Heed's Angler Pack is a custom content/scripting package that provides a fishing system that can be integrated into the builder's module. It includes all the required resources and custom content and comes with a fully functioning demo module.
The package is designed for the module builder wishing to add this functionality to his/her mod/world. A player can, of course, load the demo module if looking to just spend some time fishing.
The system is NOT intended to be a perfect replica of fishing in the real world. It is intended to be something that gives an approximation of fishing in an enjoyable manner. It is intended to be the kind of system that a player can pick up and use at any time for any amount of time. That is, a player could spend 10 minutes here or there fishing or could spend hours on end. From the default settings, a player shouldn't be able to reap huge rewards in XP or gold profits even if he/she spends hours on end fishing. You can see "hot" or "cold" streaks, of course, but on average the system shouldn't unbalance the mod/world it is integrated into. This is also, of course, dependant on the economy and XP progression of the mod/world it is integrated into.
The system was also designed for there to be an npc fishmonger who sells the fishing gear and buys the catch through use of a store.
Features:
*Freshwater and saltwater fishing available.
*24 fish types to be caught -- 12 freshwater and 12 saltwater.
*Environmental conditions, player qualities and fishing location can affect the catch chance and outcome.
*Small XP awards for catching a rare fish.
*Chance of catching a "prized" specimen (larger than usual).
*Custom special effect for the cast, custom icons, custom equippable fishing rod.
*Variable cast times and cast locations.
*Text and visual feedback during a cast.
*Stackable bait and stackable fish -- 10 per stack.
*Fishing line and hook to be used on your fishing rod if your line snaps.
Hey I am having a problem getting this to work. It freezes up when I got to load module. I made a HAK flder and placed hak in it. Ive tried placing it in override. Can someone help? I really want to get this going for my mod.
Posted by Parat at on05/01/07
Again a nice little thing one can easily incorporate.
Posted by Heed at 2007-04-1808:01:03
Updated to v1.01 to be patch 1.05 compatible. _________________________ Thought thinks itself.
Posted by FalloutBoy at on02/05/07
This looks really good. The wieldable fishing rod and fish icons are great. I am working on an SP mod and this is more geared towards PW. In that context I found fishing to be a little too boring for a SP setting. Nevertheless, I am going to revamp a couple things to try to make it more interactive. Thanks for making this.
Posted by StrideC at on01/07/07
Wow, you know if I didn't beleive there was always room for improvement I would have given this a 10. Heed,you are like somekind of Hakpak God. Great work with this as usuall I use this in War grounds X and most certainly will continue to use in most futer modules as well.
Posted by Higui at on01/07/07
Thanks Heed, that's a very great hak! I will use it for my next mod
Posted by Tomark at 2007-01-0605:05:27
Thanks Heed, that's what i just did :-) and i have the answer, too. it works now. Thanks for explaining the bit with the import file- so it's for someone making the mod, ok.
Posted by Heed at 2007-01-0604:08:07
If you're playing a mod that uses this hak, then all you need is the hak file in the \hak folder under the My Documents path to Nevewinter Nights 2. The File --> Import is in the toolset. If you're not building a module, then don't worry about it. If you're having problems playing a specific module, then I suggest you ask the creator of that module for help. _________________________ Thought thinks itself.
Posted by Tomark at 2007-01-0603:54:04
Well... i don't find any "file --> import thing", myself, and i was going to go and try the "warground" module. I don't manage to make it load, so i though it might be because of the erf file...?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone