Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Heed's Boardable Ships
Author  Heed
Submitted / Updated  12-26-2006 / 03-28-2008
Category  Placeables
Patch  1.12
NWN2Game  All
Description
Heed's Boardable Ships is a custom content package (hak pak) that provides ship models and accessories based on the official Obsidian ship models. The models provided in this hak differ from the default ones in that they can be baked and can be walked upon. There are some other minor differences in cosmetic appearance. For instance, the cargo ship's wheel has been moved to the uppermost deck and a beam is placed below it to show some sort of linkage between the wheel and the the rudder. This was done mostly because the upper deck is walkable now and the position the wheel was in originally is not. It just seems wrong to be able to walk on a ship and not be able to stand behind the wheel or converse with someone who is manning the wheel.

Version 0.83:

Updated to be patch 1.12 compatible.

Version 0.82:

Updated to be patch 1.10/MotB compatible. Those not running MotB will find the placeable appearances from MotB on the dropdown appearance tab. These appearances will have no valid models if you are not using MotB.

Unfortunately, I greatly underestimated the number of new placeables that would be added in the expansion. I didn't consider the fact that NWN2 has so many more placeables than NWN1 since all of NWN2's buildings/decorative features are placeables and not part of tilesets. MotB added almost 500 new placeables.

This means I've had to bump my appearances from the v0.81 and prior release. Appearance lines used now begin at 6001 and run to 6007. What this means for the builder is that he/she will need to go into the toolset and set the proper appearance again using the properties window. Just select the placeable (best to use the "area contents" tab) and then choose the proper appearance from the appearance dropdown tab. Many apologies for the inconvenience -- the hak should be patch/expansion proof now.


Version 0.8:


Added the four remaing ships which brings the total to five: merchant, war, ghost, fishing 1 and fishing 2.


Added a second boarding plank that is wider at one end than the other -- useful for baking from smaller to larger ships.


Version 0.1:


Initial release -- Cargo ship and boarding plank.




Future plans:


Hook points for doors. I have added these in testing and they are mostly working but there is some buggy behaviour that is a bit annoying. If the bugs can be squashed, then all ships will come with doors where appropriate.


Heed House 2

Files

NameTypeSizeDownloads
Heed_Boardable_Ships_v0_83.rarHeed_Boardable_Ships_v0_83.rar
Submitted: 12-26-2006 / Last Updated: 03-28-2008
rar4.4Mb3093
--
SCORE OUT OF 10
9.55
35 votes
View Stats
Cast Your Vote!
Voting FAQ

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS














You Must Be Logged In to Participate.
Comments (59):

  1  2 Next>

Posted by shilly671 at 2011-09-18 21:07:30    
[±êÇ©:TAGS-C]Truth never fears investigation.[±êÇ©:TAGS-C2]

Posted by BlakOrkz at 2011-01-22 00:46:18    Voted 9.75 on 01/22/11
Essential to my swashbuckling campaign.

Posted by Qrizz at 2010-05-13 23:15:49    Voted 10.00 on 05/13/10
A Masterpiece
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by The_Puppeteer at 2009-12-21 18:36:22    Voted 9.75 on 12/21/09
This may be an old hak but it's still a must have. No module or persistent world located near shipping routes should be without it.
_________________________
Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.

Posted by keldae at 2009-09-13 09:55:49    
How is the door plans coming along?

Posted by GrinningFool at 2009-05-16 23:04:25    Voted 6.50 on 05/16/09
Looks like I forgot to vote - we're using this in Khali. "6.5 - good, qualified recommendation". Would be 7, but a bit lower due to the actual models and textures coming from the OC content.

_________________________
The Grinning Fool
The World of Khalidine, a unique RP PW.

Help Wanted

Please remember that I vote according to the published scale.

Posted by Deadeye_Daxx at 2009-02-04 12:45:25    Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.

DD

Posted by loudent at 2008-12-03 23:53:26    
The placables.2da is corrupt and makes all placables disappear when adding it. I opened it up in a text editor and copied your line 6001-1007 to the placeables.2da from SoZ and all seems to be well. Just thought you'd like to know

Posted by dirtywick at 2008-09-17 20:17:18    Voted 9.00 on 09/17/08
Oh crap I guess I never voted on this.

Posted by dirtywick at 2008-09-17 20:16:45    Voted 9.00 on 09/17/08
I've figured out the problem. The third column in the 2DA requires something in there. I just copied over what was in the second column and it's good to go.

Posted by Lathaon at 2008-07-29 12:26:36    
Problem!

I have version 1.12 and I'm pretty sure I have no conflicts. I can see the entries on the appearance tab, but when I select them and try to place the objects, they are invisible and nonexistant apart from in the "area contents" thing. This is the same for all of my placeables. I'm using a placeables.2da file with everything in it, and the toolset just seems to read the 2da but ignore the other files...

Any ideas on how to fix it?

Posted by MokahTGS at 2008-04-29 23:52:51    Voted 4.50 on 04/29/08
I still have not been able to get this to work. Do these only work with a certain dock piece? I also don't see the ship models in your demo module. I have the latest version, patched to 1.12 and nothing in my override.

Any help would be appreciated.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Inder at 2008-04-22 22:33:20    
I'm having trouble getting these ships to bake. Do they have to be connected to a pier to be walkable?

Posted by Drucinda at 2008-04-04 12:18:47    Voted 9.50 on 04/04/08
Erm, nm. I re-read the readme and saw it. Sorry!

Posted by Drucinda at 2008-04-04 12:16:54    Voted 9.50 on 04/04/08
Heed, I have the 1.12 version, but I don't see any entries in the placeable.2da included? Am I just overlooking it? Great work btw!

Posted by Heed at 2008-03-28 10:59:46    
Updated now. Sorry, been a bit busy.
_________________________
Thought thinks itself.

Posted by Urlord at 2008-03-26 09:22:32    Voted 9.75 on 03/26/08
Heed - Any idea when you could update this for 1.12?
_________________________
Peace,

Jim
AKA Urlord

Visit the Persistent World of Nymri

Posted by Eat2surf at 2008-02-17 17:11:28    
I had some trouble getting it to bake in an ocean only environment.. had to put walkmeshes all over it.. Am I doin' something wrong??

And... is it supposed to rock?? Mine doesn't... is that because the original ships that rocked don't let placeable's rock?? Did you do any experimenting on getting things rocking??

Thanks!!
_________________________
Enjoy!

Here's a Link to The City of Torencia prefab.
Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?!
oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link

Posted by Beano689 at 2008-02-06 14:20:43    Voted 9.75 on 02/06/08
Really good contribution. If you're doing any more of these ships in the future might I suggest a walkable Halruuan ship as that would be an awesome opportunity for modders.

Posted by la_crampe at 2008-02-03 22:07:48    
cant see the boat, they appear as alchemist bench or mosaic art.
Im using 1.11 and last update is about 1.10.
I placed the hak in both my document / NWN 2 folder.

Am i missing something?

Let me know as I would definitely need this! Pirates....tssssk! ;-)

Posted by Hellfire at 2007-11-07 08:09:57    Voted 9.75 on 11/07/07
Much needed, great work as usual Heed.

Posted by MokahTGS at 2007-11-07 06:47:25    Voted 4.50 on 04/29/08
Why this wasn't done in the game beats me. This is an absolute required mod for anything I build. Great job!
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Steph09 at 2007-11-06 13:06:50    Voted 9.25 on 11/06/07
Amazing job ! These boats are beautiful. Well done and thank you !

Posted by Senalaya at 2007-10-30 18:29:00    Voted 10.00 on 10/30/07
Great work!

Posted by Segal at 2007-10-23 13:02:54    Voted 9.75 on 10/23/07
Good Stuff. Noticed that I had not given you props. We do use this and the PC tools in our hak.
_________________________
Segal
The Depths
Link

Posted by bojangles at 2007-10-16 04:47:52    Voted 9.00 on 10/16/07
Great work. Thanks for sharing your work

Posted by Mr_Darke at 2007-10-09 15:04:36    Voted 8.75 on 10/09/07
To echo Storyteller01's comments - I experienced your mod in Enoa4'a Tomoachan and loved them. Please keep up the good work! Thanks very much for this.

Posted by Heed at 2007-10-09 09:57:25    
Version 0.81:

Updated to be patch 1.10/MotB compatible. Those not running MotB will find the placeable appearances from MotB on the dropdown appearance tab. These appearances will have no valid models if you are not using MotB.

Unfortunately, I greatly underestimated the number of new placeables that would be added in the expansion. I didn't consider the fact that NWN2 has so many more placeables than NWN1 since all of NWN2's buildings/decorative features are placeables and not part of tilesets. MotB added almost 500 new placeables.

This means I've had to bump my appearances from the v0.81 and prior release. Appearance lines used now begin at 6001 and run to 6007. What this means for the builder is that he/she will need to go into the toolset and set the proper appearance again using the properties window. Just select the placeable (best to use the "area contents" tab) and then choose the proper appearance from the appearance dropdown tab. Many apologies for the inconvenience -- the hak should be patch/expansion proof now.

Mokah, a dock seems to work best. But, as with any baking operation there's always a bit of a "mysterious" element where it seems to work better or worse. As I say in the readme, it seems to work best when the adjoining area is wider than the actual opening on the side of the ships.
_________________________
Thought thinks itself.

Posted by flem at 2007-10-03 20:42:34    
Trying to integrate this with the Building Construction Set haks... What lines of the 2da are new?

Posted by TheStoryteller01 at 2007-10-01 05:40:39    Voted 10.00 on 10/01/07
I just played and enjoyed the mod "Tomoachan", which used your hak pak - so its only fair to vote your splendid work.

Thanks for developing this!
_________________________
In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)

  1  2 Next>

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Prefab Areas


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters