*Enchanted Eyes:Glowing eyes for Aasimar,Drow and Tieflings.*Monk eyes:Gives you immunity to mind spells and damage reduction 10/magic. You also gain glowing eyes.
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Enchanted Eyes(Evil Eyes V5)
*Aasimar male & female*
Heads 06-10 glowing blue eyes(iris)
Heads 11-15 have glowing blue eyes(entire eye)
*Tieflings male & female*
Heads 06-10 have tintable cat eyes (non - glowing)
Heads 11-15 have glowing red human eyes (iris)
Heads 16-20 have glowing red cat eyes (iris)
Heads 21-25 have glowing devil eyes (entire eye)
*Drow Male*
Heads 4-6 have glowing red eyes (iris)
Heads 7-9 have glowing red eyes (entire eye)
*Drow Female*
Heads 6-10 have glowing red eyes (iris)
Heads 11-15 have glowing red eyes (entire eye)
*All glowing eyes are un-tintable.This makes them easier to select and prevents incompatible tint/glow maps.
*Replaced P_HTF_Head05 texture with P_HTF_Head03 because of conflict with eye textures.They're basicly the same thing anyway. ;b
*Replaced P_HTF_Head01 textures with tiefling head n°1 from Eressil's Plastic surgery head pack and recolored the lips. Female Tiefling Heads 1,6,9,11,14,16,19,21,24 use these textures.
*Added antiglow_i to all heads to prevent glowing eyes from showing through the character portrait face textures.(this only happens with drow and characters with dark skin tints)
*Now uses GR2 files instead of the appearance 2da.
To install delete any previous versions of evil eyes from your overide folder and just drop Enchanted Eyes into your Documents\NWN2\override.
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Monk Eyes V1: by D15C0RD (Kicking it old school style).
Perfect Self: Custom Feat. Replaces the official version.
Gives you immunity to mind spells and damage reduction 10/magic. You also gain glowing eyes.
Colors are different depending on alignment. Blue for good, purple for neutral and red for evil.
The vfx now shows correctly for all races and genders.
To install: Delete previous versions of Monk Eyes in your Documents\NWN2\override.
Drop the new version "Monk Eyes V1" into your Documents\NWN2\override.
Posted by mro78 at 2012-02-17 14:10:12 Voted 1.00 on 02/17/12
monk eyes on the other hand totally screwed up my game, I wouldn't get feats when I was supposed to get them. first noticed it when I was making a hellfire warlock. it didn't give me any of the HFW feats I was supposed to get. no hellfire blast, no hellfire shield, no summon demon, no fire resistance. Total screw up on whoever coded this.
Posted by mro78 at 2012-02-17 14:08:07 Voted 1.00 on 02/17/12
enchanted eyes works great, now my planetouched/drow characters can be evil looking
looks great! one slight hitch though...the glow is below the eyebrows, but above the eyes. Doubt this will be updated again, but meh...
Posted by Drow_Ranger at 2011-04-06 22:35:58 Voted 10.00 on 04/06/11
I have one question: do the monk eyes activate automatically or is it a skill I have to activate or have to put on my character in toolset? _________________________ Name: Dark - Race: Half-drow - Class: (Ex)paladin/ranger - Alignment: Neutral - Deity: None - Other: Been hangin' around Bishop too much XD I turned from my paladin ways >=3
Posted by Marille at 2011-01-11 14:07:57 Voted 8.50 on 01/11/11
I really like it. My only regret is that they only glow blue/red.
The eyes are nice, but with the Perfect Self I found a bug.
When you have the glowing monk eyes in the override, all of the Hellfire Warlock's feats cease to exist.
Posted by kyorl at 2009-05-30 09:17:41 Voted 10.00 on 05/30/09
Totally awesome!
Posted by Falvin at 2009-05-05 17:44:59 Voted 9.75 on 05/05/09
Really good work! :)
Posted by Kristal9 at 2009-04-15 11:59:58 Voted 10.00 on 04/15/09
Wow, I love these! You have probably just quadrupled the amount of time I spend in character generation, though ;p
Those are some fine looking tieflings!
Posted by icarus414 at 2009-02-16 22:52:12 Voted 10.00 on 02/16/09
Great work. I wonder if y'could do me a quick favor? I'm trying to pare down all the many and various overrides I'm using to the parts I'm using for a module, in order to turn the whole set into a hak file of manageable size. But I can't figure out which bits of the Textures folder are required for Tiefling Male head #23, and I'd rather not have to sit down and work it out through trial and error. So could you tell me which parts I can safely pull out? Cheers.
Posted by BladeRaiden at 2009-01-21 09:55:23 Voted 10.00 on 01/21/09
Awsome Mod, im just hoping you update it to SOZ
Posted by BladeRaiden at 2009-01-05 15:00:07 Voted 10.00 on 01/21/09
Please update this for SOZ this has got to be my favorite mod.
Posted by Dy'nesh at 2008-12-03 12:56:52 Voted 8.50 on 12/03/08
Is it possible to get these in a .zip file instead of the .rar file?
Posted by zeypher at 2008-11-29 09:23:45 Voted 9.50 on 11/29/08
i was wondering if this mod works with the new SOZ expansion. if it doesnt can you please update it. pretty please
how i did install the monk eyes or the other to use them in Game
Posted by Sanjuro at 2008-10-28 14:50:45 Voted 9.50 on 10/28/08
Very well done makes the Drow and Tiefling heads a lot more interesting. _________________________ NW2 Module Fallen House Celofraie
Posted by Macros41311 at 2008-10-15 14:25:06 Voted 10.00
Yay! It just gets better and better :)
Posted by D15C0RD at 2008-10-12 12:56:11 Voted 10.00
Updated Monk Eyes to V1. Fixed bugs.
*Damage reduction now works correctly.
*Removed Icons from character portrait.
*Items with immunity/damage reduction no longer strip you of immunity to mind spells and damage reduction 10/magic on unequip.
Posted by Macros41311 at 2008-10-08 20:01:14 Voted 10.00
Awesome! I'm very impressed. Thanks so much for making it ^^
Posted by D15C0RD at 2008-10-07 19:06:41 Voted 10.00
Ok.I just updated the glowing monk eyes to beta. The eyes should show correctly for all alignments, races and genders.
I was unable to fix the bug that removes your immunity to mind spells and damage reduction. So I made the feat clickable so you can reapply the effects.
Posted by Macros41311 at 2008-10-03 16:41:52 Voted 10.00
Looking forward to it, D15C0RD :)
Posted by D15C0RD at 2008-10-02 12:58:49 Voted 10.00
Just a heads up.It's taking a little longer than expected to finish my Monk Eyes update. The delay is because I'm a newbie script-er and because of inconsistencies Between the toolset and in-game VFX.
The new scripts will apply glowing eyes by alignment,race and gender.
The colors will be good=blue,neutral=purple,evil=red.
I will also try to fix a bug that causes items to strip your immunity to mind spells.
Hopefully I should have everything done by the end of the weekend.
Posted by lasss333 at 2008-09-27 09:45:46 Voted 10.00 on 09/27/08
Oooh well this looks *very* interesting.
*starts downloading*
Posted by Macros41311 at 2008-09-27 09:31:06 Voted 10.00
I also noticed that Perfect Self now gives status effects for the mind-effect immunity and damage reduction. What I mean is, the icons now appear in your character sheet and next to you portrait. Were they not working before? This seems to be bugged with items that also give mind-effect immunity. When you equip the item, all is fine, but when you unequip the item, you lose you mind-effect immunity until you rest.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone