This module was originally part of a larger work, but now exists solely as a coffee-break mini-module - something short and hopefully sweet to kill spare time before work/school etc. There's scope for roleplaying and combat, but the module is quite brief so don't expect anything too epic. The module contains some new items and 2 new monsters
IT's taken from a side quest i ran as a DM in my own campaign setting, but there's nothign so specific it cant be taken to be set anywhere
Posted by Shambling at 2007-12-06 10:40:34 Voted 8.50 on 12/06/07
This was a nicely little break from some of the bigger ones and I enjoyed it. The underwater concept is original and well thought out. Hope there is more to come for this. As with the others just needs some polish.
@ Kazorh - the final creature responsible for everything is behind the rocks in one of the corners next to where you find the lizard creature. Hope you enjoyed it! _________________________ Wyrin
Posted by Kazorh at 2007-09-11 17:19:21 Voted 7.00 on 09/11/07
I'm at the end of the mod but I can't finish it. I'm pretty sure I killed everything and the conversation with the mayor still doesn't change. (and anyway, where is the corner north of the lizard ? the lizard IS in the north corner !)
Posted by Nadri at 2007-09-02 08:33:22 Voted 9.00 on 09/02/07
Ok, thanks Wyrin, I found it.
Anyway, the module was fun, the opportunity to roleplay in several of the dialogues was great (roarrr! The monster's coming for you!).
The only thing "negative" would be that combat is quite tough if you're not playing a warrior-type PC.
A very good way to fill an half-hour.
@ Nadri - in case you have killed the last creature, just return to the village and speak with the Mayor to finish the mod _________________________ Wyrin
Hi Nadri,
THere should be one more creature to find in the lake and that is the source behind the troubles (HINT - look in the corner north of where you found the lizard). Glad you;re enjoying it! _________________________ Wyrin
Posted by Nadri at 2007-09-01 19:17:49 Voted 9.00 on 09/02/07
Uuh, I'm stuck (probably it's me that's dumb).
I went into the lake, killed all that needed killing, talked with the lizardman, but I have no idea on how to go forward.
I'll vote it when I'll finish it, but so far nice mod.
Posted by sirchet at 2007-07-16 14:02:13 Voted 7.75 on 07/16/07
I can't believe I forgot to vote on this when I played it. I had a lot of fun and enjoyed meeting a goblin that didn't need stickin. _________________________ Help is good when asked for,
Better when needed.
thanks for the vote. anyone who played a walk in the woods will know my problems with not being able to see my own spelling mistakes - and believe/beleive is one i'm very prone to - sorry!
but glad you enjoyed it! _________________________ Wyrin
Posted by sad_eyed at 2007-06-18 09:43:24 Voted 7.75 on 06/18/07
Well, this really is quite good, the areas could probably use a little extra "polish" of some kind. (Sorry, but I can't really explain what they are missing. It's more a feeling than anything else.)
Typos and missing punctuation marks abound. Personal pet peeve of mine: "believe" is spelled "beleive" throughout the mod.
But, the good parts: Good action and (this really matters a lot, I think) quests and ideas that show a lot of personal style.
Posted by luna_astartes at 2007-05-28 00:11:20 Voted 8.00 on 05/28/07
This for me is one of the few mod out there i've played with proper dialogue options and cponversation that isnt stilted. THe 'second area' is nicely done. It's a little too obvious this was hacked out of larger work, but it does stand on its own. Pity we couldnt see more
Posted by Lariam at 2007-05-11 04:25:44 Voted 7.75 on 05/09/07
Yup - I fully understand. I think that it was a great choice to release this bunch of side quests as a mini mod of its own. :)
I hope you get two more votes soon so that this one will get more visibility in the Top Rated list.
Thanks for the comments - I forget to check back on this one sometimes. I'd love to flesh this mod out more and had a lot planned, but the scope just became unmanagable - being based on my pen and paper campaign, theres a lot going on. THe Severed Druids were a big part of my campaign setting (based in an area which was recovering from a large war between druidic sects) and are something I might come back to in the future. Thanks again _________________________ Wyrin
Posted by Lariam at 2007-05-09 03:03:55 Voted 7.75 on 05/09/07
Just a small adjustment to my vote (upwards)... _________________________ Forgotten Realms Weave
Posted by Lariam at 2007-05-09 02:37:45 Voted 7.75 on 05/09/07
Hi Wyrin,
I finally gave this little mod a try. I'm glad I did. I was hooked from the very beginning - thanks to the wonderful goblin companion. He was a really sympathetic creature, I thought.
What else did I like? Some of the roleplaying options. The quests in themselves. They were fun quests the "darker" strands of which combined with the "lighter" general mood of the module to a very nice effect. And like everyone else, I was impressed by a certain creative/cleverly designed area and its looks. The fights were fun, too.
As for what I didn't like so much, the mod could have used some more polish. The dialogues, for instance, had some mistakes in them. Also, it is clear (and it is made clear by the author, too), that this was originally designed to be a part of something bigger. Now, as the author is clear about this, one won't be disappointed. But that still is a feature of this module. And it is the module, not its author, that I'm giving a vote on. The mod *still* is a very good one - so, in a way the author gets better points from me than the mod does - and I'll be very interested to check out what Wyrin will have to offer the community in the future.
I played this with a character from some Forgotten Realms modules. The setting is pretty clearly not FR, but it's quite close. Putting aside some references to certain places (well, actually one might even find some appropriate spots for these places on the FR map) it fit smoothly with the rest of the modules in my campaign. And the references to Torm, Cyric, and Nine Hells helped with the "FR immersion", too. :) Of course the setting isn't meant to be FR (I always like the sort of druidic stuff referred to, by the way); what I'm saying is that despite that, the mod fits pretty well in an FR campaign. (The treasure level was *a bit* high, perhaps, but I equipped a certain goblin well, too, and ended up not being terribly rich/powerfully equipped.) My character started at level 3 and ended up being level 4.
Thanks for the hour of fun, Wyrin (yup, I believe I spent roughly one whole hour with this)!
This waas taken from a side quest i ran as a DM in DnD Campaign from my own setting - there are references to other places in the setting (Vanfein's Crossing); but nothing so specific that it can't be adapted. I'd been planning on converting my campaign completely but that was getting too large in scope, so i released this part as a side quest _________________________ Wyrin
@ dmguild - Thanks for the vote! have emailed you an erf i had from a previous backup that contains the underwater area (playing with a speak trigger got this corrupted for final release). The ripple effect is by using the animus appearance as a placed effect - worked better than the steam room one. Hope this helps! _________________________ Wyrin
Posted by dmguild at 2007-03-29 20:48:35 Voted 9.75 on 03/29/07
I really liked it alot. I even tried to figure out how you did the underwater area (so I can make one in my PW) but whenever I open it up it get's corrupt so I can't see it in the Toolset. Any chance you could send me a different copy? [email protected]
Posted by Cthon at 2007-03-27 08:51:07 Voted 7.50 on 03/27/07
Short... but sweet. Felt there could have been a lot kmore to this, but what was there was fun, if a little unpolished. Nice roleplaying opportunities, that made a difference. Wasnt sure about some of the writign but that might just be my style. But still nice idea!
Posted by theobeau at 2007-03-24 05:47:58 Voted 7.50
Here's one vote to flesh out the module to find out the back story behind the righteous goblin!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone