module. In the toolset go to "view" --> "module properties" and then find the hak pak entry. Click on that and it will bring up a window to pick hak paks to add to the module. Choose the angler pack hak and then save the module. _________________________ Thought thinks itself.
I don't know what I do wrong. first I put the .hak in the hak folder, then I import the .erf in my module. everything seem fine. It work whit your module and also whit the toolset but when I run my module the fishing rod disapere. The store still sale fishing bait and hemp line whitout the icon but the fishing totaly disapere.
About the on activation, I don't know what method the HCR system uses. If it's tag based, then you should create a file named the same as the tag of the object to be activated and then place my code from my on activation script in there.
If it's an on activation script like mine, then just paste my code into that script.
Remember that either way you will need to also include "hss_fishing_inc".
if (sTag == "HSS_FISH_ROD")
{
HSS_DoCast(oPC, oItem);
}
if (sTag == "HSS_FISH_LINE_HOOK_001")
{
HSS_DoFishingLineUse(oPC, oTarget);
} _________________________ Thought thinks itself.
Posted by landsofkaelthia at 2007-09-13 14:13:16 Voted 10.00 on 09/13/07
Great work again Heed. One question though. How do I get this to coincide with the HCR on item activation script or the standard xp on activation script? I really want to run HCR, with a food system and fishing. Thanks.
The XP is based on the gold piece value of the fish. If you up the value of the fish, then the XP will increase. If you don't want the PC's making too much money off the fish, then setup a store that only buys fish and set its buy markdown to a level you are happy with.
i.e. if you double the value of the fish, you can then setup the store to only pay 50% of that value for the fish. _________________________ Thought thinks itself.
Posted by danotmano1998 at 2007-07-01 17:00:25 Voted 9.00 on 07/01/07
This is a thing of beauty. I intend to use this in my module.. One question though.. How does one go about upping the base XP ? I'd like low level chars to have this as an option for leveling but the xp scale is far too low.
Thanks for this awesome work !
Posted by puket at 2007-06-18 08:28:22 Voted 9.00 on 06/18/07
Well done Heed.Some suggestions for your next update with icons in your hak.It would be nice to have more icons(Bonus Icons). Here is an example:
Icon for cooked fish (can be 1 icon)
Icon for raw meat
Icon for cooked meat
Icons for bread,cakes,fruits etc.
Icons for tent,bedroll,waterbottle,
wood(campfire) etc.
Mostly there is a conflict with other icon(icons.2da)and it will help a lot to have all in one (your hak).
Posted by landsofkaelthia at 2007-05-15 03:51:45 Voted 10.00 on 09/13/07
got it.
Posted by landsofkaelthia at 2007-05-14 14:27:52 Voted 10.00 on 09/13/07
Hey I am having a problem getting this to work. It freezes up when I got to load module. I made a HAK flder and placed hak in it. Ive tried placing it in override. Can someone help? I really want to get this going for my mod.
Posted by Parat at 2007-05-01 21:20:50 Voted 8.50 on 05/01/07
Again a nice little thing one can easily incorporate.
Updated to v1.01 to be patch 1.05 compatible. _________________________ Thought thinks itself.
Posted by FalloutBoy at 2007-02-05 17:50:30 Voted 8.00 on 02/05/07
This looks really good. The wieldable fishing rod and fish icons are great. I am working on an SP mod and this is more geared towards PW. In that context I found fishing to be a little too boring for a SP setting. Nevertheless, I am going to revamp a couple things to try to make it more interactive. Thanks for making this.
Posted by StrideC at 2007-01-07 05:16:06 Voted 9.50 on 01/07/07
Wow, you know if I didn't beleive there was always room for improvement I would have given this a 10.
Heed,you are like somekind of Hakpak God. Great work with this as usuall I use this in War grounds X and most certainly will continue to use in most futer modules as well.
Posted by Higui at 2007-01-07 03:11:59 Voted 9.75 on 01/07/07
Thanks Heed, that's a very great hak! I will use it for my next mod
If you're playing a mod that uses this hak, then all you need is the hak file in the \hak folder under the My Documents path to Nevewinter Nights 2.
The File --> Import is in the toolset. If you're not building a module, then don't worry about it.
If you're having problems playing a specific module, then I suggest you ask the creator of that module for help. _________________________ Thought thinks itself.
Well... i don't find any "file --> import thing", myself, and i was going to go and try the "warground" module. I don't manage to make it load, so i though it might be because of the erf file...?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone