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NWN2 ENGLISH MODULES

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Name  Silverwand Sample Campaign
Author  Kaldor Silverwand / Brendan Bellina
Submitted / Updated  05-19-2007 / 11-20-2009
Category  Single Player
Module Types  Dungeon Adventure, Tutorial
Scope  NA
Content  Everyone
TricksTraps  Light
Roleplay  NA
HackSlash  Medium
LevelMin  01
LevelMax  03
Gameplay Hours  03
Patch  1.12
NWN2Game  All
Description
Silverwand Sample Campaign is a NWN2 campaign that contains 2 modules, 3 exterior areas, and several interior areas. The campaign contains many of the features needed to create a simple campaign. Designed for single-player use. The campaign can be downloaded from <http://its.usc.edu/~bbellina/downloads>

Files

NameTypeSizeDownloads
SSC_Walkthrough.rtfSSC_Walkthrough.rtf
Submitted: 05-19-2007 / Last Updated: 06-21-2008
rtf13.42Kb347
Walkthrough for SSC v1.06
Silverwand_Sample_Campaign_ReadMe.txtSilverwand_Sample_Campaign_ReadMe.txt
Submitted: 05-19-2007 / Last Updated: 06-21-2008
txt25.92Kb795
--
SilverwandSampleCampaign_v1.06.zipSilverwandSampleCampaign_v1.06.zip
Submitted: 05-19-2007 / Last Updated: 02-13-2011
zip26Mb564
--
SCORE OUT OF 10
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Comments (30):

1 2 3

Posted by DaveFritz at 2008-03-1612:31:41    
Hi, Brendan, Thanks for the info. What is the starting level for Gems of Power? Justin Dana is a Ranger2/Rogue 2. If the level is appropriate, I'll use him for Gems of Power. Cheers, Dave

Posted by Kaldor at 2008-03-0710:14:15    
DaveFritz, I'm spending my copious spare time ;) developing my Gems of Power campaign. I don't intend to expand the SSC, although I will add scripts and other things to it that I think would help other campaign developers and update it when I determine a better way to do something. In act, I will be uploading a new version within a week or so. If making it more helpful will require adding additional areas and quests then I will probably do that, although I have no current plans to do so. Regards

Posted by DaveFritz at 2008-03-0309:39:16    
Hi, Brendan, Are you planning any additions to the campaign? If so (and I'd really like to see some!), I'd like to save my character. If not, I'll use him in other mods. Cheers, Dave

Posted by Kaldor at 2008-02-2713:33:36    
Thanks Shawn. I'll give some thought to posting my scripts in some kind of document. The hesitancy I would have about it is that (1) as I learn more about scripting I change my techniques, but do not always go back and retrofit older scripts, and (2) my scripts are only tested in single-player mode and I only test in my modules, so I cannot guarantee they always work.

Posted by Shawn at on02/25/08
First off, I had fun playing this. And with the limitations you list it was very well done. Second and most important, I LOVED the idea of awarding XPs for unlocks and disarms. I've cut and pasted them into my own works exactly as you entered the scripts, I'm new at this and wanted something to do just what you did. I've left the credit for you there (hey it is your work you should get credit for it). Have you thought about posting a list of your "general" scripts - as an old Pacal/COBOL programmer I love how "clean" your scripts are. Would love to see more. Shawn

Posted by ladyelvenstar at on01/05/08
The roadwalker script works if you set the waypoints up correctly, otherwise the roadwalker npcs look strange popping in and out unexpectantly. I am now trying to expand it so that the npcs have more than a few waypoints to randomly choose from. Let me know how it goes for you. :) _________________________ Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**

Posted by ladyelvenstar at on01/05/08
I will check out the night watchmen, as I need some guards patrolling the streets in the evenings. Have you tried the road walker script yet? That's the one I am working on incorporating right now - to get the look of traffic going through the town. I've upgraded my vote to reflect the additions to your campaign...thanks for all the great work so far! _________________________ Gaming Parents Studios - Currently working on A Time to Die Act I and Into the Forgotten Realms Vault Submissions: Movie Trailer of A Time to Die | Unicorn Run Prefab **NEW**

Posted by Kaldor at 2008-01-0416:51:27    
I've uploaded v1.4. This version adds in a night watchman in Hilltop that walks around at night (as opposed to other citizens that walk around during the day). It also includes the changes for v1.3 including a rest/wandering monster/constable script and enhancements to the walking around scripts.

Posted by Kaldor at 2007-12-0101:03:56    
I've released v1.02. It corrects a bug in the companion conversations, adds some trees, adds torches that can be lit manually or automatically at nightfall, and allows the citizens to walk to their homes, and open and close their doors. These are things I have developed for my Gems of Power campaign and thought I would retrofit them in SSC as well.

Posted by Kaldor at 2007-08-0111:30:17    
Aredhel371, Thanks for the feedback. I'll try to include more flora and fauna and rocks in my Gems of Power areas. Regards.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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