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NWN2 ENGLISH MODULES

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Name  CNR (Craftable Natural Resources) for NWN2
Author  Festyx & Hrnac (original NWN1 authors) Olblach,[MD]Sephiroth & charlievale (NWN2 adaptation)
Submitted / Updated  07-08-2007 / 11-03-2010
Category  No Story (Ex: Resource, Level ups, etc.)
Module Types  Tutorial
Scope  NA
Content  Everyone
TricksTraps  NA
Roleplay  Nonexistent
HackSlash  Nonexistent
LevelMin  Any
LevelMax  Any
Gameplay Hours  01
Categories  Testing/Development
Patch  1.00
NWN2Game  NWN2:SoZ
Description
This is a test module I made in order to adapt CNR (Craftable Natural Resources) for NWN2.

Still a work in progress, but it doesn't look like it is too much troubles, everything seem to work so far.

Major concerns are finding the right categories for placeables and items, also fixing the icons and appearances.

The PWC is for testing on Social Lounge

Files

NameTypeSizeDownloads
CNR_for_NWN2.zipCNR_for_NWN2.zip
Submitted: 07-08-2007 / Last Updated: 11-03-2010
zip7.6Mb842
CNR for NWN2 demo/test module + ERF + HAK + Prefabs
SCORE OUT OF 10
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SCREENS

Have a look at Deekin's shops


let's mine some copper


Now get some coal


Fire the forge


Smelt some copper ingots


And now to the anvil





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Comments (30):

1 2 3

Posted by Qrizz at on10/25/10
After quick test: most of the animals don't drop 'hides' and those who does doesn't have icons. Seems great so far, keep up the great work ! (voted 10, this is must addon for any PW and we will install this after more testing ) _________________________ Qrizz Middle Earth Arnor PW Link

Posted by Olblach at 2010-10-2410:21:54    
Updated for prefabs and plants.

Posted by TD_Méphisto at on10/20/10
Very Good . Thank

Posted by Olblach at 2010-10-2012:50:27    
ERF added as promised, fixed the GUI issue that ingredient names were not showing.

Posted by Olblach at 2010-10-1910:39:41    
Updated with [MD]Sephiroth appearances and icons changes, and charlievale GUI. Added a HAK for the GUI, ERF coming soon.

Posted by Olblach at 2010-09-2911:09:47    
Ok cool, you can send it to me to >replace with my pseudo ...at... ___yah00___ !!!dot!!! XxXcomXxX or make your own entry here whichever you like best.

Posted by [MD]Sephiroth at on09/16/10
Icons : OK Appearence : OK (finishing Trees' appearence right now) _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed

Posted by [MD]Sephiroth at on09/16/10
Ok, i'll check all appearances too. No problem! _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed

Posted by Olblach at 2010-09-2111:17:49    
Yes I know about Charlievale UI. I'll look into her stuff when I have some time. Yes the items need appearance fix as well. For instance some weapons are invisible because appearance is wrong. Armours need fix as well, other items are less important. If you are really into it there is much to do, for instance trees and plants could be made differents, each rock could be coloured differently and so on. Animals need appearance fix as well but I think it would require a hak to get polar bear and others which are missing.

Posted by [MD]Sephiroth at on09/16/10
Olblach, do you need i do anything else with the blueprints? or anything else? _________________________ Serveur Action/Rôle persistant : FR] Les Terres dechirees Electro-pop Music : Shed

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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