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NWN2 ENGLISH MODULES

- Jump to comments -
Name  CNR (Craftable Natural Resources) for NWN2
Author  Festyx & Hrnac (original NWN1 authors) Olblach,[MD]Sephiroth & charlievale (NWN2 adaptation)
Submitted / Updated  07-08-2007 / 11-03-2010
Category  No Story (Ex: Resource, Level ups, etc.)
Module Types  Tutorial
Scope  NA
Content  Everyone
TricksTraps  NA
Roleplay  Nonexistent
HackSlash  Nonexistent
LevelMin  Any
LevelMax  Any
Gameplay Hours  01
Categories  Testing/Development
Patch  1.00
NWN2Game  NWN2:SoZ
Description
This is a test module I made in order to adapt CNR (Craftable Natural Resources) for NWN2.

Still a work in progress, but it doesn't look like it is too much troubles, everything seem to work so far.

Major concerns are finding the right categories for placeables and items, also fixing the icons and appearances.

The PWC is for testing on Social Lounge

Files

NameTypeSizeDownloads
CNR_for_NWN2.zipCNR_for_NWN2.zip
Submitted: 07-08-2007 / Last Updated: 11-03-2010
zip7.6Mb842
CNR for NWN2 demo/test module + ERF + HAK + Prefabs
SCORE OUT OF 10
10
5 votes
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SCREENS

Have a look at Deekin's shops


let's mine some copper


Now get some coal


Fire the forge


Smelt some copper ingots


And now to the anvil





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Comments (56):

  1  2 Next>

Posted by Olblach at 2011-04-17 06:15:00    
Thanks for the votes!

Posted by Natala at 2011-01-26 05:01:25    Voted 10.00 on 01/26/11
I am so happy that you have done this, I don't mind that the icons and items are bit weird, changing the appearance of things are easy - writing the script is not. Thank you so much!
_________________________
Tales of Nelanther PW Link
Hardcore roleplay with moderate combat, Intimate Player Community with high-DM Interaction, 4th Edition Forgotten Realms setting - NWN2 3.5 ruleset.

Posted by Olblach at 2010-11-03 04:12:51    
Fixed shields, fixed cows and chicken food, made the ingots stackable

Posted by Qrizz at 2010-11-01 13:29:10    Voted 10.00 on 10/25/10
Odd, there were no problems with icons, only my machine was bugged, reloading mod sorted that.
Anyways, i'm looking into nwnx-mysql if anyone else isn't doing that. keep up the great work !
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by [MD]Sephiroth at 2010-10-27 01:28:00    Voted 10.00 on 09/16/10
Qrizz, what do you want update? :)
If it's about icons, please, send them to one of us, i'll update items with them.

About NWNX4, i don't try yet but I think it's necessary! So if you could update this part you're welcome.
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by Qrizz at 2010-10-26 10:17:45    Voted 10.00 on 10/25/10
Ok, haven't done any updating for it yet, just wanted to know if any of you are working with it so there wouldn't be any dublicate work done, but if youre not, i will then, just let me know.

haven't looked this version deeply yet, but is there alllready options to save cnr journal to nwnx - mysql ? as it is must in PWs.
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by [MD]Sephiroth at 2010-10-26 07:23:47    Voted 10.00 on 09/16/10
Qrizz, seen that you had worked on CNR items' icons, is it right? If yes, send them to Olblach and i'll update CNR items with them! Thanks.
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by nicethugbert at 2010-10-26 00:21:23    Voted 10.00 on 10/26/10
NEAT!
_________________________
NTB's Hills and Valleys Vol. 00

Posted by Olblach at 2010-10-26 00:15:37    
Thanks for the vote!

Posted by Olblach at 2010-10-26 00:15:00    
To get the hide you need a skinning knife. There is a loot bag that drops nearby the animal. Actually this is the better method I could come with but I'm still thinking about improving it.

Posted by Qrizz at 2010-10-25 12:27:10    Voted 10.00 on 10/25/10
After quick test: most of the animals don't drop 'hides' and those who does doesn't have icons.
Seems great so far, keep up the great work !
(voted 10, this is must addon for any PW and we will install this after more testing )
_________________________
Qrizz
Middle Earth Arnor PW
Link

Posted by Olblach at 2010-10-24 10:21:54    
Updated for prefabs and plants.

Posted by TD_M�phisto at 2010-10-20 13:31:44    Voted 10.00 on 10/20/10
Very Good . Thank

Posted by Olblach at 2010-10-20 12:50:27    
ERF added as promised, fixed the GUI issue that ingredient names were not showing.

Posted by Olblach at 2010-10-19 10:39:41    
Updated with [MD]Sephiroth appearances and icons changes, and charlievale GUI.
Added a HAK for the GUI, ERF coming soon.

Posted by Olblach at 2010-09-29 11:09:47    
Ok cool, you can send it to me to >replace with my pseudo< ...at... ___yah00___ !!!dot!!! XxXcomXxX or make your own entry here whichever you like best.

Posted by [MD]Sephiroth at 2010-09-29 06:47:30    Voted 10.00 on 09/16/10
Icons : OK
Appearence : OK (finishing Trees' appearence right now)
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by [MD]Sephiroth at 2010-09-21 15:01:44    Voted 10.00 on 09/16/10
Ok, i'll check all appearances too. No problem!
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by Olblach at 2010-09-21 11:17:49    
Yes I know about Charlievale UI. I'll look into her stuff when I have some time.
Yes the items need appearance fix as well. For instance some weapons are invisible because appearance is wrong. Armours need fix as well, other items are less important.
If you are really into it there is much to do, for instance trees and plants could be made differents, each rock could be coloured differently and so on.
Animals need appearance fix as well but I think it would require a hak to get polar bear and others which are missing.

Posted by [MD]Sephiroth at 2010-09-21 03:33:20    Voted 10.00 on 09/16/10
Olblach, do you need i do anything else with the blueprints? or anything else?
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by [MD]Sephiroth at 2010-09-20 14:26:59    Voted 10.00 on 09/16/10
Olblach, i'll finish soon icon update for all cnr product ;)
i update into your cnr module, i'll send a link to download it, maybe tomorrow!
i don't touch anything else.
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by Olblach at 2010-09-17 19:05:50    
OK Updated plants, trees and salt/dirt.
To import the changes in your module you can make erf of the scripts and placeables blueprints, or do the reverse, import your changes into the new modules whichever you like best.
Remember that items placed into areas and shops don't update with the new blueprints automatically!

Posted by Olblach at 2010-09-17 19:02:25    
OK modifying the appearances is not complicated but you need to be careful because items in shops don't update with the blueprint.
So modify the blue print first then update the shops.
This is why making categories as I did for armors helps because you can then add all the category into the shop with one click xD
The shops are just there for test/debug anyway

Posted by Olblach at 2010-09-17 18:09:27    
Yes, plants need to have their inventory set manually. Then when it is picked they respawn after 5 minutes. What other recipients?
OK, fixed that and split the db files in 3. You need to take cnr2_sqldb_inc and have it fixed by a scripter who knows NWNX4, not going to install it myself.

Then in cnr_persist_inc you will need to uncomment cnr2_sql__db line and comment out the other lines, should be simple enough

Posted by [MD]Sephiroth at 2010-09-17 07:12:39    Voted 10.00 on 09/16/10
Hi,
Nothing spawn into plants and other receipients...

I started to update items'icons.
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by Olblach at 2010-09-16 06:45:55    
or maybe we could make 3 separated files, one for no db one for campaign db and one for APS/NWNX then choose which one to include. I'll check this later it would be less confusing.

Posted by Olblach at 2010-09-16 06:43:29    
Well do whatever you want, though I think if you fix the icons and appearance directly it will be more efficient. For the top ten list and whatever other options that require persistent data you will find the support under "cnr_persist_inc" and you will find 3 choices there; One is for NO DB don't touch it, one is for Campaign DB (Bioware DB) don't touch it either and the last if for APS this is what you are looking for as APS comes with NWNX. It should work without modification though you should ask someone who knows NXNX4 well about it.
And of course uncomment the lines and comment out the Bioware DB ones but that would be on your version only.

Posted by [MD]Sephiroth at 2010-09-16 02:34:10    Voted 10.00 on 09/16/10
I vote!
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by [MD]Sephiroth at 2010-09-16 02:21:36    Voted 10.00 on 09/16/10
Ok i'll do it!
I have to replace appearance into the module too or just list the items?

Another Q, could the cnr levels be recorded on MySql/Nwnx4? In order to make a hall of fame by crafting...
_________________________
Serveur Action/Rôle persistant : FR] Les Terres dechirees
Electro-pop Music : Shed

Posted by Olblach at 2010-09-15 12:23:18    
Well basically get into the module, buy every item, check that the icon is correct (if not should be a red question mark), and for items that are wearable such as weapon and armor make sure that they show up correctly. Another thing tricky is that I might have used stuff for MotB or SoZ, I know I did for essences. I don't mind personnaly but whoever wants their PW use only the basic NWN2 will want to fix the contents accordingly.

As you can see not necessarily hard to do but a lot of work...There are hundreds of items to check and fix!

To make it easier it would be better to fix the shops first as I did for armor, make the items separated by categories.

A quick and dirty fix would be to fix the weapons only, which would require still some work but not as much as the whole stuff.

  1  2 Next>

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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