GPS Packhorse can be used by players in any existing module (official or community), including in an ongoing game. It can also be easily implemented by builders directly into their own mods and PWs.
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FEATURES
-Randomly spawns a horse in one of four different looks. One in ten chance to get a white stallion.
-Option to �pay� for the horse: for those who would like to RP their acquisition.
-Conversation-driven options and orders: stay, follow, personal and party inventory management, rename and despawn.
-When in party, packhorse will follow and respond to orders as any companion would. But packhorse is not a warhorse. It will flee all combat.
-Equipped with saddle bags for greater carrying capacity.
-�Slot Blockers� prevent players from equipping horse with their own equipment.
-Close to official D&D stats.
-Multiplayer theft prevention (BETA): only the horse's owner or a party member can �talk� to the horse and issue orders. Ownership can however be transfered to another nearby player.
-Requests for other features are welcome.
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INSTRUCTIONS
-Mask of the Betrayer required.
-Players: Extract the files, and place the resulting "GPS Packhorse � Override" folder inside your MyDocuments/NWN2/Override folder. At any time in game, bring down the console by pressing the �~� key. Then type the following, pressing �Enter� after each line:
debugmode 1
rs gpspackhorse
debugmode 0
A horse will be spawned into your party as a companion, even if you have reached your maximum number of companions for that particular module.
-Builders: All required files are there: scripts, blueprints and dialogues. There is no need for 2da edits. No module, area or other standard scripts are affected. Let me know if you have any questions.
-Please report any bugs or other oddities so we can address them quickly.
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USAGE NOTES AND LIMITATIONS
-Packhorse will flee all enemies and combat when not controlled and not in puppet mode (see below). It can however attack when directly controlled by a player. But it is not a very efficient fighter.
-Packhorse will be taken out of puppet mode automatically (if puppet mode is set) so that it will continue to flee combat as a packhorse should. It will be reset to puppet mode at the end of combat.
-When transferring entire inventories it may happen sometimes that some or all items �vanish�. Items still exist and will usually reappear if one or two other transfers are performed or if the inventory is manually or automatically rearranged.
-Similarly, it has happened that the horse will keep a "ghost" copy of its inventory after a transfer. These item "copies" are not useable however, and will disappear from the horse inventory after another transfer is performed.
-Packhorse is set to follow the party leader at distance "far" by default. However, this setting sometimes changes to "near" on its own. Desired follow distance can be reset in the horse�s behavior tab.
-In order to allow the horse to carry heavy loads, its strength was set to 23, which is higher than official stats. Its creature weapon however has a penalty which offsets the strength bonus.
-If your packhorse brings you to the mod's companion limit (as in SoZ), you will have to talk to it and "hobble" it (this will take it out of the party) before you can ask another potential companion to join you. Once you;ve done that, you can talk to the horse again to have it rejoin you.
-Packhorse is not rideable! ;)
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CREDITS
Gaming Parents Studios Original idea and beta testing: Sirchet
Packhorse's load : Daronas (rope, crate, keg, and bedroll modeled and textured by Obsidian)
Blueprints, dialogues and scripts: E.C.Patterson
I give this a 10 it does what it said it would do I like and need this kind of thing and I agree it should have been part of the original game Thanks and good work _________________________ You may be a King or a lolly street sweeper, but some day you all dance with the Reaper.
Posted by E.C.Patterson at 2009-07-0506:48:24
Thanks guys! Glad you like it. _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by Nihlar at on06/29/09
Whoah! This is exceptionally cool! Brilliant idea and neatly implemented. This should have been a part of the OE releases. _________________________ ZORK - Rediscovering the Great Underground Empire a re-make of the classic ZORK I, for Neverwinter Nights 2 Amraphael's House of Curious Things My NWN2-blog _________________________ If you download it, vote for it!
Posted by Wyrin at on06/25/09
realised i never voted on this cool idea - great work guys _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by Arvirago at on05/25/09
Looks real good. I'll translate and try it. _________________________ Reino de Aldor
Posted by PoeticMadman at on05/10/09
Thanks man! evrything works excellent now! :) thanks once again, amazing mod!
Posted by E.C.Patterson at 2009-05-1007:08:01
Purtellfr: Thanks! Glad you think so. Lunarion: I'm happy you got it working properly. PoeticMadman: Glad you like it in spite of your issue! Weird thing. I've uploaded a new version, under a new name, to make sure it's not the old file that's being accessed. Let me know if that solves it. Thanks! _________________________ E.C.Patterson Gaming Parents Studios Trinity, the NWN2 adventure : Download now.
Posted by PoeticMadman at on05/10/09
This mod is amazing. :) However I have the same problem as Lunarion, but I still don't have this texture files inside the package though I downloaded it many times can someone send the to my mail please.. :)
Posted by purtellfr at on05/06/09
AMAZING
Posted by Lunarion at 14:22:25 Voted8.50
Ah, that was the problem! Odd though. I downloaded and installed it a few times before those files actually showed up. O.o Thanks again! _________________________ "I'll have your heart eventually, even if I need to cut it out of you."
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone