Heed's Boardable Ships is a custom content package (hak pak) that provides ship models and accessories based on the official Obsidian ship models. The models provided in this hak differ from the default ones in that they can be baked and can be walked upon. There are some other minor differences in cosmetic appearance. For instance, the cargo ship's wheel has been moved to the uppermost deck and a beam is placed below it to show some sort of linkage between the wheel and the the rudder. This was done mostly because the upper deck is walkable now and the position the wheel was in originally is not. It just seems wrong to be able to walk on a ship and not be able to stand behind the wheel or converse with someone who is manning the wheel.
Version 0.83:
Updated to be patch 1.12 compatible.
Version 0.82:
Updated to be patch 1.10/MotB compatible. Those not running MotB will find the placeable appearances from MotB on the dropdown appearance tab. These appearances will have no valid models if you are not using MotB.
Unfortunately, I greatly underestimated the number of new placeables that would be added in the expansion. I didn't consider the fact that NWN2 has so many more placeables than NWN1 since all of NWN2's buildings/decorative features are placeables and not part of tilesets. MotB added almost 500 new placeables.
This means I've had to bump my appearances from the v0.81 and prior release. Appearance lines used now begin at 6001 and run to 6007. What this means for the builder is that he/she will need to go into the toolset and set the proper appearance again using the properties window. Just select the placeable (best to use the "area contents" tab) and then choose the proper appearance from the appearance dropdown tab. Many apologies for the inconvenience -- the hak should be patch/expansion proof now.
Version 0.8:
Added the four remaing ships which brings the total to five: merchant, war, ghost, fishing 1 and fishing 2.
Added a second boarding plank that is wider at one end than the other -- useful for baking from smaller to larger ships.
Version 0.1:
Initial release -- Cargo ship and boarding plank.
Future plans:
Hook points for doors. I have added these in testing and they are mostly working but there is some buggy behaviour that is a bit annoying. If the bugs can be squashed, then all ships will come with doors where appropriate.
Why this wasn't done in the game beats me. This is an absolute required mod for anything I build. Great job! _________________________ Mokah - The Grumpy Strumpet || Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||
Posted by Steph09 at on11/06/07
Amazing job ! These boats are beautiful. Well done and thank you !
Posted by Senalaya at on10/30/07
Great work!
Posted by Segal at on10/23/07
Good Stuff. Noticed that I had not given you props. We do use this and the PC tools in our hak. _________________________ Segal The Depths Link
Posted by bojangles at on10/16/07
Great work. Thanks for sharing your work
Posted by Mr_Darke at on10/09/07
To echo Storyteller01's comments - I experienced your mod in Enoa4'a Tomoachan and loved them. Please keep up the good work! Thanks very much for this.
Posted by Heed at 2007-10-0909:57:25
Version 0.81: Updated to be patch 1.10/MotB compatible. Those not running MotB will find the placeable appearances from MotB on the dropdown appearance tab. These appearances will have no valid models if you are not using MotB. Unfortunately, I greatly underestimated the number of new placeables that would be added in the expansion. I didn't consider the fact that NWN2 has so many more placeables than NWN1 since all of NWN2's buildings/decorative features are placeables and not part of tilesets. MotB added almost 500 new placeables. This means I've had to bump my appearances from the v0.81 and prior release. Appearance lines used now begin at 6001 and run to 6007. What this means for the builder is that he/she will need to go into the toolset and set the proper appearance again using the properties window. Just select the placeable (best to use the "area contents" tab) and then choose the proper appearance from the appearance dropdown tab. Many apologies for the inconvenience -- the hak should be patch/expansion proof now. Mokah, a dock seems to work best. But, as with any baking operation there's always a bit of a "mysterious" element where it seems to work better or worse. As I say in the readme, it seems to work best when the adjoining area is wider than the actual opening on the side of the ships. _________________________ Thought thinks itself.
Posted by flem at 2007-10-0320:42:34
Trying to integrate this with the Building Construction Set haks... What lines of the 2da are new?
Posted by TheStoryteller01 at on10/01/07
I just played and enjoyed the mod "Tomoachan", which used your hak pak - so its only fair to vote your splendid work. Thanks for developing this! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone