Heed's Boardable Ships is a custom content package (hak pak) that provides ship models and accessories based on the official Obsidian ship models. The models provided in this hak differ from the default ones in that they can be baked and can be walked upon. There are some other minor differences in cosmetic appearance. For instance, the cargo ship's wheel has been moved to the uppermost deck and a beam is placed below it to show some sort of linkage between the wheel and the the rudder. This was done mostly because the upper deck is walkable now and the position the wheel was in originally is not. It just seems wrong to be able to walk on a ship and not be able to stand behind the wheel or converse with someone who is manning the wheel.
Version 0.83:
Updated to be patch 1.12 compatible.
Version 0.82:
Updated to be patch 1.10/MotB compatible. Those not running MotB will find the placeable appearances from MotB on the dropdown appearance tab. These appearances will have no valid models if you are not using MotB.
Unfortunately, I greatly underestimated the number of new placeables that would be added in the expansion. I didn't consider the fact that NWN2 has so many more placeables than NWN1 since all of NWN2's buildings/decorative features are placeables and not part of tilesets. MotB added almost 500 new placeables.
This means I've had to bump my appearances from the v0.81 and prior release. Appearance lines used now begin at 6001 and run to 6007. What this means for the builder is that he/she will need to go into the toolset and set the proper appearance again using the properties window. Just select the placeable (best to use the "area contents" tab) and then choose the proper appearance from the appearance dropdown tab. Many apologies for the inconvenience -- the hak should be patch/expansion proof now.
Version 0.8:
Added the four remaing ships which brings the total to five: merchant, war, ghost, fishing 1 and fishing 2.
Added a second boarding plank that is wider at one end than the other -- useful for baking from smaller to larger ships.
Version 0.1:
Initial release -- Cargo ship and boarding plank.
Future plans:
Hook points for doors. I have added these in testing and they are mostly working but there is some buggy behaviour that is a bit annoying. If the bugs can be squashed, then all ships will come with doors where appropriate.
Problem! I have version 1.12 and I'm pretty sure I have no conflicts. I can see the entries on the appearance tab, but when I select them and try to place the objects, they are invisible and nonexistant apart from in the "area contents" thing. This is the same for all of my placeables. I'm using a placeables.2da file with everything in it, and the toolset just seems to read the 2da but ignore the other files... Any ideas on how to fix it?
Posted by MokahTGS at on04/29/08
I still have not been able to get this to work. Do these only work with a certain dock piece? I also don't see the ship models in your demo module. I have the latest version, patched to 1.12 and nothing in my override. Any help would be appreciated. _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by Inder at 2008-04-2222:33:20
I'm having trouble getting these ships to bake. Do they have to be connected to a pier to be walkable?
Posted by Drucinda at on04/04/08
Erm, nm. I re-read the readme and saw it. Sorry!
Posted by Drucinda at on04/04/08
Heed, I have the 1.12 version, but I don't see any entries in the placeable.2da included? Am I just overlooking it? Great work btw!
Posted by Heed at 2008-03-2810:59:46
Updated now. Sorry, been a bit busy. _________________________ Thought thinks itself.
Posted by Urlord at on03/26/08
Heed - Any idea when you could update this for 1.12? _________________________ Peace, Jim AKA Urlord Visit the Persistent World of Nymri
Posted by Eat2surf at 2008-02-1717:11:28
I had some trouble getting it to bake in an ocean only environment.. had to put walkmeshes all over it.. Am I doin' something wrong?? And... is it supposed to rock?? Mine doesn't... is that because the original ships that rocked don't let placeable's rock?? Did you do any experimenting on getting things rocking?? Thanks!! _________________________ Enjoy! Here's a Link to The City of Torencia prefab. Check out this Link to my Jack and the Beanstalk module... Do you have what it takes to be Jack?! oh.. and my entry in the NWN2 area contest.. Treasure Island! : Link
Posted by Beano689 at on02/06/08
Really good contribution. If you're doing any more of these ships in the future might I suggest a walkable Halruuan ship as that would be an awesome opportunity for modders.
Posted by la_crampe at 2008-02-0322:07:48
cant see the boat, they appear as alchemist bench or mosaic art. Im using 1.11 and last update is about 1.10. I placed the hak in both my document / NWN 2 folder. Am i missing something? Let me know as I would definitely need this! Pirates....tssssk! ;-)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone