You died. But you came back. You return to your home village with little memory of your past, save for a burning desire for revenge. But against whom and for what reason, you cannot remember. Piece together what happened to you and find out who is responsible, before tracking them down and seeing them answer for their actions. Were they really to blame for your death? Who else is going to be caught up in your search for answers? Will you follow a quest for justice or a path of wrathful vengence?
A story of revenge and manipulation. Choose from 5 companions, with one romance option per gender (not fully explored in this chapter). Find out more about this mod at my blog Link
SUMMARY
=======
The philosophy behind Dark Avenger is to provide a story-driven adventure, where the focus is more in interactions between people, and to steer away from humanoids in caves or rats in warehouses, but still retaining a D&D feel. I wanted it more to feel like a story about the growth of a hero/villain, rather than the standard adventurer that starts out skinning rats in someone�s basement. A story the player could shape and unfold around his PC.
Dark Avenger is designed for a PC of any alignment/gender/race/class with an ECL of 4. PCs with less than 6000 XP will be levelled up at the start of the game. Equipment will be stripped, but can be reacquired at the end of the introduction � up to the player how much is used. By the end of the chapter (~2-3 hours), you will have gained roughly 3 levels, depending on how much you explore.
Please check out the ReadMe/Walkthrough before designing a character.
INSTALLATION
============
Unzip the file to your NWN2 Campaigns directory, find the dark_avenger.mod file in that folder and move it to the Modules directory. Start the game from the New Campaign section.
02/01/08 - Forgaging incorporated. Plants can now be gathered and used to produce items that may be helpful. Smear Extract of Brown mold on your weapon to give the enemy a suprise. Gather Retch Plant spores for use as choking powder. System uses a combination of Craft(alchemy) and Survival, with varying difficulty. See plant descriptions for more information.
NOTE TO PLAYERS - if you are hoping to play the rest of the series with a character from this mod, please keep a copy of the save game. I will however, be releasing a revised version of chapter 1 with chapter 2 to incorporate some changes required for the campaign series.
Posted by greenriceman at 2011-03-04 18:44:26 Voted 10.00 on 03/04/11
For the quality of modules so far, I have to give this one a 10/10. A definite module that had high quality of characters and a story that I've never seen before on the vault. But... a cryin' shame that this can't be continued. If the original creator can't continue this series, I just wish that at least someone can continue this potentially epic series. I would certainly love to... but... let's just say that I'm a player, not a maker. Hmmm... I don't know. Thoughts, anyone?
Posted by Avo at 2011-01-06 09:30:07 Voted 8.00 on 01/06/11
One thing I forgot to mention is the exceptional quality of the cutscenes. Very well done.
Weird: upon starting act 2 my character lost all non-equiped gear. So I'd edvise everybody to give any items in your backpack to a companion. Their's is exported properly.
Posted by Avo at 2011-01-06 09:01:49 Voted 8.00 on 01/06/11
Nice story driven module. A shame that the series was (to my knowledge) never finished. The best thing are the companions. For the most part they are different from the usual cliched race/class combinations and have distinguishable personalities.
I had a bit of a problem with Black Death. While his personalitiy was well developed and his dialogue among the best I couldn't really get past that "A horse walks into a bar" feeling. Everybody seemed to have problems understanding how the main character could get back from the dead, but nobody seemed to mind that there was a hellish burning steed following me around into houses and shops.
Combat was tough but always manageable. Just great. One thing I noticed in this mod in particular was very odd companion-behaviour. Especially Black Death would half of the time just stop with whatever I tasked him with and just stand there and do nothing. I play in puppet mode with a clean override, so I'm not sure what causes this. It cost me more than a few battles and was especially annoying against the bandits.
All in all a promising start. Now on to part 2.
Posted by Marae at 2010-11-28 19:44:20 Voted 10.00 on 11/28/10
I loved the feeling of this mod from the very beginning. It was my favorite for a long time, and only recently have I played some that I enjoyed about as much as this one.
Posted by hisuphola at 2010-11-26 20:11:35 Voted 7.25 on 11/26/10
I would have given this a 8.75, but because there is ONLY 2/5 chapters of this done (I thought it was 2/3 which woulda been fine as I know many moders do not or are not able to do their ending bits + I am good at imagining an ending or can get enough out of how it "ends")
I would even reccomend everyone to not even play this as its so good that your just going to go a little crazy that its only 2/5 done. I stopped playing it soon after starting ch2; because I thought it was 2/3 done and not only 2/5... Guess maker had to can it for a good reason other wise he would not deprive this once it a full moon fantastic mod from so many people and just the mod itself.
Fantastic characters and story even if some of it from what I seen is predictable it does not damage how good it is, but this is one of the most uncomplete good mods I have ever seen and it makes me sad and unable to give it Any higher than 7.25...
Posted by cemeteryschild at 2010-09-07 08:14:23 Voted 10.00 on 09/07/10
one of my favorites. great work!
Posted by DavidtheGnome at 2010-08-16 12:08:37 Voted 9.25 on 08/16/10
Oops what I meant to say was I like how this module suits characters of all alignments (but probably even suits evil characters the best, which is great because there aren't many mods out there that a blackguard or assassin can really be played believably.
Posted by DavidtheGnome at 2010-08-16 12:05:17 Voted 9.25 on 08/16/10
Excellent module. The basic premise is awesome, the companions are well developed (I particularly like the Black Steed) and despite being linear there are at least opportunities to use your skills in conversations. I really love how I got to choose how to "remember" various people / events to tailor them to the kind of character I was role-playing. I like that this module suits
The combat is pretty well balanced. (I was playing as a fighter, I'm not sure how casters would fare). Certain fights were rather challenging (on hardcore) but not impossible. My only real criticism is the bandit camp was just too overpopulated. The bandits seemed to be never-ending and fighting the same basic enemy over and over again became rather tedious. (Yeah there were a few monsters but it was still bandit after bandit). While there is a much needed place in the camp where you can rest, stopping to rest in the middle of a bandit camp that you just raided seems incredibly stupid... You're telling me that no one would find you while you rested for 8 hours? This makes it loses a little in the "believability" department.
Still, an awesome module and I just hope ch2 turns out to be as good.
Posted by wycked at 2010-08-15 11:53:14 Voted 9.50 on 08/15/10
I had good fun with this module! Good writing and the flashbacks was a nice idea. I'm off to download part 2 =)
Posted by Filgrind at 2010-05-09 01:11:25 Voted 9.50 on 05/09/10
Very good mod - great story - thanks
Posted by Jarandel at 2010-01-26 19:26:58 Voted 6.00 on 01/26/10
Enjoyed the hellsteed companion and the sword, and how you defined yourself through "flashbacks" making for quite wide an array of backgrounds and motives.
Companions and the way you met/recruited them were quite fun overall, would have wished to have been able to bring more of them at a time though, wouldn't have been a luxury toward the end.
Not much free roaming or extra stuff to do beside the central plot, which on top of the limited number of companions may make the end fights somewhat drawn out and tedious with a non-powerbuilt main character.
Posted by DSenset at 2009-07-28 14:51:23 Voted 10.00 on 07/28/09
Splendid. Some of the best writing I've seen in quite some time, vision and utter command of the toolset (i've always been afraid of horses.) Ambient sound is too loud :) ... Periods, nah, that's arguable, it's not bad here... As good as NWN modules get. Thank you, we all had a marvellous time.
DSenset - Inventing systems people don't need since 2009 _________________________ Five Flagons Inn: Link - ds-tl Theater Scripting Language: Link - dstl NWN2: Link - NWN2 one-click GUI away (except chat-windows): Link - NWN1 small file extensions for SP (and General MIDI): Link - Suggested Naming Conventions: Link - DS Sneaking: Link - DS Base (Pseudo-)Maze: Link
Posted by Lhaeo at 2009-07-16 10:00:00 Voted 10.00 on 07/16/09
Well, all the years and I never played a NWN2 mods. Now I played a few and there are really some good ones (Pool of Radiance Remastered, Subtlety of Thay 1+2, Fate of a City, Harp & Chrysanthemum...).
But this one... it's just great. First of all I liked the flashbacks as a meaning to keep me curious as well as a way to shape my characters background. They - as many dialogs too - gave me more than a "medium" roleplay feeling. All of the NPCs (party/villains/others) had distinct personalities that enriched the story. Regarding the party the way you can switch between all the available party members by just talking too you all-time companion who is acting as a "roster manager" is really cool. Nice idea!
I played a rogue, but I think all classes (and alignments) are well "supported" - e.g. a ranger, druid etc. even might collect plants in the wild to brew custom (at least I think they are custom) potions. Also it offers quite some possibilities for tactical (ranged) attacks. I'm not a big fan of tactical combat (I'm more for the story and less for tough fights), but even I recognized the mod offers such opportunities and this with a real advantage ;)
Well, my english is not really up to write a good and eloquent review, but these are some of the things I really liked. I give it a ten. One might complain that some settings are a little bit too green ("plain"), but on the other hand the story is good, I encountered no bugs (even the steed found its way most of the time) and I just didn't have the feeling anything would be missing at any time.
So... many thanks for this great work! :)
Posted by Alhxor at 2009-07-08 17:21:14 Voted 10.00 on 07/08/09
I've same problem as CWASI and cynehelm. It seems that it's caused by scr_roster script, cause i typed "rs scr_roster" in console and game crashed. But there's a way to add gork to party - when in conversation with him type in console:
DebugMode 1
rs ga_roster_add_object("c_gork", "c_gork")
rs ga_roster_selectable("c_gork", 1)
rs ga_roster_add("c_gork")
(well, maybe there'll be enough to type only 1 and 4 lines).
Then tell him to go away, after conversation he'll be in party. I tried it with removed party members limit, so if it hadn't work try to remove it first too.
Posted by Spidercat at 2009-07-01 02:03:02 Voted 9.00 on 07/01/09
Very nice mod. I've never been able to equip the dark avenger though, was a bit frustrating but I guess that's for chapter 2. I see you won't be continuing the series, too bad, but I understand it's a lot of work and we all have a life don't we. Thanks for everything =)
I've only played a small part of the module so far so good. Only one thing I can really ask:
Please, PLEASE USE PERIODS. It's incredibly annoying to see a mod have a good story and characters and overlook such an obvious and easy to fix issue.
Other than that, good job. _________________________ BEEP!
Hey, this is Angel of Nessus. Not at the (COMMUNICATION DEVICE) right now; leave a message and go away. I probably won't answer, but I'll let you think I just didn't get the message. Oh, and if you're who I think you are, I have three things to say to you:
1. <I didn't do it>,
2. <Nobody saw me do it>, and
3. <You can't prove anything>.
You can leave a name or number, but like I said it probably won't do much good.
You can go now.
BEEP!
Posted by jeum37 at 2009-05-17 06:22:23 Voted 9.25 on 05/17/09
Great module, good story, strong ambiance... I enjoyed a lot this first chapter !
And for once: you can really develop your hero in a good or an evil manner, as you wish !
I take no break befor chapter 2 ! 8-)
Posted by Solodric at 2009-04-18 17:59:28 Voted 9.00 on 04/18/09
This module was definitely a good one. It doesn't look like much at first, but I found it grew on me. However, I cannot rate it higher due to the repetitive, drawn-out combat and the lack of things to do in town.
Yes, sadly, there will be no continuation of the series. I'd love to in many ways, but time, and partly the need to overhaul chapters 1 and 2, are a problem. Does mean the character development I planned doesn;t work out tho.
Vengeance 1 should be destroyed if you choose that conversation option and a new version be created - sounds like the old version isn't being destroyed - i think it was temperamental with equipped items.
There probably are slightly more XP awards for evil options - mainly because I didn't like how evil wasn't fairly rewarded in other games - if you're evil you kill to take the reward, if you're good, you are willingly given the reward - the evil guy has to risk combat to get the same result.
Muse are a great band. Never seen them live. I love driving to Knights of Cydonia ;)
thanks for the feedback.
I *might* be working on a new project.... *might*..... *maybe*.... but won't say much until I know it can be finished _________________________ Wyrin
Posted by ericdoman at 2009-03-31 07:33:04 Voted 9.50
So it seems that there will be no continuation to the Dark Avenger series? That is unfortunate but understandable, your free time etc.
Although there seems to be less and less NWN2 mods appearing nowadays. Hopefully MOW will increase the number and maybe there will be more co=operation amongst authors.
Anyway have a little problem. My fault to some extent on equipping Avenger you are given options. I think I chose 4, unequipped and then again. You receive 100xp each time, +10 influence with Black Death and another Avenger sword. I now have 3. Just wondering how can you remove your spare swords.
Noticed that the Off Hand Axe is still in the module. I am not going to use it but the temptation.
Replayed this through a couple of months ago using a good character. I know I received more xp for the herbs, DT and other side quests but still not as much as when I used an evil character. I think this was down to the goblin encounter and allying with the avorleth? More xp for being evil?
Companions' prestige classes. No real point for the contessa to become an eldritch knight if there is no part 3 and I hink she can only reach EK at 9th lvl.
Have used human cleric/stormlords in the past but probably used a bit of gamesmanship to get there. Deity would be Lurue (favoured weapon spear) and had earth and war domain, so you have toughness and weapon focus spear, although no real chance to have weapon prof martial for some time.
Replaying again with an evil human rg/rgr/ftr (divine champion to be) but was seriously contemplating shadow thief of amn as this prestige class (and NWN9) is open to all.
Well typed too much as per the norm but really am hoping you'd do a part 3 etc. I'd be more than willing to help with suggestions etc but my knowledge of the toolset is ZERO.
Finally am now into another M band (Man O War, Mettallicca, Mozart) that is Muse, have been for a while and live they are very very good.
Thanks Azenn. Yeah looking back some of the areas are dodgy. Still think it's something I'm never going to fully get a hang on - but there's a few in part 2 I'm quite proud of. _________________________ Wyrin
Posted by Azenn at 2009-03-27 16:09:10 Voted 9.50 on 03/27/09
I played your mod a long time ago Wyrin, but never voted on it. Anyway, I really liked it and the evil perspective was refreshing.
The only negative with the mod is the lack of artistic flair with some of the exterior areas, but you've improved on this a ton in DA 2 from what I've seen so it's a moot point.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone