King Meredyn lies in his castle feverishly ill. There is no heir to the throne and no clear line of succession. The lands of Eldos lie on the brink of chaos. What can the adopted child of a tavern keeper do that might change the fate of the Kingdom?
This campaign is recommended for 1 player. The story is aimed towards a level 1 human character of any class.
Revision history:
v1.0.3
* Autosave before doing the module transition. Just in case.
* Reworked ship transition scripts to make them more robust.
* Use different method for walkmesh helper that won't cause script lag and potentially abort a critical event.
* Fixes to Jox conv.
* Made a couple doors unpickable.
* Lowered detect DC for secret doors.
* Modified some speak trigger parameters to make them more reliable.
v1.0.2
* Fixed Dyn conv bug that broke the scent quest.
* Fixes to Koskos and Kosma convs to plug some holes that could have broken continuity.
* Reduced size of Serpent River Delta slightly.
* Made Kosma human and reset her feats accordingly. Yes, human, by design, tyvm.
* Other minor tweaks.
v1.0.1
* Fixed autosaves. They were totally broken.
* Created item that allows players to toggle the autosave feature.
* Fixed module OnClientEnter to only purge equipment the first time you enter.
* Fixed outro cutscene to end the game properly.
* Changed transition-to-boat scripts slightly to help prevent timing problems that some people have had.
* Minor dialogue addition to Noose.
* Minor addition of placeables to Old Hogg.
* Added XP bonus for avoiding the fire trap.
Congratulations to FalloutBoy, who is a finalist for the Debut Author Golden Dragon Award for 2007. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by Schler at on04/04/08
I enjoyed playing this module. Though the story is not "highly creative", it's solid and could certainly provide for more should it be continued. I didn't like sailing without anything happening. One of the companions is of evil alignment but doesn't behave like that. The dog scent-following and fishing are good ideas.
Posted by JuMiKu at on03/29/08
I loved the story. Really classic, but it's seldom that the PC gets to be the lost heir - rather he or she usually ends up being the baby sitter for the royal pain in ones behind. *grin* This time that ungrateful job fell on an unfortunate NPC-captain, refreshing. One thing I don't understand is why the PC didn't wonder whether the package was a trap. I certainly smelled coming miles away and when I went to check on the prisoner and he was gone, any doubt left in my mind was gone. Shouldn't every PC with some INT or WIS have been able to figure this out, too? I also agree with many others on the account that chaotic characters would have checked the contents for valuables and an evil character would have left the girl behind and sailed away with his or her new ship, not caring what became of her and not being able to wait to be king/queen. I think I managed to catch all the side quests and while I thought there were too few, I liked them. Esspecially the scent quest was interesting. In contrast to some, I had no trouble solving it. I will be waiting for the next part.
Posted by erthule at on03/26/08
Good work, but short
Posted by gonlaz at 2008-03-2421:25:22
There's no closure here, I just ended up leaving that island and the module ended; Camilla has something going on but we know nothing about what it is - unless this module is completed or a sequel is coming I am not voting on it.
Posted by FalloutBoy at 2008-03-0722:36:09
Heya folks! Long time no see. Just popping in again to thank all the people who have taken time to vote and comment about my mod. I haven't had the time to work on anything further lately. This mod took a lot of my spare time and I don't really want to do a follow up unless I have plenty of time to dedicate to it. I apologize to those who feel I left the story when it was just getting interesting. I agree with that. I really was just getting into it, but I had to end the mod somewhere. In my opinion a good story in an RPG never really ends, since you want to create a rich world with interesting characters, and there is always more story to tell. See what I really want to make is an Ultima 7 remake. I worked on it for NWN 1 and got really far. It was really coming together but I got frustrated with the lack of tileset variety. You could make a really awesome U7 mod with NWN 2. It would take a long time though. NWN 1 was much quicker to develop on.
Posted by ericdoman at on03/05/08
Notice a 1.25 vote below and so a 10 to balance. Some more I would imagine that tension has been building up quite a while, hence now was the right time for the Knight to arrive. If you think about it and you are the only true heir to the throne. Your survival could well prevent hge loss of life, civil wars, assassinations. The knight sent to you isn't going to be a low level character. To me that was spot on. Again abandoning the vessel, spot on. The pirates were using fire/flaming artillery. You had none, time to leave. Pirates chasing you on island, of course they would. They are after loot. Again what was spot on was the pirates were prob 4th - 5th lvl, while you are 2nd. These 2 are realistic, normally in most mods, nme are cr1 or 2 then goes up as you advance in levels. I guess it has to be that way for survival but once more this added realism. The fishing and scent were top notch, seen similar things in NWN but first time in NWN2, so groundbreaking. By the way I failed at first attempt with scent and second time. But you can start again so move cursor to where you see the "smoke", wait for dog to bark, pause and look for second smoke. Do not fight anything just run away towards scent etc. Do not break off from control of dog. What you find is very important, you prob have to be on top of smoke and wait for dog to bark. Fishing got the hat and I think I caught 7 fish out of 10. Journal still specified that the islanders required more fish. Will have to check that out again. Before you finally leave The last island save and export charcter. You will travel on a boat agin and I am not sure you can export character. After went to a character building site just to find out what the staff was. Under the well, it is best if your player takes on the enemy, the item found after "scent" will help. Maybe give it to one of the pirates with combat expertise and let him take the lead in "combat expertise" stance everybody else use missiles and magic missile wand. Make sure your character has 2 skill points in UMD. The delivery of the package. Yes a bit wrong (I thought it might have been a trap). Someone who is lawful will most certainly not look into package, good maybe, others prob, chaotic definitely. Unless it was securely packaged, any attempt to find out what was inside would destroy it. I liked the idea of resting areas, I sometimes play with a cleric so I can see how it might affect some spellcasters.
Posted by ericdoman at on03/05/08
The mod does not deserve a 9 but it does not deserve 7.5 or less so I'm balancing it out. Still a lot of unanswered questions really. 1 The 3 men in the inn, who were they and where were they when that bloke showed up and killed M 2 The guy with a scythe waiting for his friends. I was expecting to go out and look for them 3 Ended up killing 2 of the pigs did not really like that (Rgr), especially as it was mentioned there may be some wild pigs running around The battle with pirates. Makes sense we had to bail out as they had flaming artillery. Had a problem with Dyn as well on levelling up but did not talk to him Had a prob with transition onto island but reloaded and OK "Your journal has been updated, escape from Nyrade, experience points gained: 0" That doesn't feel right. Based on lack of response from author, his confidence has been dealt a severe blow another reason for a 9. Might be tempted with a 10 though. Also has not appeared to defend himself and mod, which means that a sequel is prob not going to happen, a shame really.
Posted by Liso66 at on02/20/08
To Short! "smiles" I really liked where this story is going. And look forward to the next release. Now for comments. I also had the bug with following the sent. It never did lead anywhere for me. The dog leveled, but there was no way to level him. npc's I felt had the potential to be quite interesting. I felt a bit more depth put into them would be good. The ship traveling! So cool. I liked this added touch a lot. battles. Most very well balanced. Tough, but not to tough. In the caverns below the isle however? I could not keep alive. Those little creatures kept re-spawning and made it impossible for my character to continue on Area design and atmosphere. Loved it! The ending was quite the cliff hanger and very much looking forward to the next release. Thank you for all your hard work. Liso _________________________ Michele O'Sullivan Ossian Forum Admin Link Liso NWNPodcast Staff Link
Posted by Serantri at on02/02/08
Besides a lil extra life in the NPC's (more or less some personality in their dialog instead of perfect english) I liked this one alot. Though the challenge of the volcanic cave was a lil overboard, it was there regardless. I also loved the inginuity you put in the boat travel, kudo's there. Looking forward to the continuation.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone