NWN1 Style Familiars for NWN2
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Before installing read the installation instructions provided in the download documentation. Even if you dont read anything else, please read this.
Welcome to the 1.1.1 version of this mod which is basically an update of 1.1 to work with Kaedrin's PrC pack 1.39.1.
What Familiars are added?
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Panther, Hellhound, Ice Mephit, Fire Mephit, Imp, Pixie, Sylph, Eyeball (credit to Ree for the model), Clay Golem, Pseudodragon, Faerie Dragon, Winter Wolf, Homunculus, Bone Spider, Warhorse, Nightmare, Blade Golem
Compatibility
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This will definitely work with all expansions installed, updated to patch 1.23, and with Kaedrin's pack 1.39.1.
Optional Components
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Please take note of this section In the optional subdirectory there are are number of optional components. If you do not want a component then simply delete it's directory.
Credits
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Big thanks to:
Ree (BouncyRock) for the Eyeball (Beholder model).
Reeron for the spell resistance fix for familiars.
Cyphre for new familiar portraits (coming in next release) and ideas and other discussions. Also for his Animal Companion pack.
Kaedrin for his PrC pack and inspiration.
Everyone else who has commented, voted, or has otherwise given feedback.
PS: The male pixie uses the NWN1 pixie image which is a female. The new release will have a male image. I think this is your problem. By the way, my appearance.2da lines are from 2000
Posted by Loki_999 at 23:01:41 Voted8.00
Hi, just in a bit of a rush at the moment so dont have time to check. Look at the reserved ranges in the wiki.... You know Cyphre already made a merge of our works and available on his page?
Posted by NecromanX2 at 18:30:31 Voted10.00
Loki, What rows in the appearance.2da did you update? I have manually merged your work with Kaedrin's and Cyphre's so knowing what needs updating would help allot. I figured that I must be missing something as the guy fairy has a girls thumbnail picture.
Posted by Loki_999 at 11:51:45 Voted8.00
Thanks for the suggestions. I dont think several of those fit, others do, but models could be a problem. Anyway, suggestions are always welcome. Having a basilisk familiar could be a bit tricky though. Better have an apprentice with lots of stone of flesh scrolls nearby.
Posted by LegosIsland at on12/04/09
Other possible thought are: 1:Griffin 2:Pegasus(Horse model W/ wings, maybe a change in that they are smaller, and they have the feat that damage is calculated from Dex, and they would have high dex, low Str and med Con) 3:A Minotaur(straightforward hitter) 4:A Lycan(werewolf, bonus at night, drow-like weakness during the day) 5: Hydra(another lizard based familiar, for those RPing Yuan-ti spellcasters out there.) 6: Phoenix(a Good only type of bird, not sure if the bat template could be edited to resemble this or not, does fire damage, could steal the Hellhound cone blast, would make sense to have high Dex. Maybe regen as well, to make up for the "rebirth" expectation phoenixes normally have) 7: Unicorn(this might be more for Cyphre, but could get a nice touch based spell, could also be the offset to the nightmare. Unicorn is good only, does frost damage maybe. Also could stun on hit perhaps. 8: Roc (Neutral/Evil based version of the Phoenix. Note sure how to tweak the differences) Anyways, these are some thoughts of some different ones. I by no means expect all or any of them done. I really enjoyed what has been done so far. Keep up the good work. I know some of these are very "classic"familiars, but, I find they are classics for a reason. I also read where you like to have some suggestions/inspirations. Hope this might help in some way.
Posted by LegosIsland at on12/04/09
I had a couple of thoughts on some possible additions to the familiars. I was reading some of the other posts and found the one about the possibility of a snake based familiar. I agree that snake only based creatures fit in with Cyphre's creatures better, but what about the possibility of a Basilisk. A snake(or lizard, depending on your mythological choices) that would have a good ab and dmg roll, and the addition of possibly a chance to paralyze/stun or poison(I would like to say both, but not sure if that would make it too overpowered). The basilisk could also benefit from some of the standard snake like skills, like move silent and hide. Just a thought
Posted by Loki_999 at 22:30:33 Voted8.00
LOL... the site censor censored the word Homunculus because i misspelled it starting h-o-m-o. LOL.
Posted by Loki_999 at 22:13:09 Voted8.00
QA is progressing at a steady pace. I expect another patch (or release) out by Monday. Actions left: Only a few familiars left to document. Decide what to do about the Sylph Familiar Review/Fix the*bleep*culous Fix text errors in dialog.tlk Update readme files Possible balance changes to some familiars
Posted by aardison1 at 23:10:17 Voted10.00
@loki have them smother their owner in their sleep by sitting on their face. :) _________________________
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone