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Neverwinter Nights 2

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NWN2 MODELS

- Jump to comments -
Name  Kuo-Toa Merchant/Trader
Author  WhoKilledKubrick?
Submitted / Updated  11-30-2007 / 04-01-2008
Category  NWN2 Model Contest
Polycount  2800
ModelFormat  Obsidian Standard
NWN2Game  All
Description
Koa-Toa 'Merchant' creature model with a few animations.

At time of this release this model can be used as a merchant or trader.

Now Includes Tinting Options:
Skin = Creature Skin
Armor1 = Arm Bands
Armor2 = Loincloth


I still need a proper NWN2 normal map formula for z-mapper, as i'm unsure of many of the normal/tangent/bi-tangent values used by the NWN2 render engine. As a result, the normal map may seem a little strange but should be an easy fix as soon as i get a few of the proper settings.

I'm still learning my way around the 2DA files in NWN2 so you may need to tweak a few of them to get the most out of this creature. I'v included an 'install' txt document to help you get started.

The next release will be the rest of the animations needed for combat including support animations for a 'Whip' version of the Kuo-Toa.
Also a pincer staff model to augment the Whip.

This is a useable work in progress so please stay tuned for much more to come. I developed a custom pipeline composed of MEL scripts so that i could do the bulk of my work in Maya.
The pipeline is just now starting to pay off in terms of turn around speed.


ON A SIDE NOTE:
A good friend of mine, DCD, is hard at work on a "Crazed Kuo-Toa" that looks spot on with the image in MM-V...Look for that soon as well.


My next project will most likely be a "Giant Blind Cave Crab" to go with the Kuo-Toans.

This Kuo-Toa creature model is dedicated in loving memory to my brother.

I reserve all rights to the work posted here.

-dbs


Files

NameTypeSizeDownloads
Dbs_KuoToa_Dev_1b.zipDbs_KuoToa_Dev_1b.zip
Submitted: 11-30-2007 / Last Updated: 11-30-2007
zip336.48Kb283
This file will be removed in 2 weeks. Upgrade to 2b.
Dbs_KuoToa_Dev_2b.zipDbs_KuoToa_Dev_2b.zip
Submitted: 11-30-2007 / Last Updated: 12-05-2007
zip369.15Kb542
This set adds the much requested tinting maps! Delete your old folder and replace with this one. Enjoy!!
SCORE OUT OF 10
9.46
25 votes
View Stats
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SCREENS



Explore new tinting possibilities with update 2b.





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Comments (30):

1 2 3

Posted by ballestolive at on12/14/07
Nice. _________________________ Coordinateur du projet LanceDragon VF pour NWN2. Coordinator of the project LanceDragon VF for NWN2.

Posted by Mastokk at on12/14/07
very good :)

Posted by zach at on12/14/07
Great Work ! _________________________ NWN2 trailer ( Link ) & Interior Prefabs ( Link )

Posted by paladin3333 at on12/14/07
nice work

Posted by Deyonara at on12/14/07
Excellent work !

Posted by Kunikos at on12/13/07
Looks great!

Posted by maero at on12/10/07
Very promising.

Posted by whokilledkubrick at 2007-12-0513:36:02    
I'm overwhelmed by all the encouragement. I'm very grateful for the community support! Good medicine. @DeNevers and those interested in the pipeline -- i offer you a brief description of my workflow... I prefer to model, rig, and animate in Maya so i devised a method that would allow me to do all those things in Maya and then transfer the resulting animations into 3dsmax. Using Maya's Embedded Language, equivalent to Maxscript in 3dsm, i was able to create a dozen or so scripts that allow me to adjust and rebuild my rig and animation control systems with the click of a few buttons. I'm using multiple skeletons in my rigs. Preserving one of the skeletons specifically for the skin binding process is key. This allows me to change my animation controls with out affecting the skin bind. The next set of scripts are used for baking animation into the joints of the bound skeleton and removing the influence of the control rig. I export only the baked skel and skin mesh using .FBX which has native supported in both Max and Maya. After importing the file into Max I use the trusty Expotron Utils and then shell to the NWN2 toolset to check my work. *Scripts will never do all the work for you, they just help expedite some of the more tedious work. Hope this has helped in the gift of insight into my pipeline. Thanks again for all the support!! -dbs

Posted by DeNevers at 15:03:01    Voted7.00
Also I'm very interested in knowing more about your work pipeline. You say you use scripts to help your work, this would make an excellent community helper to get more creatures done more easily and faster.

Posted by DeNevers at 14:57:24    Voted7.00
"I have to say that your vote of 7 is very discouraging for me. Maybe you could elaborate a bit on this critical." Sotty I thought I elaborated enough. I didn't mean to discourage you, on the contrary. The work you did so far is very good! So it gets 7 out of 7 (the remaining 3 points are for finished projects). I give this score based on the NWN2 voting standards, where anything higher than 7 is about useable work. My score will most likely rise to a 10 as soon as the creature gets completed, so no worries :)

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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