The Temple of Torm is set in Scornubel, in the Western Heartlands. Having heard of the temple, you decide to visit while passing through. Within the temple you may find new friends, a simple mystery and at the end, a reward to aid you in your battle against evil. May Torm's blessing be with you on your journey.
This is the NWN2 version of my NWN module of the same name, but takes advantage of the extra options available in NWN2. You can finally have companions, and some extra dialogue was added (mainly to utilise the spiffy NPC to NPC conversations). Some of the mobs were changed, others added, but by and large it will still be the same Temple of Torm we remember from years ago. I also moved it a little bit out of Scornubel after finding out that the city most definitely does not have a Temple of Torm - sorry for the blooper. I had just picked a city at random!!
Melee characters will fare better at lower levels, although there is a melee companion option for those who need it.
The module dialogue and RP is mainly suited for a Paladin, although any lawful or good character should not feel too out of place. If you are evil there are a few 'module breaker' responses you can choose just for the fun of it, although I didn't really have the time to flesh out an alternative non-good way of solving the quest.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone