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BouncyRock Entertainment README FILE: Yuan-Ti Pureblood
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by Jonny Ree Link
Hello everyone. My second big submition to the vault, and it was what we would consider a quickie.
This model was created for fun to test out my new system, and I can honestly say it made a huge difference.
I was able to finish this model within three workdays worth of hours and had a lot of fun doing so.
It does use the human female skeleton which means I didn't have to do any animations for this one.
Some information about the model:
polycount: Main mesh:3500tris |L01:2700tris |L02:1800tris.|
Texture: head:1x512(*3) body:1x1024(*3)
*3(defuse map, Normal map and tint map)
appearance.2da entry: Row no. 1204
Label: ree_YuantiF
An example can be found under Monstrous blueprints, but I believe this requires some modifications.
Tinting is available, but is limited to not destroy the original texture, but some color variations should
be possible.
Notes:
***CHANGES***
I've modified the file so you no longer have to select head99 nor does it include P_HHF_skel99.gr2.
Its now also updated to Storm of Zehir 2das
/***CHANGES***
I had a lot of fun doing this project, and even though its of limited use, I hope people find enough use for it anyway.
I love to see my creatures popping up in modules and PWs. So feel free to go to Link and post your
screenshots, cause they are highly appreciated.
- Jonny
Special thanks to:
- Michele aka liso: for constant support and for pushing me into buying a new computer.
- Josh for letting me use his areas for screens and video
- Everyone over at the bouncyrock forums, nwn2cr channel and bioware forum!
PS: Here is a small video demo. Its not great, but you'll see the yuan-ti walking around: Link
EDIT:
Jason Roy aka jclef has added a small module for people who wants to just try out the yuan-ti's in action. here is what he wrote
Welcome to a wicked tiny module by Jclef. I'll be doing these each creature Jonny Ree creates so that the community can get a chance to see them in game right away.
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Welcome to the Jungle, baby!
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For this mini-module, you'll be playing the role of Jonny Ree, who is deep inside the jungles of Chult, searching for his lost teammates who have been captured by the Yuan-ti Purebloods.
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Installing the mod
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Place "jonnyree.bic" in the following directory:
..\My Documents\Neverwinter Nights 2\localvault
Place "BOUNCE - REE vs YT.mod" in the following directory:
..\My Documents\Neverwinter Nights 2\modules
Place "c_ree_yuantif.hak" in the following directory:
..\My Documents\Neverwinter Nights 2\hak
Select Jonny Ree as a character, for the module to make sense.
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Post your screens!
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If you get any good shots of the Yuan-ti while playing the mod, feel free to post your screenshots @ Link
Thanks for playing & happy gaming!
EDIT: 21st of aug 2008
- Added support for Human armor pieces after a conversation with Flailer.
- Jclef updated mini mod with this feature.
**** UPDATES ***** MARCH 2009
- Now with Storm of Zehir 2da file
- No longer uses P_HHF_skel99 so select head 01. All files updated to use this version.
Please tell me what must i do to have the yuan ti female and the beholder in the same module because if i put one of them the other one doesn't shows up,pardon for my english
Posted by Charloulou at on02/23/09
Waw ! Perfect ! ! ! This Yuan Ti is so beautifull ! Could you make the dress available for humans and other PC races too ? _________________________ Fanelya
Posted by jonnyhr at 2009-02-1918:38:05
XxRALxX: Apparently there was some changes to the appearance.2da file for Storm of Zehir. I'll see if I can fix it soon and upload a fix for you
Posted by XxRALxX at on02/15/09
Actualy double false alarm....It still wont work, hak files are for toolset...the override files somehow wont work for me. :l
Posted by XxRALxX at on02/15/09
sorry, I didnt read the instructions, anyway it looks COOOL :D. Why dont you just remodle all of the races, I want to see what your type of Astrial would look like.
Posted by XxRALxX at on02/15/09
It looks awesome but im having problems. It seems that the mod actualy makes Yuan-Ti and Grey Orc models disapear. Im not sure but, are overide files for the whole game, and are hak files only for the toolset? Because ive been using the overide files and placeing them in the file, even placed in by themselves it makes both models invisible. Anything silly im doing? Or is it a bug?
Posted by Dein at on02/10/09
Excellent work!
Posted by Shivarkah at on02/03/09
Oho! Sweeeet! She looks likes she jumped out of the pages of the monster manual, very nice! This high quality creature is a must have for any builder. THANK YOU!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone