With the release of "Mask of the Betrayer" my old numbering system for the hairstyles was in conflict with the new expansion resources, so I had to change them. This means that any old characters will now have a different hairstyle than what you are used to. Grab the GFF Editor (or a similar app) and have a blast figuring out which style is which. Zod knows I can't remember. There is an app on the Vault called the Pack File Explorer that can display MDB objects, which helps immensely in finding what you want. Of course, you can always re-roll the character with the in-game character generator and choose the hairstyle normally.
I can tell you that all of my hairstyles begin with '50'.
2) Altered hair textures.
Basically, the textures are the same, but I did make some changes to the tinting and specularity. Still not sure if I'm completely happy with it (will I ever?).
3) Re-worked hairstyles.
The very first hairstyles that I did for both genders were starting to show their age (and my inexperience) so I recreated them.
4) Existing hairstyles for other races.
I copied the hairstyles for the new female elven sub-race(s?) and tieflings. The tieflings have horned versions.
5) New female heads.
Ok, I wasn't going to do this, but I had some extra 3D doodles just sitting on my machine so I made them useable. Blame them for this update taking so long. Races that use them are: Elves (all sub-races...yes, even the MotB sub-races), half-elves, half-drow, humans, aasimars, and tieflings. I'll get to the genasi at a later date.
6) Deleted the male head.
Hated it. Deleted it.
7) Deleted a female head.
I wasn't really crazy about the one I deleted. I was about to axe the other one, but kept it since I didn't have anything that looked similar enough to replace it with.
8) Deleted some old resources.
The demilich skull is gone. MotB added its own so mine was no longer needed.
The fixes are also gone. While those errors still exist, it is not my job to fix them. I will not be tracking down Obsidian's errors to correct them anymore. If you find any, please notify them.
9) Added NPC hairstyles for human females.
I did this for those that want to give Safiya some hair. For this reason, I also added a UTC file for her that already has hair added. It's in the 'Safiya-hair' folder and if it's in the Override directory, then Safiya will have some hair when you start a new game. If you want to alter an existing save-game to give Safiya a rug, then use the GFF Editor to open up the 'ROS-Safiya.ros' file and change the Appearance_Hair attribute. For example, if you want her to use the N_HHF_Hair56 object (which is what I gave her in the UTC file) then look for the Appearance_Hair attribute and chage its value from the default (which is 0 I believe) to '56'. Next time you load that save-game, she will have the style you picked.
Some of the elven sub-races have a wierd eye-blink animation. Sometimes the eyes will not close fully, and sometimes the eyes will bug out a little.
I have no idea why, other than the animations are different for those sub-races. Fixing those errors will require altering the heads a great deal, which I may or may not do. Just be aware that these errors exist.
Sub-races effected by this are the Sun Elves, Wood-elves, wild-elves (I think) and Half-Drow.
As usual, the Override files go in the Override directory. The files have their own folder structure for easier file-management. The hak files are associated to each module through the toolset.
As far as I know, this MotB update should also work for those who do not have the expansion. The content for the new races will not be available in-game, of course, but everything else should work fine. I say should because I do not have a fresh install without the expansion for testing purposes.
I will not be supporting the older collection anymore. My suggestion ould be to delete it all and use this update. Delete the appearance.2da file with extreme prejudice, as it is no longer needed and causes problems that shouldn't have been there in the first place. Thank you, Obsidian, for creating a pain in my posterior.
The "I want to really screw with your stuff...can I?" section:
Use any of the models and/or textures in any way you see fit. So long as proper credit is given to me for the original work, then I won't make a fuss. Use a good dose of common sense and common courtesy...with just a dash of brown-nosing.
If only it were that easy. I'm actually gonna spend some time tracking down other errors and fixing them, but I'm gonna take my sweet time with it. Full-time jobs are not agreeable with happy-fun-time model making.
*** OUTDATED *** - This is a fixed appearance.2da file that should solve a problem occurring in the Original Campaign. See the description for more details.
*** OUTDATED *** - The v1.3c hak file. It contains the GR2 files for the heads that should render the appearance.2da file unnecessary. Remove the wb-2da.hak reference from your module, then add the wb-gr2.hak reference.
Yeah... bad news. Incompatible with SoZ. The override is the only thing in my override folder, and Grey Orc models just don't show up. (for the record, Grey Orc and Half-Orc do, in fact, use different models.) I'd love to use these, but I want my grey orc character, too - I'll be checking back regularly for a SoZ compatibility update for this impressive collection. _________________________ God gave my people whiskey to keep us from conquering the world.
Posted by Amphibious Bagel at 2010-12-12 21:30:48 Voted 10.00 on 12/12/10
Hm, can't seem to get this to wokr. I have all files in my hak and override folder and still I see only the standard nwn2 heads during character creation. What am I doing wrong?
Hey Whatbrick. First off, great hakpack. Wonderful addition to NWN2.
I did note a few issues when trying to implement this hak into our server.
The hakpack itself seems to have some errors preventing them from showing up in the toolset. However, the override file you posted seems to have all the files in correctly. There's one small thing. The "P_HHM_skel50.gr2" file is still in your hakpack. To those downloading this hakpack, use the override file to build your own hakpack and be sure to delete the above Granny animation file as it is not needed. _________________________ Tales of Moonsea
A Neverwinter Nights 2 Persistent World Link
Posted by MikauSchekzen at 2009-05-25 09:11:32 Voted 9.50 on 05/25/09
Excellent! Finally some hairdos worth mentioning! _________________________ If you notice this notice, you'll notice this notice was not worth noticing.
Kunikos: yes, yes it does. There's no SOZ clashes that I'm aware of. SOZ actualy has no new head or hair models for player characters since the Yuanti use human models (with snaky scale textures) and the grey orcs just use half orc models.
There are plenty of new npc models but they don't clash.
Posted by ShunWolfkin at 2008-09-23 03:40:29 Voted 8.00 on 09/23/08
I quite enjoy this one(among others)! There really were too few choices in the base game.
However, I must admit that for it falls a bit short since I love to play Halflings. And they are the ones I always feel shorted on when it came to choices to begin with!
Still very good work, but I do hope we can get some halfling diversity here :D.
Once again thanks for the pack!
Posted by st4rscream at 2008-06-30 22:21:12 Voted 10.00 on 06/30/08
Whatbrick, I need your help, I want to make some new heads and hair and my models won't work!
If anyone can help
email me at [email protected]
Posted by Warkupo at 2008-04-12 18:33:55 Voted 9.00 on 04/12/08
Oh, I should mention that the clipping issues are with certian hats. Usually parts of the hair goes 'invisible' or something so you don't see it when wearing hats that it would clip with.
Posted by Warkupo at 2008-04-12 18:32:42 Voted 9.00 on 04/12/08
I really like what you have here. My one small complain is that with my teifling (or maybe any head, but my teifling specifically as that's what I'm playing with) has some clipping issues with the first hair model in your screenshots, the "It's cold, I'm in the middle of nowhere...and I can't find my hair-gel." one. Other than that, the hakpak is great.
Posted by ~Xaltar~ at 2008-03-30 00:16:32 Voted 10.00 on 01/06/09
After looking at your work it seems that you have a tallent for 3d but your textureing work is a little on the rough side. I would be happy to help if you need it. I can also do highpoly sculpts and such if provided with non triangulated meshs. I could probably do the modeling and texturing on my own but I can't figure out how to get it working in game hehe.
Keep up the great work, I truely love the hairstyles and some of the heads show promise too. _________________________ NWN1 Head and body pack NWN2 Head pack
Could someone please post something that lets those of us who have 0 experience using the toolset or a gff editor or whatever know how to eliminate the conflicts between this and MaeBe's hair? Like, "Open the toolset, click this, click that" instead of just general instructions? I'd really like to use both, but I have no idea how to use the toolset. Thanks!
Otherwise, I love it and these are beautiful. Thanks!
Posted by ViconiaDeVir at 2008-03-14 10:01:39 Voted 10.00 on 03/14/08
Exceptional!
Posted by Maian at 2008-02-23 00:47:27 Voted 7.50 on 02/23/08
I have mixed feelings on this pack. I like the new hair styles and I really appreciate the effort spent on making these models/textures.
However, to be blunt, the quality of the new heads could use a lot of improvement. First, there's something about the eyes that's just disconcerting - I'm not sure how to describe it except that that they look unnatural when the eye wanders around. Second, the textures look fake. To elaborate, the faces look too "perfect" to look real, as if it belonged to some doll.
Anyway, just consider this some constructive criticism.
Holy crap, I forgot the halflings! One of the original plans I had for the MotB update was to try and tinker with the styles to work with the halfling heads. It isn't as simple as directly cloning existing hair because the halfling head shape/proportions are different than the human/elf/tiefling/aasimar/etc. heads. The result is pieces of the head sticking out of the hair in places.
As you can see, that plan was forgotten.
Oops.
Posted by zethre at 2008-02-08 04:23:42 Voted 10.00 on 02/08/08
love this custom stuff! Especially as so many of the official options are so ugly! It's nice to be able to use more attractive ones.
does anyone know of a tutorial for making your own? I used to make loads of custom portraits for nwn and baldurs gate, but making heads and hair etc for nwn2 is beyond mt asbility to work out with a really good beginners guide. _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by Nevis at 2008-02-01 04:54:42 Voted 9.75 on 02/01/08
Halflings don't get the new hair styles but yet your work really looks awesome =]
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone