Simply place the files into your Override directory to have them take effect in the main campaign. Does a lot of things to make NWN2 closer to PNP. Prestige class requirements are closer to PNP, many classes get replacement feats for missing class feats, palemasters 3.5ified, frenzied berserkers' frenzy only costs 2 hp/round, all cleric domains have a spell of each spell level (some domains were combined), command undead implemented, etc. Also many optional rules including PNP item costs. Please tell me any bugs you find so they can be fixed promptly. Helpfile changes are being worked on by Borya.
Simply place the 2da file into your Override directory to remove the ECL adjustments for all of the subraces. This is for people that don't mind their single player game being a little bit easier but want to have fun with a drow.
Contains the in game help files for the 3.5 PNP hak. Currently the only things missing are a few of the spell changes and a few of the class feat changes (the class help files are all updated though).
Hey Even, I have a 3.5 PnP edition of Evard's Black tentacles for NWN2 if you want it. If you do, post an e-mail address where I can send it to and you can incorporate it into your "3.5 edition PNP" if you like it. It uses an opposed grapple check.
Posted by alatari at 03:51:42 Voted9.50
Any item other than attribute increasers with +6 or better stats has the problem of a getting an actual 3x the adder value. +6 armor is +18 AC +6 rapiers are +18, etc. Flame arrow and Hideous Blow have targeting problems. Shadow Dancer got some feats that aren't listed in the Dialog. Warlock invisibility disappears if he is just standing there and his firewall or tentacles spells attack an opponent. My Assassin with +60 hide +50 MS HIPSight doesn't always work even tho the opponents couldn't possible have seen him. Does a roll of 20 on Spot or Listen equate to auto success? Going to play some online persistent worlds so have to pull this override for now. Thanks for the work Even. Email me at marmor@earthling.net if you want some help.
Posted by alatari at 06:49:24 Voted9.50
Druids should be able to caste in armors made of natural materials like dragon hide and umber hulk skins but it fails. Assassin death attack should qualify for Arcane Trickster but it doesn't. Been using a training module by JEG to try different combos of classes to bug test this HAK. Let u know if I find more later in the week. Wish I understood this better; I would make the patches and submit them to u.
Posted by k9burn at on02/09/07
Its easy to switch Greater Invisibility to use the Improved Invisibility type (instead of normal) which will not go away even after a hostile action. I think its fine since the spell lasts 1 round per level and its per the 3.5 rules anyway. Just use INVISIBILITY_TYPE_IMPROVED when calling EffectInvisibility and remove the concealment (its redundant).
Posted by alatari at 03:32:38 Voted9.50
Sorry for that. Practiced Spellcaster was what I described earlier. Prodigy means your main attribute is treated as 2 points higher. If you have two spell casting classes it may very well be bugged. Maybe 1.04 will fix it. About to upgrade to 1.04 and will report any bugs I find. Any Bracers of Defense of +6 or better are currently bugged. They act as bracers of 3x their value. So putting on Bracers AC 8 act as Armor +24. Pretty bad bug. Duelist Int AC adders seems to fail altogether.
Posted by k9burn at on02/09/07
Great job btw.
Posted by Morikal at 2007-02-0215:37:22
Spellcasting prodigy isn't the +4 effective caster level. Its the extra +1 bonus from your int or wis or whatever for your spellcasting class (background feat)
Posted by fackert at 2007-01-3119:18:23
Ditto... compatibility testing done by anyone in a comprehensive manner for 3.5PnP and AI yet? In the 1.04 comments read, I see no fixes that would also be something the 3.5PnP previously fixed, so this is still very needed.
Posted by Gwydion07 at 2007-01-3116:17:01
anyone know how if this is functional with the 1.4... patch? _________________________ I am magical! I will smack your face with spells!
Posted by alatari at 13:20:21 Voted9.50
Found a bug in the PnPskills option. My bard diligently trained all the crew to avoid attacks of opportunity (ie 1 point in tumble) and gave Khelgar and Casavir boots of tumbling. Removed the boots and put them back on and now their AC are permanently negative the max amount of tumble they had. Same thing for Elanee, Neeshka and my character. Problem didnt seem to occur till achieved new level and can't be fixed except by setting Disable (creature) Hide = 1 in customizations.2da
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone