Heed's Angler Pack is a custom content/scripting package that provides a fishing system that can be integrated into the builder's module. It includes all the required resources and custom content and comes with a fully functioning demo module.
The package is designed for the module builder wishing to add this functionality to his/her mod/world. A player can, of course, load the demo module if looking to just spend some time fishing.
The system is NOT intended to be a perfect replica of fishing in the real world. It is intended to be something that gives an approximation of fishing in an enjoyable manner. It is intended to be the kind of system that a player can pick up and use at any time for any amount of time. That is, a player could spend 10 minutes here or there fishing or could spend hours on end. From the default settings, a player shouldn't be able to reap huge rewards in XP or gold profits even if he/she spends hours on end fishing. You can see "hot" or "cold" streaks, of course, but on average the system shouldn't unbalance the mod/world it is integrated into. This is also, of course, dependant on the economy and XP progression of the mod/world it is integrated into.
The system was also designed for there to be an npc fishmonger who sells the fishing gear and buys the catch through use of a store.
Features:
*Freshwater and saltwater fishing available.
*24 fish types to be caught -- 12 freshwater and 12 saltwater.
*Environmental conditions, player qualities and fishing location can affect the catch chance and outcome.
*Small XP awards for catching a rare fish.
*Chance of catching a "prized" specimen (larger than usual).
*Custom special effect for the cast, custom icons, custom equippable fishing rod.
*Variable cast times and cast locations.
*Text and visual feedback during a cast.
*Stackable bait and stackable fish -- 10 per stack.
*Fishing line and hook to be used on your fishing rod if your line snaps.
Best fishing system there, that's for sure ;) I'm using a heavily modified version of it, but the effects and basic idea it's yours: really thanks about this one! I'm giving you credit in my pw and vote here ^_^
Posted by Heed at 2008-01-1715:39:00
Hi, It sounds like you didn't associate the hak to your module. In the toolset go to "view" --> "module properties" and then find the hak pak entry. Click on that and it will bring up a window to pick hak paks to add to the module. Choose the angler pack hak and then save the module. _________________________ Thought thinks itself.
Posted by manumaniak at 2008-01-1708:55:34
Very nice work heed. I don't know what I do wrong. first I put the .hak in the hak folder, then I import the .erf in my module. everything seem fine. It work whit your module and also whit the toolset but when I run my module the fishing rod disapere. The store still sale fishing bait and hemp line whitout the icon but the fishing totaly disapere. What did I do wrong?
Posted by Heed at 2007-10-0912:47:08
Version 1.03: Updated to be patch 1.10/MotB compatible. Files changed: baseitems.2da, Heed_Angler_Pack.hak. About the on activation, I don't know what method the HCR system uses. If it's tag based, then you should create a file named the same as the tag of the object to be activated and then place my code from my on activation script in there. If it's an on activation script like mine, then just paste my code into that script. Remember that either way you will need to also include "hss_fishing_inc". Here's the on activate code for both items: object oItem = GetItemActivated(); object oPC = GetItemActivator(); object oTarget = GetItemActivatedTarget(); string sTag = GetTag(oItem); if (sTag == "HSS_FISH_ROD") { HSS_DoCast(oPC, oItem); } if (sTag == "HSS_FISH_LINE_HOOK_001") { HSS_DoFishingLineUse(oPC, oTarget); } _________________________ Thought thinks itself.
Posted by landsofkaelthia at on09/13/07
Great work again Heed. One question though. How do I get this to coincide with the HCR on item activation script or the standard xp on activation script? I really want to run HCR, with a food system and fishing. Thanks.
Posted by Heed at 2007-07-0209:06:39
The XP is based on the gold piece value of the fish. If you up the value of the fish, then the XP will increase. If you don't want the PC's making too much money off the fish, then setup a store that only buys fish and set its buy markdown to a level you are happy with. i.e. if you double the value of the fish, you can then setup the store to only pay 50% of that value for the fish. _________________________ Thought thinks itself.
Posted by danotmano1998 at on07/01/07
This is a thing of beauty. I intend to use this in my module.. One question though.. How does one go about upping the base XP ? I'd like low level chars to have this as an option for leveling but the xp scale is far too low. Thanks for this awesome work !
Posted by puket at on06/18/07
Well done Heed.Some suggestions for your next update with icons in your hak.It would be nice to have more icons(Bonus Icons). Here is an example: Icon for cooked fish (can be 1 icon) Icon for raw meat Icon for cooked meat Icons for bread,cakes,fruits etc. Icons for tent,bedroll,waterbottle, wood(campfire) etc. Mostly there is a conflict with other icon(icons.2da)and it will help a lot to have all in one (your hak). Cheers!
Posted by Heed at 2007-06-1306:13:19
Version 1.02: Updated to be patch 1.06 compatible. Files changed: baseitems.2da, Heed_Angler_Pack.hak . _________________________ Thought thinks itself.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone