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NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  3.5 Edition PNP
Author  Even
Submitted / Updated  11-07-2006 / 04-01-2010
Category  Code Modifications
Forum Thread  Link
Patch  1.03
NWN2Game  All
Description
Simply place the files into your Override directory to have them take effect in the main campaign. Does a lot of things to make NWN2 closer to PNP. Prestige class requirements are closer to PNP, many classes get replacement feats for missing class feats, palemasters 3.5ified, frenzied berserkers' frenzy only costs 2 hp/round, all cleric domains have a spell of each spell level (some domains were combined), command undead implemented, etc. Also many optional rules including PNP item costs. Please tell me any bugs you find so they can be fixed promptly. Helpfile changes are being worked on by Borya.

Files

NameTypeSizeDownloads
ECL_Removed_for_Races.rarECL_Removed_for_Races.rar
Submitted: 11-07-2006 / Last Updated: 12-18-2006
rar2.57Kb3535
Simply place the 2da file into your Override directory to remove the ECL adjustments for all of the subraces. This is for people that don't mind their single player game being a little bit easier but want to have fun with a drow.
Help_Files_for_3.5_PNP_Hak.rarHelp_Files_for_3.5_PNP_Hak.rar
Submitted: 11-07-2006 / Last Updated: 12-21-2006
rar1.7Mb2963
Contains the in game help files for the 3.5 PNP hak. Currently the only things missing are a few of the spell changes and a few of the class feat changes (the class help files are all updated though).
faq_to_customization_.rtffaq_to_customization_.rtf
Submitted: 11-07-2006 / Last Updated: 12-26-2006
rtf3.55Kb5521
Frequently Asked Questions about using this hak.
3.5_PNP_v1.03856.rar3.5_PNP_v1.03856.rar
Submitted: 11-07-2006 / Last Updated: 01-02-2007
rar1.1Mb7709
Override/hak format. PNP stands for Pen and Paper. :)
changes_v1.03856.rtfchanges_v1.03856.rtf
Submitted: 11-07-2006 / Last Updated: 01-18-2007
rtf24.92Kb3969
This is just the list of changes that is included inside the rar file.
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Comments (30):

1 2 3

Posted by pcatiprodotnet at on08/22/07
Great hack! Unfortunately, it's been over 1.5 months since the author (Even) last logged into nwvault ... "Last Logged In: 2007-07-02" ... I hope this doesn't become a dead project.

Posted by Aznar at 2007-07-0321:30:13    
The problem with prestige classes not getting spells is the classes.2da file. I simply removed it (though I suspect that broke a handful of things). If someone has time they should extract the newest classes.2da from a patched 1.06 and diff it against even's most recent and make the appropriate changes to come up with a new working classes.2da

Posted by Warin at 2007-05-2916:37:42    
Shield and Mage Armor: Magical Shield 2-9AC Shield spell(lvl 1) 8 AC Magical Armor 2-13AC (8-0 max dex) Mage Armor spell(lvl 1) 4 AC no max dex Greater Mage Armor spell(lvl 3) 6 AC no max dex Shield: Actual shield bonus is usually composed of Base Shield + Enchantment bonus, theese range from 1-4 and 1-5 so a magical shield would range from 2-9 (+1 buckler to +5 tower shield) The spell is a Shield bonus that can't be improved by enchantment (how do you enchant a spell? ;P). So Shield is +8 but it's only 1 ac behind the best shield in the game AND it stops magic missiles. Furthermore it's better than the standard +5 Heavy Shield and every mage gets it at lvl 1, if you want to get something better you need to drop your BAB by 2 AND take a feat or fighter level to even be able to use it. Armor: Armor works much the same there is base armor and enchantment bonus to that armor, this ranges from 1-8 and 1-5. Again this range is anywhere from +2 (Padded Armor +1 (8dex) to +13 (+5 Fullplate (1 dex) Now this leaves Mage armor behind at 4 and 6(Greater Mage Armor(lvl 3) but as a lvl 1 spell it is only 2 ac behind the +5 padded leather wich along with +5 fullplate ties for the highest ac armor in the game BUT with mage armor there is no max dex at all, and no movement penalties / skill reductions. It takes alot shorter time real armor to don too.

Posted by afrika18 at 2007-05-2906:41:14    
does this work with 1.05?

Posted by AriochX at 2007-05-1315:20:36    
I'm having a similar problem with the PaleMaster - no new spells / slots are aquired as he increases level.

Posted by Deviae at 2007-05-0117:44:00    
I'm not sure if I missed this in what this changes, but when I install 3.5 PNP when leveling my Arcane Trickster he does not actually gain new spells or spell levels(still have only up to level 4 spells even though he has wizard 5 and trickster 4.) I tried to look in the faq and what's changed, but didn't see if this was an intended part of the plugin or not.

Posted by jeddithe at on04/04/07
I like it... _________________________ "Dust to dust"

Posted by Piotyr at 16:33:38    Voted10.00
Hope even updates this to work with 1.5 _________________________ I got a signature! Woooooooo!

Posted by North_eagle at 2007-03-1009:13:34    
Anyone have any advice on install, tried install a couple of times. Following directions in readme... open the two compatible mods - The Halls of Advanced Training NWN2 - Alpha 2.mod and the original developer mod... loading either after install hangs on module loading.

Posted by Reeron at 2007-02-2420:59:59    
Even, sorry about that last post. After going through the older posts, I see you already have a 3.5 PNP version of the spell that uses a grapple check. Disregard my prior post.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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