This adds 11 races selectable in the character creation screen. I was not sure which creatures to select for a few of the races, so let me know if you would prefer something different. I also do not know which stats I should modify for each race, nor the feats to add to them. So let me know and I will update the files.
The screenshots are not up-to-date. I have re-named a few, and added a little bit of descriptions.
To install, just unzip the folder into your override folder.
I'd just like to mention here, that the goblin replace does not require the origional, its the whole thing modified.
First off, werewolf is in, it may be labeled Magical Beast on yours because ive yet to update it until i have all the stats needed, the kobolds being under the vermin category was only in the first version, they are correctly labeled Kobold now, and I know they aren't vermin, it was a joke. I will add a yuan-ti as soon as i have a model for it, ahaha, I too like them. I guess I'm not familiar with the whole half-dragon thing, and I really hope we have the ability to implement templates in the future. Thanks for the feedback.
Posted by DrayGon at 2007-02-0518:12:05
I too would love to see a half-dragon race, but there's a few problems with that. It's technically a template, and can be placed on any of the other races, and I'm not sure the game supports that... yet. Vampires are technically the same way, as are werewolves (which I'd also like to see in the game). The other thing is, that a new model would have to be made. That is a bigger issue since that is needed to make it look like a half-dragon. I'm not really expecting you to add them into the game due to all those complications. I'm hoping when I've finished with my schooling concernign simulation, and game programming, I might be able to work on this stuff myself, assuming someone doesn't beat me to the punch. As for what I would like to see, and I'm sure you already have most of it in, is the kobold, lizardfolk, and perhaps a Yaun-Ti abomination, or whichever one looks snake-like. Can't think of anything else at the moment. On a side note, kobolds are reptilian, not vermin. Granted, they have rat-like tails, but they are scaly, and cold blooded, and also closely in kin to dragons in a fashion. I got Races of the Dragon, and they have a feat that allows a kobold to be dragonwrought. Now I doubt a vermin would be able to have some dragon blood in it. :P
Posted by Demonstrasys at 2007-02-0323:11:36
Those other files will just have the feats when I finish them, and you cannot delete the races you don't want, unless you know how to edit the .2da files. And yeah there is a male vampire model, but I don't know how to link it properly yet, the Githyanki one was already together.
Posted by Street_Wolf at 2007-02-0320:32:46
Hey, nice pack, but how do I remove the races I dont want to keep? Ive tried deleteing the 2DA files that came with the pack, but they're still there :( A litte help would be greatly appreciated :)
Posted by EtaYorius at 2007-02-0219:55:25
The vampire could move alot faster... is there no male vampire model available?
Posted by Demonstrasys at 2007-02-0114:56:24
I wouldn't know what to replace elemental with, so feel free to make a suggestion. (if you ever have time that is) And I'd appreciate any stats you might know.
Posted by demon_horde_665 at 2007-02-0111:28:02
hmm dotn ahve time right now to amke huge ammount of suggestions but , i dotn see teh elementals or the golems as a very playable race especially since golems are prety much mindless :P lol , also wil give yous oemstats to add alter but right now dont ahve time _________________________ If it's broke, fix it. If it's not broke, Make it better.
Posted by darbyjh at on01/25/07
wannablessedbe Thanks for the clarification...it was something i had on hand and didn't put too much effort or thought into into it...you are right about the Monster as PCs. Savage Species might be a valuable source for the other humanoid beasties stats.
Posted by wannablessedbe at 2007-01-2511:04:42
Githyanki As Characters (MM pg 128) Most githyanki are fighters. Some of the most powerful githyanki warlords are blackguards. GIthyanki are never clerics, unless they have forsworn the dreaded lich-queen (which is a perilous and ultimately lethal decision). -- +2 Dexterity, +2 Constitution, -2 Wisdom. -- Medium size. -- A githyanki's base land speed is 30 feet. -- Darkvision out to 60 feet. -- Racial Feats: A githyanki character gains feats according to its character class. -- Racial spell: 3/day -- daze (They get a bunch of others, but none of them are in the engine) -- Spell Resistance equal to class levels +5 -- Favored Class: Fighter -- Level Adjustment +2. Most 'monsters' that are actually appropriate to being played as PCs have a section like that in their Monster Manual (or Monster Manual III, or Fiend Folio, et multiple cetera) write-up.
Posted by darbyjh at on01/25/07
Ideas...looking at the manual of the planes I see that Githyanki have a ECL of -2, and statwise...I would think a +1(or+2)CON, +1 DEX, a -2 WIS. Favored class is Fighter. No clerics (or extremely rare). Spell Resistance 5 +1 per level. +3 Fort Save/+3 REF/+1 Will Saves. Bonus feat (if not too overpowered--greatsword. craft (armor and weapon +2, search +4/ if scriptable...+4 Diplomacy toward Red Dragons.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone