Welcome to the CCCP ( Custom Creature Conversion Project ).
In this entry you ll find the creatures that are converted from NWN I.
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Creature Added
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Displacer Beast
Tintable : YES
Link
Thanks to DM_shade who made the original model for NWN I.
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Greetings to all the originals contributors who made this outstandings Model.
You ll find a hak file that contains all models and animation files.
The 2da hak file contain the appearence of all creatures you ll find here.
I provide exemples erf for blueprint creature too, you ll find this in the erf file
NWN II don t support appear and disappear anims. So i use a workaround :
Appear anim is the "salute" anim.
Disappear anim is the "bow" anim.
So if you want use an appera anim you can script it with playanimation.
I will update this entry as new criters coming.
Hope you enjoy
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New entries :
Carrion Crawler full tintable model. appear/disappear anims : NO
Preview :
Link
Draco Lich. Full tintable model.
appear/disappear anims : YES
Preview :
Link
Scorpions. Full tintable model.
appear/disappear anims : YES
Preview :
Link
Are there specific installation instructions available?
Are all 3 downloads needed to add this to a module for a PW?
Erik.
Posted by BlakOrkz at 2011-01-22 00:20:21 Voted 9.75 on 01/22/11
Wish this had expanded.
Posted by bealzebubba at 2010-08-20 20:22:18 Voted 8.50 on 08/20/10
great stuff. I'd recommend it to Anyone.
Posted by The_Puppeteer at 2009-12-21 18:07:42 Voted 9.50 on 12/21/09
Good work. I picked it up primarily for the snakes but they are all nicely done. _________________________ Co-founder of the PW (open beta) Sea of Dragons. It is a quest-heavy (yet has sandbox elements) role-play server geared towards party adventures for mid level characters.
Posted by Lord Razan at 2009-11-29 07:45:28 Voted 10.00 on 11/29/09
Great Creatures! _________________________ H1: Rassen Faerûns
Deutsche Spielbare Rassen, wie Drachen, Abbrationen, Yuan-Ti, Riesen, Orks, Lebende Konstrukte, Elfen, Gnome ... etc.
This is delicious awesome sauce... That scorpion model was my favourite back in the day. I'll reserve my vote though till most of the kinks are worked out and more monsters are added :P~
Posted by GrinningFool at 2008-12-24 13:05:57 Voted 8.50 on 12/24/08
"Excellent, recommend to anyone".
Would it be possible to get a hak version without the uti/utc/nss/ncs contents included in the hak itself? _________________________ The Grinning Fool The World of Khalidine, a unique RP PW.
Please remember that I vote according to the published scale.
Posted by LeClaire at 2008-12-20 10:26:24 Voted 9.50 on 12/20/08
I cant give this a full 10 because its a work-in-progress, but its a much needed project executed well. I look forward to the day that all major NWN1 creatures are converted! _________________________ LeClaire
Teaching kobolds to moonwalk since 1983
Posted by i90r at 2008-12-19 01:29:43 Voted 9.50 on 12/19/08
nice work.
Posted by LeClaire at 2008-11-27 11:08:46 Voted 9.50 on 12/20/08
This is an excellent idea. In my opinion though, it would be better to concentrate on getting the core NWN1 game creatures converted before working on random community created creatures. To have every game creature from NWN1 to use in NWN2 in one or two hac files would be quite the thing to see, no? _________________________ LeClaire
Teaching kobolds to moonwalk since 1983
Doh NM... confused them with Xill or whatever they were called. _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.
Do the Xorn have the slaad egg implant disease thigy like they had in NWN1? _________________________ So what if I tied Billy's legs to the flag pole and handed him a hacksaw and told him he had 5 minutes to find a cure for the anthrax I put in his milk.
Posted by MCMunroe at 2008-08-13 19:51:13 Voted 8.00 on 08/13/08
Lowered Vote.
I put all 9... I thought there where ten creatures in a area and loaded it up. The area has been in use in our PW with no issues for over a month.
Crashes the client every time. Takes between 2seconds and 2 minutes. but always crashes with those monsters present
Posted by MCMunroe at 2008-08-13 19:04:20 Voted 8.00 on 08/13/08
Just installed the Custom Creature Conversion Project, the pack with all ten. There were no install instructions at all. That would help as I have never added a model.
I put the 2da in the Override.
Associated The HAK with the mod
Imported the ERF.
Saved, Exited, Opened.
Carrion Crawler -OK
Rust Monster -No show
Scorpion -OK
Snake -No Show
Dracolich -OK
MonoDrone -No Show
Baskilick -No Show
Displacer Beast -OK
Xorn -OK
.... Turns out that the Appearance was missing in the missing monsters. Manually selecting the correct one solved the issue.
Posted by ATOM at 2008-08-11 05:33:19 Voted 10.00 on 08/11/08
I have tried and tried to get these to work without success. I manually copied the 2da information into our appearance.2da file and it still didnt work. We would really love to have these but I am having no success. Anyone have a copy of this 2da file that will open in TLKEdit2? _________________________ Segal
The Depths Link
Posted by MikeLM9215 at 2008-07-07 20:14:12 Voted 9.50 on 07/07/08
Great conversion project. Everything is great, except the color on the carrion crawler just isn't working out no matter what I choose. Also four blueprints are missing appearances and they aren't in their proper slots. Hope you make more. _________________________ The road to Ravenloft is paved with good intentions.
We would love to add this content to Shroudworld but I cannot seem to open the 2da file with TLKEdit2. Would it be possible to get the 2da fixed so that it can be opened by TLKEdit2? _________________________ Segal
The Depths Link
These are looking good. Any plans for a kenku? Or a decent bird of prey? Also are these going in the 3c hak?
Posted by MikeLM9215 at 2008-06-14 20:45:02 Voted 9.50 on 07/07/08
I need manticores to finish G1, thri-kreen for Eye of the Beholder and toads/frogs for HMC1. Don't suppose any of these hit your fancy?
Will be using the carrion crawlers and possibly displacer beasts (if no manticores made) for a redo of G1. I'll vote once I actually get a chance to look at them. I'm still in NWN1 at the moment. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Saphhira at 2008-06-12 04:13:31 Voted 9.00 on 06/12/08
Excellent! NWN2 needs more creatures. I hope you will go on with your work!
Posted by Caos81 at 2008-06-12 04:10:40 Voted 9.00 on 06/12/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone