Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN2 ORIGINAL HAKPAKS

- Jump to comments -
Name  Tarim's Weapon Pack v1.02
Author  Tarim
Submitted / Updated  01-15-2007 / 11-01-2008
Category  Weapons
Patch  1.03
NWN2Game  All
Description


Here is my first weapon minipack which will give you three new exotic weapons for NWN2. After releasing my crescent moonblades, I felt like playing around a bit more with the concept. So I made a new type based on the blades I found in a photograph of Bagua master Yang Shu Ton. I have also resized the original moonblades to make them more true to the original weapon.

I had a couple of requests for an Indian Katar, or punch dagger, so I gave it a shot. I'm not entirely happy with the result in-game, since the default dagger animations I used aren't really appropriate. In time, I'll have to find a better one.

By the way, when I was searching for Katar pictures on the web, I came upon a huge picture database of Indian weaponry (http://www.hindunet.org/saraswati/indianarms.htm). The sight of all those pretty(and often pretty nasty) weapons really gave my inspiration a boost, so be prepared to see more from this corner in the near future.

HOW TO USE:
Simply put the MDL, TGA and 2DA files in the override folder.
In the toolset, create a kama and look for the following model parts:
- part 80 for the original Moonblades (resized)
- part 81 for 2nd type Moonblades
- part 85 for the Katar

The assorted inventory icons are called it_we_moonblade01, it_wb_moonblade02 and it_we_katar01

This pack is not to be used under influence of alcohol, drugs, sedatives, or any spells causing the effects of aforementionned substances. These are not toys. Sharp! Ouch! Keep away from children.
Thanks for using my weapon pack!

Feel free to post comments on the vault, or send me an email: [email protected]

- Tarim

UPDATE: for compatibility reasons, I renamed the model and icon names.
I now use kama model slot 80, 81 and 85. and icon.2DA slots 2000, 2001 and 2005

Files

NameTypeSizeDownloads
Tarim_wp1_override.rarTarim_wp1_override.rar
Submitted: 01-15-2007 / Last Updated: 01-17-2007
rar63.97Kb3336
Weapon pack 1 v1.02 (non-replacing override version)
SCORE OUT OF 10
9.67
28 votes
View Stats
Cast Your Vote!
Voting FAQ

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

The Katar and the Moonblade







You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by pipgirl2000 at on02/05/07
Maybe I just love sharp shiny things and maybe I just played too much Diablo II...but weeeeee! Katars!!!! And the moonblades are awesome too! These are so most definately going in the module I'm making...This is exciting. I'm gonna go do a little dance now and, if I could, I'd hug you! _________________________ Why are the pretty ones always insane?

Posted by blue_sphere at on02/04/07
Very Nice work _________________________ NWN2 Voting Standards - Tattoo it on your forehead. 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone

Posted by Tarim at 2007-01-3109:25:39    
@ flem: The easyest way would be for me to change the names of the weapons, so they are considered as daggers. I could then send them to you. @ endriago: a new baseitem would be the key. Sadly I did not have the time to check in on that yet. _________________________ Edunas Project Leader, Tarim Yassahr

Posted by endriago at 03:06:38    Voted9.00
hmmmm...u have a point...i didnt think about that ^^... is it possible to ahve negative effects on a weapon, for example, if i use the katar, i lose feats which allow me to use weapons?? it might be too much but im sure there might be a way to wield the katar but not the weapon^^.....only time will tell^^

Posted by flem at 2007-01-3100:09:28    
Oh, I'm not asking you to change your base release -- just wondering if there's a simple way for me to mod your mod for my mod. :D

Posted by Tarim at 2007-01-3015:33:01    
I guess it's just a matter of perspective. I consider all of these weapons to be exotic. So if your character has the exotic weapon profficiency feat, he/she can use them. (as far as I know, they are not "monk only"). Now you could argue, if I play an exotic setting, these weapons could be pretty basic stuff. Or you could say, the punch-dagger seems pretty streightforward in it's use. I'd have to say you're right, but such are the choices you have to make, when you try to translate stuff into game rules. I for one am not a big fan of the weapon profficiency groups. Heck I'm not a big fan of a system based on restricting classes and levels. Actually I'm not a big fan of DD at all :P (Though believe me, I've played it for many, many years). But this is NWN and NWN is DD... As for having the katar handled as a glove, I think it'd be kinda weird if you could carry both a katar and a sword in the same hand... :P _________________________ Edunas Project Leader, Tarim Yassahr

Posted by flem at 2007-01-3013:09:09    
Any way to easily attach these to different base weapon types (say, one as kukri, one as gloves/daggers)? These don't necessarily seem monk-only weapons to me.

Posted by endriago at 03:47:40    Voted9.00
SWEEET...i dont mind see it used against me^^adds feel to the game^^ i just had this idea of releasing the katar as a glove that does additional piercing damage ??it would have been cool that way you still have the animation plus it kinda makes sense since a punch dagger doesnt need exotic weapon prof^^ punch daggers are easy to use weapons which were just supposed add a bit more punch to the punch^^

Posted by Tarim at 2007-01-2910:22:21    
I could make an override pack which replaces existing weapon models. But this would change a couple of weapons in the entire game, so don't be suprised if you see them used against you ;) _________________________ Edunas Project Leader, Tarim Yassahr

Posted by endriago at 07:00:48    Voted9.00
actually i just want to have the weapon on my chara^^ in the OC so that when i export the chara i can use it elsewhere^^ thx i would have given up but its sooooo cool looking that i cant help but want it on my chara^^

1 2 3

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Other


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters