--Contents:
This package provides weapons and new armor parts for males and females of all races with styles roughly based around the European late gothic era (circa 1450's).
--How to use:
[override version]
Extract ACME_FMP_v10_Override.7z into your MyDocuments nwn2 override directory.
[hak version]
Extract ACME_FMP_v10_Hak.7z into your MyDocuments nwn2 hak directory.
[tabard texture assets]
Extract ACME_Tabard_Assets.7z into a working directory and use a 2D drawing program to make your own custom decals for the tabard models. Use MDB Cloner to assign your new textures to the models.
The 7z extractor can be downloaded from here: Link
--Modified 2da's included in package
Armorvisualdata.2da
--Body Parts List (Toolset numbers listed): All body parts can be found under the ACME armor type at the end of the armor list.
[Torso]
ACME 0 - Plate upper body over leather leggings
ACME 1 - Plate breastplate over chain
ACME 2 - Fancy plate breastplate over cloth
[Boots]
ACME 0 - Plate Sabatons
[Gloves]
ACME 0 - Long plate gauntlets
[Helm]
ACME 14 - Metal sallet
[Belt]
ACME 0 - 2 tone tabard with a winged lion decal
ACME 1 - Rough spun woolen tabard with a rope belt
ACME 2 - tabard with a metal link belt and twin serpent decal
[Attachments]
All attachments have mirrored left and right side parts.
Shoulder 210 - plate pauldron
Arm 210 - layered plates
Elbow 210 - butterfly plate joint
Hip 210 - plate skirt panel with leather attachments
Leg 210 - hinged plate with leather straps
Knee 210 - butterfly plate joint
--Weapon Part Numbers: Weapons are broken into a,b,and c component parts matching the standards for the weapon type.
Dagger 210
Halberd 210
Longsword 210, 211
Mace 210
Rapier 210
Short Sword 210, 211, 212
Warhammer 210
War Mace 210, 211
--Weapon Prefabs (override version only)
acme_fmp_dagger02 : Main Gauche
acme_fmp_dmace01 : Bronze War Mace
acme_fmp_dmace02 : Steel Capped Sledge
acme_fmp_halberd01 : Adamantine Poleaxe (adamantine)
acme_fmp_lsword01 : Long Katzbalger
acme_fmp_lsword02 : Dies Irae (adamantine)
acme_fmp_mace01 : Flanged Mace
acme_fmp_rapier01 : Silver Epee (alchemical silver)
acme_fmp_ssword01 : Gemmed Short Sword (cold iron)
acme_fmp_ssword02 : Kampf Messer
acme_fmp_ssword03 : Katzbalger
acme_fmp_whammer01 : The Crushinator (cold iron)
To add these armors to a game, open the console and type:
DebugMode 1
giveitem (filename of item)
DebugMode 0
For example, to add the armor for the full gothic suit:
DebugMode 1
giveitem acme_fmp_gothic
DebugMode 0
--Permissions:
Anyone is allowed to repackage and/or modify the meshes and textures in this package as long as credit is given for the original source and the user does not charge money for their derived product.
--Credits:
All body parts and weapons are originals created by the ACME team:
RunnerDuck - modeling, principal rigging, and race conversions
Escrimator - concept artwork, weapon models, modeling and textures
Barrel of Monkeys - modeling, textures, post production
HAK version: for builders that want to add the new parts to the module they are building. Note: the hak file contains armorvisualdata.2da inside it. Revision 9-27-2009: fixed the hak file to add armorvisualdata.2da.
Override version: for players that want to add parts to already built modules. Note: make sure there is only one copy of armorvisualdata.2da in your override directory.
Looks great, but I can't get the armor to work. I get the default cloth tunic, hat, boots and gloves instead of the armor. The weapons work fine (and look the same - Katzenbalgers FTW!). I don't get the whole 2da bit at all, so I guess that's where my problem lies. This pak is the only thing I've added to the vanilla game (with MotB and latest patches). I put the stuff in the override folder as per the instructions, but there doesn't seem to be any 2da file there at all (should there be?). Any help would be appreciated.
Posted by Emma at on05/28/09
Perfect. Thank you.
Posted by RunnerDuck at 2009-05-2017:07:39
The armorvisualdata.2da in this pack is the same one we used for Yeoman and Assault Hattery, so there should be no conflicts with those packs.
Posted by DarkOak at on05/18/09
Someone said below that the armorvisualdata.2da with this won't conflict with the Yeoman pack, so, mostly for confirmation, can the version of the 2da with this one work for Yeoman and Assault Hattery packs? Also, lovely work! The armor model is incredible. _________________________ The Obsidian Shore Link
Posted by Falvin at on05/05/09
Awesome! O_O
Posted by War-Thief at on05/05/09
Fabulous! I hope to see more from you guys.
Posted by daemonia at on04/29/09
It's Rock!
Posted by daemonia at on04/29/09
Great! Very great!
Posted by MrWickedClown at on04/28/09
Awesome! This made my day. Keep up the good work.
Posted by Kendaric at on04/26/09
Excellent work again and another much needed addition to NWN2. Finally NWN2 begins to look like the (A)DD I loved and still prefer over the 3rd/4th edition designs/artwork.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone