These are the allegations against "A Corpse, A Vote", outlined in a 3-count indictment filed in the almighty builder's Superior Court on August 8, 2007. The jury reached their verdict on August 8, 2007:
COUNT ONE - Guilty
Conspiracy to commit the crime of Toolset abuse by doing stuff it isn't intended to.
Accuses "A Corpse, A Vote" of unlawfully controlling, withholding, isolating, concealing, enticing and threatening" the Toolset and its Plugins.
Crimes took place between February 3, 2008 and August 8, 2007.
Crime took place in the builder's top secret laboratory, Austria.
COUNT TWO - Guilty
Lewd act upon a builder, a felony.
Says "A Corpse, A Vote willfully,
unlawfully and lewdly" committed a "lewd
and lascivious act upon and with the body" of his accuser, with the intent of "arousing, appealing to and ratifying the lust, passions and sexual desires" of himself and the builder.
Crimes took place between February 3, 2008 and August 8, 2007.
Crime took place in the builder's top secret laboratory, Austria.
COUNT THREE - Guilty
Administering an intoxicating agent to assist in commission of a felony, a felony itself.
Says "A Corpse, A Vote" gave the accuser
sleepless nights, with the intent to "enable and assist" in a felony, builder molestation.
Crimes took place between February 3, 2008 and August 8, 2007.
Crime took place in the builder's top secret laboratory, Austria.
Possible punishment in case of conviction:
At least one year on NWVault for conspiracy to commit false imprisonment.
The defendant would be required to register as a sex offender.
AND ALL THAT BECAUSE IT'S RELEASE DAY AGAIN! YEAH!
SO MY DEAR PLAYERS - DOWNLOAD AND PLAY THE SECOND MODULE OF THE ASYLUM-TRILOGY: "A CORPSE, A VOTE"!
IT'S ABOUT INNOCENCE. AND GUILT. OR PROBABLY NOT. BUT WHO KNOWS EXCEPT FOR ME, THE ALMIGHTY BUILDER?
Updates Asylum to the most recent game version (v1.04) - just replace your asylum02update.hak with the file in the rar-file
History:
v1.04
- fixed a bug regarding action overflow with the drone of many colors
v1.03
- fixed a very strange bug: in cases where the queen doesn't spawn it gets created with the help of a blueprint
v1.02
- hotfix for v1.01: the heartbeat-event of love was firing even when the player wasn't in the fading love-area any longer...
v1.01
- the a fading love-episode has been experiencing problems with characters regenerating life points so that the on-player-dying-script isn't firing
My favorite module so far. Despite all the custom stuff was completely bug-less with patch 1.6 The second installment improves on the quality of the first one in every area IMHO - Asylum 1 can be a tad garish in places, a bit shrill and also the adventure elements are a little more pronounced. Some areas are just incredibly beautiful, some cut-scenes are little masterpieces. It is longer. And the story developed in an interesting, unexpected direction. I have to say that returning to the regular NwN2 assets after Asylum is a bit of a downer. Particularly the music. I wish more people would pick different music for their modules - surely there is enough suitable stuff around to chose from. So, what's the deal with the grand finale, maestro?
Posted by polyp at on07/10/08
This module doth unfix my hair.
Posted by Ryam_BaCo at 2008-05-1923:44:32
sorry for the late response, but did you install the update to v1.04? that should fix at least your problems in the fading love area. @all the others: thank you for your votes! :) _________________________ A Bet, A Corpse A Corpse, A Vote Being Good
Posted by smorpheus at 2008-05-0112:06:29
Ran into a couple of bugs: New Items acquired during auction (when you control new NPCs) are unidentified and immediately are unequipped by the character. Game Breaker - Got killed in Love, but I get "Respawn" and I'm not teleported out, as what is supposed to happen. When I click Respawn, I stand up, and then am immediately killed by the heartbeat effect. _________________________ Smorpheus' Toolset Visual Index Link
Posted by Winwood at on04/17/08
Weird.
Posted by Nathelis at on04/08/08
outstanding!
Posted by Iannis at on04/05/08
Asylum is showing what a module is truly capable of with the NWN2 toolset methinks. Heck, I didn't even give Dark Waters 2 a 10 (which was a huge notch above the usual mods and official products) but Asylum is even beats that out in my mind and is a Must Play.
Posted by ActorOfVeil at on03/18/08
This is even more engaging than the first part. There's more story, more lenght and even puzzles that require thinking. Although A Corpse, A Vote brought more questions instead of answering old questions of A Bet, A Corpse. I'm really waiting for the grande finale where hopefully everything becomes clear. And just for the curiosity, have you studied psychology in school? _________________________ A good module author is PAG: Patient, Ambitious and Gutsy.
Posted by Estelindis at on03/14/08
Like the first episode of this trilogy, I consider this module series to be "genuinely groundbreaking," and therefore deserving of a ten. You've left me deeply preoccupied with what will happen next (which, to me, is the sign of a great module-writer). I really enjoyed this. I can't help but wonder who Madeleine really is... _________________________ KotOR Heads FR Deity and Faction Cloaks Fall-from-Grace Soundset
Posted by Agnok at on03/09/08
Played part 1 and part 2 back to back and I honestly enjoyed A Corpse, A Bet much more. Could have been the strange new designs you came up with, which certainly does shine in A Corpse, A Vote. Still worth checking out and playing for any NWN2 player.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone