Posted by neltymind at 2012-04-07 06:57:15 Voted 6.50 on 04/07/12
It is very short. In fact there are only four quests. Every quest has only one map with foes. You can play the whole module in one session. Most fights are way too easy. I played with a fighter, like it was recommended, and my character died only once and only because I was distracted. There are no sidequest or any important decisions to make. Just run trough and kill all enemies! Also note that there is only one shop in the module, which has only a very limited set of items for sales. Some weapons/armors are not available at all. So check if the weapon of your choice is available before you decide how to build your character. I played a dwarven fighter using a dwarven waraxe, which was luckily available. Also there is only very little loot in the module.
Besides this the areas a lovely done. The interpretation of Grimm's tales is very creative and funny. The dialogues are error-free. I encountered no bugs. You will level up very fast.
If you are looking for a short, fast hack and slay module without great difficulty it might be worth trying.
Posted by giuice at 2010-09-26 15:24:51 Voted 10.00 on 09/26/10
Great! It's what i was looking for, leveling my chars playing, with some adventure and learning how to play classes. I Wish you do a 1 to 30 like this one. Thx!
Posted by Sumguy at 2010-03-25 15:50:41 Voted 9.00 on 03/25/10
Pros:
Looks nice.
Works well, no noticeable bugs.
Polished.
Custom items.
Cons:
Very Short.
Almost too easy with a barbarian even on hardcore.
Levels a char from 1 to 9 in about 30 mins and gives them fairly powerful items (whether you want that or not is a matter of opinion I guess, it beats outright cheating to a higher level ;) ).
It's fastpaced fun and a nice distraction.
Posted by Morbidgorilla at 2009-06-06 15:46:30 Voted 9.00 on 06/06/09
I'm so happy to see that people are still enjoying this little module.
Thanks for the votes and comments, everyone!
Posted by alupinu at 2008-12-14 12:07:13 Voted 9.00 on 12/14/08
Oops sorry forgot to vote, my bad. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by alupinu at 2008-12-14 12:05:29 Voted 9.00 on 12/14/08
Nice little romp thru mother goose, very entertaining. _________________________ Murder in Dunlop Fanglewood
My Class is Rogue ... "You look surprised to see me. If you'd been paying attention, you might still be alive."
Posted by Dordain at 2008-11-15 15:38:25 Voted 9.00 on 11/15/08
This is the penultimate hack & slash mod. It was incredibly well done. I was hooked from the opening cutscene, believe it or not.
I must agree with Alazander, in that this was pretty damn tough. I played this with a Ranger and a Fighter, and both characters had lots of trouble with some of the fights.
Still, the polish on this thing was truly impressive. I'm giving you a 9. _________________________ Dark Powers
The Ultimate in Gothic horror.
Posted by Berra at 2008-10-30 04:07:52 Voted 7.00 on 10/21/08
Thank you very, Berra - your vote and comment are MUCH appreciated! :D
Posted by Berra at 2008-10-21 15:08:44 Voted 7.00 on 10/21/08
I think this was a pretty solid first-try-module ... but it didn't really strike me as being anything above average at first. But ... there were some things that really caught my eyes which makes my score go a couple of points above a 5.00 vote, a vote I would've given if these elements would have been absent. But I'd like to save the good stuff for last, so first ... here's the gripes:
The dialog felt pretty linear and dull at times ... and some dialog went by so quickly that I didn't have a chance to finish reading them. I'm guessing this is because of some kind of options that needs tweaking within the dialog ... can't really say for sure other than that it was slightly annoying.
Also ... regarding the battles. They were pretty challenging when it comes to the creature's attributes, spells and skills ... but they didn't hurt my PC very much. Perhaps increasing their strenght's, or anything similar, would make them a bit more challenging? It's not a mayor gripe but I think it would've felt a bit more fun playing if they would've kicked my character's butt a bit more, at least for a few times.
The game-play felt very linear ... I have nothing against linearity, in a matter of fact, I usally PREFER it. But this felt so old-school ... go to a new area, do the quest, gain a reward, return to headquarters, go to a new area ... and well, the same thing ... and it continues like that for the rest of the mod. Sure, you had different enemies and bosses to face in each area but the overall game-play didn't strike me as being overly appealing anyway.
That's enough of the gripes. :) Here's the good stuff:
The way you used the fairy-tales in your mod was creative and I liked it pretty much ... escpecially the one you made for the Seven Dwarves. I won't spoil anything other than that it's pretty different from the regular tales. I also liked how you got special items from each of the characters ... like the hood of "Red Riding Hood". Really awesome. Also, the overall variety and balance of items felt pretty solid as well. Characters had fitting clothing- and overall appearance and they felt like they really belonged in the module. And rightly so. Also, the music you used was fittingly placed, both for areas and battles, and it created good atmoshpere. Especially for the forest in the final mission.
And one of the best things with this mod ... the atmoshpere and layout of the areas. This is one of the mayor things that makes my score go above 5.00. I've tried doing some exteriors (outside areas) for NWN2 and I find it pretty challenging ... but you've managed to create areas that really feel REAL. And that's really something. Like the forests ... they have everything a forest should have. Patches of grass, tall grass, patches of rock, small trees, large trees, gigantic trees, bushes, glades and the list just goes on and on. And in that appartment you've succeded extremely well.
So finally ... this mod sure had some gripes but hat's off to the author for maneging to keep me interested either way thanks to the awesome atmoshpere and the other good stuff I mentioned above! So, basically, this mod had more good things than bad, thus I'll be giving you a 7.00 vote which means: "Very Good, Deserves a Look".
Thank you very much for the vote and review, Alazander - much appreciated! :)
Posted by Alazander at 2008-09-17 04:51:13 Voted 7.00 on 09/17/08
Grimm Brigade is a short (one-hour), hack-and-slash module that provides an amusing take on four Brothers Grimm tales. While the gameplay is fairly shallow and the module is shamelessly linear in design, the excellent area design and clever adaptation of the stories into an action-heavy romp make it worth the time to download and play. The one major criticism I have is that the enemies seem overpowered�I played a half-orc barbarian, a class perfectly suited to the module's style, yet struggled to survive in many fights without using copious amounts of healing potions. Unless you set the difficulty or play a straight melee class, I could see this module being overwhelmingly tough. Still, it's well worth a play as long as you bear this in mind.
Thank you both very much, DocX & Zepster, your kind words are Very much appreciated! :)
Posted by DocX at 2008-05-11 08:24:17 Voted 10.00 on 05/11/08
This is great. Top marks, literally! And a big thanks!
Posted by zepster at 2008-04-11 21:02:24 Voted 8.50 on 04/11/08
Fun little module and *excellent* area design!
Posted by ericdoman at 2008-03-18 04:36:56 Voted 8.25 on 03/18/08
Good quick Hns fun
Played through it 3 times last night, Dwf Ftr (Dwf WarAx + Shd), Wood Elf Rgr/Ftr (Highest dex, Longbow, Sling + shd and wand of magic missiles), finally half orc barb/ftr/frenz bers (grt Sword).
Each ended up with different xp, Half Orc last of all but easiest (I believe if you have 1 lvl of favoured class, you should not receive xp penalties).
Toughest was archer, could not really touch the treants with piercing and bludgeoning weapons so and luckily had some UMD so could use wand of magic missiles.
Another strange thing was all eqpt was more expensive for Half Orc, his int was better than wood elf but CHA was still 6. Does that mean that charisma comes into the appraising situation.
Not a glich but a possibility as Wood Elf was killing orcs through bow and arrow, at the very end some of the orcs were attacked by giant or giant attacked them. Maybe a time issue with getting through barricades.
The eqpt that was given etc, maybe too powerful to be used in another 9th lvl mod (Not really that many around and even then the author's prefer you use their eqpt).
Red Riding Hood's hood was ruddy important, playing hardcore throughout so immunity to critical hits makes a huge difference.
Looking forward to anything new in the future, although have not checked out your submissions but name rings a bell.
Updated, eh? Maybe I'll redownload and give this one another shot.
I found it moderately entertaining last time, and really, if you can get at least that from a module then you should be satisfied. _________________________ Forgiveness is the true test of justice....
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone