Here is my first weapon minipack which will give you three new exotic weapons for NWN2.
After releasing my crescent moonblades, I felt like playing around a bit more with the concept.
So I made a new type based on the blades I found in a photograph of Bagua master Yang Shu Ton.
I have also resized the original moonblades to make them more true to the original weapon.
I had a couple of requests for an Indian Katar, or punch dagger, so I gave it a shot.
I'm not entirely happy with the result in-game, since the default dagger animations I used
aren't really appropriate. In time, I'll have to find a better one.
By the way, when I was searching for Katar pictures on the web, I came upon a huge picture
database of Indian weaponry (http://www.hindunet.org/saraswati/indianarms.htm).
The sight of all those pretty(and often pretty nasty) weapons really gave my inspiration a boost,
so be prepared to see more from this corner in the near future.
HOW TO USE:
Simply put the MDL, TGA and 2DA files in the override folder.
In the toolset, create a kama and look for the following model parts:
- part 80 for the original Moonblades (resized)
- part 81 for 2nd type Moonblades
- part 85 for the Katar
The assorted inventory icons are called it_we_moonblade01, it_wb_moonblade02 and it_we_katar01
This pack is not to be used under influence of alcohol, drugs, sedatives, or any spells causing
the effects of aforementionned substances. These are not toys. Sharp! Ouch! Keep away from children.
Thanks for using my weapon pack!
Feel free to post comments on the vault, or send me an email:
[email protected]
- Tarim
UPDATE: for compatibility reasons, I renamed the model and icon names.
I now use kama model slot 80, 81 and 85. and icon.2DA slots 2000, 2001 and 2005
Posted by Qrizz at 2010-05-13 23:05:36 Voted 10.00 on 05/13/10
A Masterpiece _________________________ Qrizz
Middle Earth Arnor PW Link
Posted by The Fred at 2010-03-27 07:07:58 Voted 9.50 on 03/27/10
Excellent work, I've just started an oriental-style campaign and though that katar is techniqually not really appropriate, it's great for adding a bit of non-western variation to the weapons, and the moonblades look great. _________________________ In production: The Dragon Dynasty All my other stuff
Posted by Cyphre at 2009-11-20 10:57:47 Voted 9.50 on 11/20/09
Posted by ahhsandra at 2008-10-29 04:32:07 Voted 10.00 on 10/29/08
awesome! :)
Posted by phoenix_133 at 2008-09-16 23:57:15 Voted 10.00 on 09/16/08
Wonderful addon for NWN2 - downloading right now! _________________________ Earthdawn is the pen&paper RPG of choice. Still looking for someone making an Earthdawn-game with Neverwinter Nights! Please get in contact if you have any details on the matter. Thanx!
Posted by randj1986 at 2008-07-09 09:15:27 Voted 9.25 on 07/09/08
forgot to vote lol
Posted by randj1986 at 2008-07-09 09:14:36 Voted 9.25 on 07/09/08
very nice module
Posted by LeftOnParkway at 2008-06-16 15:35:09 Voted 10.00 on 06/16/08
Excellent job! The weapons look great and work very well. Hope to see more from you.
Posted by Zodiac at 2008-04-29 14:37:57 Voted 9.00 on 04/29/08
Nice.
Posted by Vakrinon at 2008-03-23 14:26:56 Voted 9.00 on 03/23/08
Very High Quality. Can we get a Tonfa?
Posted by wisdomknight at 2008-03-15 11:45:52 Voted 9.75 on 03/15/08
awesome work!
Posted by wolfman08181974 at 2007-11-06 14:46:15 Voted 10.00 on 11/06/07
Downloaded it used it forgot to vote sorry good stuff.!! _________________________ You may be a King or a lolly street sweeper, but some day you all dance with the Reaper.
Posted by Ruaha at 2007-08-15 09:36:26 Voted 9.50 on 08/15/07
Moonblades are very impressive!
Katar is just a knife. Good knife (I can't say a word against it).
Continue your work, such blades are very fascionating in the game!
Posted by Blacklance at 2007-07-23 17:59:34 Voted 10.00 on 07/23/07
Outstanding.Is there a tutorial on how you made these? I would like to make the Balor whip model visible but don't know how. Also the Klingon Bat'leth would make a great weapon.
Thanks for the Weapon Pack.
Posted by Zonzai at 2007-05-10 17:05:32 Voted 9.50 on 05/10/07
Any chance of adding these to the official campaign?
I really love your katars but I'm not big on cheating, so I don't want to break the game and have monster level 20 katars to start with.
Also, I don't know if it is posisble to add custom weapon feats but it would be really awesome if it were. _________________________ NWN2 Voting Standards - Tattoo it on your forehead.
10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone
Posted by greencherry at 2007-03-18 07:39:18 Voted 10.00 on 03/18/07
Never seen these on NWN before, so I can give a good vote then. I am using the punchers for my monk. The weapon looks cool. In fact, I liked it enough to let my monk use a weapon, and that is usally very taboo for me.
I do accept free hugs. Even if they are virtual ;)
By the way, I think I know where Blizzard got their inspiration from when they were making Diablo weapons. And there's a lot moor cool stuff where that came from, so as soon as I get more time, I'll dig into that some more. _________________________ Edunas Project Leader,
Tarim Yassahr
Posted by pipgirl2000 at 2007-02-05 18:50:52 Voted 10.00 on 02/05/07
Maybe I just love sharp shiny things and maybe I just played too much Diablo II...but weeeeee! Katars!!!! And the moonblades are awesome too! These are so most definately going in the module I'm making...This is exciting. I'm gonna go do a little dance now and, if I could, I'd hug you! _________________________ Why are the pretty ones always insane?
Posted by blue_sphere at 2007-02-04 21:01:31 Voted 9.50 on 02/04/07
Very Nice work _________________________ NWN2 Voting Standards - Tattoo it on your forehead.
10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone
@ flem: The easyest way would be for me to change the names of the weapons, so they are considered as daggers. I could then send them to you.
@ endriago: a new baseitem would be the key. Sadly I did not have the time to check in on that yet. _________________________ Edunas Project Leader,
Tarim Yassahr
Posted by endriago at 2007-01-31 03:06:38 Voted 9.00
hmmmm...u have a point...i didnt think about that ^^... is it possible to ahve negative effects on a weapon, for example, if i use the katar, i lose feats which allow me to use weapons?? it might be too much but im sure there might be a way to wield the katar but not the weapon^^.....only time will tell^^
I guess it's just a matter of perspective. I consider all of these weapons to be exotic. So if your character has the exotic weapon profficiency feat, he/she can use them. (as far as I know, they are not "monk only").
Now you could argue, if I play an exotic setting, these weapons could be pretty basic stuff. Or you could say, the punch-dagger seems pretty streightforward in it's use.
I'd have to say you're right, but such are the choices you have to make, when you try to translate stuff into game rules.
I for one am not a big fan of the weapon profficiency groups. Heck I'm not a big fan of a system based on restricting classes and levels. Actually I'm not a big fan of D&D at all :P (Though believe me, I've played it for many, many years). But this is NWN and NWN is D&D...
As for having the katar handled as a glove, I think it'd be kinda weird if you could carry both a katar and a sword in the same hand... :P _________________________ Edunas Project Leader,
Tarim Yassahr
Any way to easily attach these to different base weapon types (say, one as kukri, one as gloves/daggers)?
These don't necessarily seem monk-only weapons to me.
Posted by endriago at 2007-01-30 03:47:40 Voted 9.00
SWEEET...i dont mind see it used against me^^adds feel to the game^^ i just had this idea of releasing the katar as a glove that does additional piercing damage ??it would have been cool that way you still have the animation plus it kinda makes sense since a punch dagger doesnt need exotic weapon prof^^ punch daggers are easy to use weapons which were just supposed add a bit more punch to the punch^^
I could make an override pack which replaces existing weapon models. But this would change a couple of weapons in the entire game, so don't be suprised if you see them used against you ;) _________________________ Edunas Project Leader,
Tarim Yassahr
Posted by endriago at 2007-01-29 07:00:48 Voted 9.00
actually i just want to have the weapon on my chara^^ in the OC so that when i export the chara i can use it elsewhere^^ thx i would have given up but its sooooo cool looking that i cant help but want it on my chara^^
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone