This is a system for NWN2 that turns the Lute, Drum, and Flute into versatile performance tools, controlled through a custom GUI. It is purely a roleplay-aid and/or outlet for musical creativity. Here is a summary of what you can do with TKL Performer:
-Play: The Lute has 2 full octaves of plucked notes, in 'normal' and 'muted', plus 36 chords (12 major, 12 minor, 12 diminished), in 'normal' and 'rolled'. The Drum has 1 full octave of pitched percussion, plus two variations each of cow bell, taiko, triangle, guiro, frame drum, open snare, closed snare, tabla, tambourine, and anvil; in 'normal' and 'loud'. The Flute has 2 full octaves of notes, in 'normal' and 'short'.
-Sing: Prepare lyrics for 'click-to-sing' performances.
-Save: Save/Load your own complete songs, with up to 4 tracks of music, plus lyrics.
-Record: Record music and/or lyrics in real-time. (*Requires NWNX4 with 'Timer' plugin)
-Write: Produce tracks using a 'text-to-music' system.
-Tweak: Edit pitch, timing, variation, delete notes, change the speed and key of your song, and copy/move/split/merge/quantize tracks.
-Publish: Distribute your songs in-game, as musical scores for other performers to learn from, or as lyric-sheets for audience sing-a-longs.
-Perform: Playback your completed song, with music and lyrics, for all the nearby PCs to enjoy!
There is a Help document with FAQ available in-game. Questions, feedback, and bug reports are welcome!
NEW IN VERSION 2
-Improvisation: An easy way to instantly create a full song in one of 10 styles, with any 4-track instrumentation. The Improvise button is found in the main song menu.
-Write sequences now support repeats and beat division, and can be of unlimited length. Percussion 'variation' numbers (1 or 2) are now optional. Details can be found in the in-game help.
-Lyric tracks can now be entered using the same 'Write' system as music tracks.
-Blueprint Scores: Songs can now be created using Write sequences in the Toolset, as item blueprints. Details can be found in the included 'blueprint_scores_readme.txt' file.
-NPC Performers: An included conversation allows NPCs to perform, using improvisation, blueprint scores, and any song saved by a DM. NPCs can also transcribe a score of any song they play.
-Embellish Chords: New button in the Edit window allows PCs to quickly add notes to existing chords.
-Adjust pitch by scale tone: In addition to adjusting pitches by half-step, you can now adjust them by scale-tone.
-Adjust timing by beats: In addition to adjusting timing by seconds, you can now adjust them by beats.
-Duplicate Notes: New button in the Edit window allows PCs to quickly make a copy of the current note.
-Copy screen reworked: 'Copy From' and 'Paste To' are now called 'Start Point' and 'Time Change', which can now accept negative values, and can be adjusted by beats, in addition to seconds.
-Bass drum, udu, qandahar changed to cowbell, triangle, and guiro. All drums have been amplified.
-Score are now weightless.
-DMs can 'throw' lyrics to any (currently selected) NPC, and DMs can change the original composer of a song when they rename it.
-Maximum simultaneous sounds increased to 15 (in prioritygroups.2da)
-Demo module included
USING TKL PERFORMER IN LOCAL MODULES - OVERRIDE VERSION
To use TKL Performer locally, you can download the Override version. Unzip the file in your MyDocuments/NeverwinterNights2/override directory. While you are playing any module locally, equipping a flute, lute, or drum, will launch TKL Performer.
INSTALLING TKL PERFORMER IN YOUR MODULE
NOTE: If you are upgrading from version 1, you may want to rename your 'tkl_performer_settings' script before importing the new version, so you can copy any custom changes to the new version of that script.
1. Choose the correct .erf file for your server:
-If you are running NWNX4 with the 'Timer' plugin, import 'tkl_performer_WeRunNWNX4.erf'
-If you are NOT running NWNX4 with the 'Timer' plugin, import 'tkl_performer_WeDoNotRunNWNX4.erf' (this contains a dummy version of 'nwnx_timer' to allow scripts to compile)
2. Place the NPC bard in any taverns/inns, if you would like.
3. Download the 'tkl_performer.hak' file and associate it with your module in Module Properties. Distribute it to all your players.
4. Optional (highly recommended): Download and distribute the prioritygroups.2da file for players to put in their Override directories. (This dramatically improves the sound of TKL Performer, but sadly it doesn't work from hak files and must be put into the Override directory. Thankfully it is a pretty obscure 2da file so it's unlikely anyone else uses it.)
5. Configure your preferences in the 'tkl_performer_settings' script, if desired. Afterwards, make sure to 'Compile All Scripts In Module'.
IMPORTANT NOTE FOR DMs
In TKL Performer v2, all DMs share the same list of saved songs. This allows all DM-saved songs to be accessed by the NPC performers, but it has the drawback that DMs do not get their own list of saved songs. So it is very important, if you have any songs saved with your DM avatar, that you transcribe them to scores BEFORE installing this update, and don't forget to export your character. ONCE THIS UPDATE IS INSTALLED, DMs WILL NOT BE ABLE TO ACCESS THEIR PREVIOUSLY SAVED SONGS, EXCEPT THROUGH INVENTORY SCORES OR INSTRUMENTS.
BUGS
Version 2 was only lightly play-tested, so please let me know if you find any bugs or issues.
CREDITS
Thanks to Tygermoon, El Yimbo, Nevyn, and the players of The Known Lands PW, for their playtesting, feedback, and ideas! Thanks to Papillon and nwnx.org for providing NWNX4 and the timer plugin! Finally, thanks to East West Quantum Leap for the flute and drum samples!
We're still playtesting it on The Known Lands; it will be about 1-2 weeks more.
Posted by Saphhira at 2009-02-2600:01:34
When will you update?
Posted by brockfanning at 2009-02-2513:07:34
Hellgeist: If you're talking about including it in a module you're building, sure that should work. (you'd just want to use the "tkl_performer_WeDoNotRunNWNX4.erf" file) If you're talking about using it in a single-player module that you didn't build, hmm, I'm not sure. Probably the easiest way would be to dump the contents of the .erf and .hak files into a folder in your MyDocuments/NeverinterNights2/override folder. I haven't tried this though. If that works, let me know and I'll include an "override" download when I make the next update.
Posted by Hellgeist at 2009-02-2317:22:51
Is there a way to use this if I don't run a Persistent World?
Posted by COSIAN at on02/23/09
Saw this in action for the first time last night while quaffing a*bleep*tail or two at the Copper Mug in The Known Lands PW. Much fun and must have addy in any RP PW methinks.
Posted by StormSeer at on02/18/09
Brilliant idea we need more RP tools to assist players and well supported too, keep p the good work. We will be using this in AussieNWN Dark Ages _________________________ AussieNWN - Dark Ages (now deceased) Link Admin, Dev, DM
Posted by Caos81 at on02/12/09
Absolutely brilliant! Thank you so much! _________________________ DM Client Extension for NwN2- Inventory Variables Manager xSoH - eXtended Sleight of Hand System DragonLance Italia NwN2 Italian Shard NwN2xLauncher
Posted by Arvirago at on02/11/09
Just voting. _________________________ Reino de Aldor
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone