Silverwand Sample Campaign is a NWN2 campaign that contains 2 modules, 3 exterior areas, and several interior areas. The campaign contains many of the features needed to create a simple campaign. Designed for single-player use. The campaign can be downloaded from <http://its.usc.edu/~bbellina/downloads>
Sorry Kaldor, haven't been here for a while (there are so many other mods out there.. ;-) ), but to give you an impression of my perspektive: the Hilltop Hill seemed rather "naked" to me! I missed some trees and/or grass and/or rocks and the like, e.g. (Not to speak of events/encounters on the way up there..) Same is true somehow even for the market area, although there is a much better atmosphere already.. _________________________ Aka Gront0307 - because of a second adress..;-)
Posted by Kaldor at 2007-07-2518:39:39
Aredhl371, Thanks for the comments. You are correct it is too short to be truly a "campaign", if by campaign you mean a long adventure. In NWN2 though a campaign is simply a multi-module adventure in which the modules are linked, usually by a world map. As a sample campaign it includes the necessary scripts and techniques to show developers how to create a campaign. I felt this was needed because (1) I am writing a campaign, and (2) almost all NWN2 uploads have been modules, not campaigns, indicating to me that authors may not be sure how to create a campaign. So while it has limited playability it is intended really as a developers aid and so did not need to be very long. I would appreciate more specifics regarding your "heavy need of area polishing" statement though. What do you think was so lacking in the areas? Your feedback may be helpful as I create the areas for my Gems of Power campaign. Regards.
Posted by Aredhel371 at on07/18/07
Promising as a "sample", it's extremely short for a "campaign", has got a simplistic plot (although a nice little surprise in the end) and would be in heavy need for some area polishing. Nevertheless - bugfree for me and certainly "deserves a look" ! _________________________ Aka Gront0307 - because of a second adress..;-)
Posted by Aredhel371 at on07/18/07
If I hadn't read your tipps I'd never found this legendary sword - be it for the better or the worse. It's a beautiful weapon though.. :-) Remembering the good old days of Baldur's Gate by the way where there was a strict level restriction for this kind of weapons and gear! (Which was then hacked of course... ;-) ) I'm not thru yet so my vote will follow the next days. _________________________ Aka Gront0307 - because of a second adress..;-)
Posted by Kaldor at 2007-06-2500:03:33
sad_eyed, Thanks for the comments, I'm glad you enjoyed it. The SSC was a proving ground for me to prove to myself that I could do something on a small scale with the basic functions I'll need for a larger effort. I have the larger effort (which I am calling The Gems of Power Campaign) plotted and the companions made (11 of the puppies, including Randall, Kallie, and Amie), but that is as far as I have gotten so far. I hope to make a lot of progress on it over the next two months. It should have enough in it to develop a new character up to 12th level or so and have many hours of gameplay. So it is indeed going to be much, much bigger. I'll try to tone down my natural inclination toward great loot. The "Sword of Cheese", incidentally, is based on the Dymondheart sword described in the DnD Weapons of Legacy. The characteristics are not a perfect match, but I thought they made some sense. I completely agree that it is not the kind of thing that should be found in a stream by a 1st level character though. I put it in SCC purely for fun.
Posted by sad_eyed at on06/23/07
Some elegant scripts, some very well done moments. The loot level is way too high even without the "Sword of Cheese". But it's a nice way to get a new character to level 3. I would really like to see something bigger by you. Oh, and I didn't run into any bugs.
Posted by Kaldor at 2007-06-0617:48:00
buckwheezer, No one has reported any bugs at all. It sounds like you are having problems with campaign items, almost as if there are items missing from the campaign folder. The conversations of the companions and the sword in the stream are campaign items, but Moe and the merchants are module items. Make sure you followed the installation instructions and copied the campaign folder into your NWN2 Campaigns folder and that you are starting the game as a campaign and not as a module.
Posted by buckwheezer at 2007-06-0606:56:23
Too many bugs. It is not just Amie but none of the potential henchpersons respond even though the other characters ( Mo, merchant) do. The sword in the stream - I cannot pick it up.
Posted by buckwheezer at 2007-06-0605:04:11
For some reason I do not get a response when I click on Amie Fern. Has anyone else reported this problem?
Posted by Kaldor at 2007-05-2812:10:54
buckwheezer, Amie will talk to anyone. Position the cursor over her and click to initiate the conversation. It doesn't matter what gender or race your PC is. Like life there is no journal entry or manual telling you what to do. I suggest you explore and see what challenges present themselves. There are enough weapons provided to allow you to take out the wolves. Look in any containers you find. In addition Amie and Kallie are available to assist you. If you cannot win a battle one way then try another.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone