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NWN2 ENGLISH MODULES

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Name  Asylum: A Corpse, A Vote
Author  Christian Mayr
Submitted / Updated  08-08-2007 / 10-04-2008
Category  Single Player
Module Types  Dramatic, Dungeon Adventure, Final Version, Horror/Survival Horror, Humorous/Parody, None / Freeform, Other, Puzzles, Twisted / Dark, Various Settings
Forum Thread  Link
Scope  Medium
Content  Everyone
TricksTraps  Nonexistent
Roleplay  Medium
HackSlash  Light
LevelMin  Any
LevelMax  Any
Gameplay Hours  03
Categories  Christian Mayr-category? ;)
Patch  1.06
NWN2Game  All
Description
Asylum: A Corpse, A Vote
v1.04

Oh my ladies,
oh my gentlemen,

These are the allegations against "A Corpse, A Vote", outlined in a 3-count indictment filed in the almighty builder's Superior Court on August 8, 2007. The jury reached their verdict on August 8, 2007:

COUNT ONE - Guilty
Conspiracy to commit the crime of Toolset abuse by doing stuff it isn't intended to.
Accuses "A Corpse, A Vote" of unlawfully controlling, withholding, isolating, concealing, enticing and threatening" the Toolset and its Plugins.
Crimes took place between February 3, 2008 and August 8, 2007.
Crime took place in the builder's top secret laboratory, Austria.

COUNT TWO - Guilty
Lewd act upon a builder, a felony.
Says "A Corpse, A Vote willfully,
unlawfully and lewdly" committed a "lewd
and lascivious act upon and with the body" of his accuser, with the intent of "arousing, appealing to and ratifying the lust, passions and sexual desires" of himself and the builder.
Crimes took place between February 3, 2008 and August 8, 2007.
Crime took place in the builder's top secret laboratory, Austria.

COUNT THREE - Guilty
Administering an intoxicating agent to assist in commission of a felony, a felony itself.
Says "A Corpse, A Vote" gave the accuser
sleepless nights, with the intent to "enable and assist" in a felony, builder molestation.
Crimes took place between February 3, 2008 and August 8, 2007.
Crime took place in the builder's top secret laboratory, Austria.

Possible punishment in case of conviction:
At least one year on NWVault for conspiracy to commit false imprisonment.
The defendant would be required to register as a sex offender.

AND ALL THAT BECAUSE IT'S RELEASE DAY AGAIN! YEAH!

SO MY DEAR PLAYERS - DOWNLOAD AND PLAY THE SECOND MODULE OF THE ASYLUM-TRILOGY: "A CORPSE, A VOTE"!
IT'S ABOUT INNOCENCE. AND GUILT. OR PROBABLY NOT. BUT WHO KNOWS EXCEPT FOR ME, THE ALMIGHTY BUILDER?

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2008-07-04fire&ice7.07More Christian Mayr insanityMore Christian Mayr insanity

Files

NameTypeSizeDownloads
Asylum02.exeAsylum02.exe
Submitted: 08-08-2007 / Last Updated: 08-08-2007
exe64.1Mb5155
Asylum v1.0 as self extracting installer file (including uninstaller)
Asylum02Updatev104.rarAsylum02Updatev104.rar
Submitted: 08-08-2007 / Last Updated: 08-18-2007
rar5.72Kb4155
Updates Asylum to the most recent game version (v1.04) - just replace your asylum02update.hak with the file in the rar-file

History:
v1.04
- fixed a bug regarding action overflow with the drone of many colors

v1.03
- fixed a very strange bug: in cases where the queen doesn't spawn it gets created with the help of a blueprint

v1.02
- hotfix for v1.01: the heartbeat-event of love was firing even when the player wasn't in the fading love-area any longer...

v1.01
- the a fading love-episode has been experiencing problems with characters regenerating life points so that the on-player-dying-script isn't firing
Asylum02.rarAsylum02.rar
Submitted: 08-08-2007 / Last Updated: 08-08-2007
rar68.3Mb2892
Asylum v1.0 for people who don't like installers
walkthrough__SPOILER_ALERT.txtwalkthrough__SPOILER_ALERT.txt
Submitted: 08-08-2007 / Last Updated: 08-08-2007
txt3.9Kb2335
Big Zonzai received this walkthrough over a month ago. So why not releasing it to public?
SCORE OUT OF 10
9.08
44 votes
View Stats
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Comments (30):

1 2 3

Posted by PotiusMori at on03/07/08
Wow, this was even better than the first! The focus on puzzles rather than combat was a nice change, and even if the story was linear, it was engrossing enough that I couldn't stop. A work of art

Posted by Anon21 at on03/02/08
Finished the mod, and once again it was amazing and creative. All minor flaws are overshadowed by its strengths. My only complaint is that now, regular modules will mostly be boring and uninteresting in comparison.

Posted by Anon21 at on03/02/08
Found out what I was doing wrong, ignore my previous post.

Posted by Anon21 at on03/02/08
It's great so far, but I seem to be having a problem with London showing up. His one liner floating text appears, but I can't see him. My guess is that I'm doing something wrong, or one of my mods is interfering with that particular NPC somehow.

Posted by Robel at 2008-02-2516:01:57    
What the hell is it with you people and NWN 1? It was great for it`s time. You want complexity, play tabletop DD. CRPG's require a little more than imagination to make, it`s harder to be original. Much harder. _________________________ Needles in the eyes!

Posted by Countless at on02/19/08
This gets a high vote for the same reasons as the first. Sadly, while this installment is arguably of higher technical quality, IMO the "go to three places, get three things" structure is a little too reminiscent of the formulaic NWN1 campaign and detracts slightly from the overall quality. Sorry :(

Posted by Carlo at on02/18/08
Goes even more in-depth into the surrealist/dreamscape/insanity setting than the first installment did. Plays more with universal concepts and ideas as well. Some interesting twists, particularly at the end. The few technical issues (already posted about) don't mar the overall experience much. Very much look forward to seeing the end of this tragedy (tragicomedy?) trilogy.

Posted by macabroid at on02/17/08
Great module! It's very hard to compare it with the traditional NWN-ish staff, or even with surreal quests like Dark Seed and Sanitarium. It's more like Salvador Dali pictures came alive and adapted to a computer-gaming world. And the way you use the toolset... uh, it's completely unconventional in a good way, you are like Paganini or Liszt ? using your artistic instrument in a way nobody has ever done before. And you use it not just to show your player some tricks you've invented ? you actually involve all these tricks into your world, to great artistic effect. The only problem I see here is that this is a NWN2 module, and therefore your potential auditory here is very small ? many fans of classic RPG don't like surreal extravaganzas and many fans of surreal extravaganzas don't even know that this mod exists. Maybe it'd be a good idea to create a special site dedicated to Asylum and other unconventional mods in existence ? I'm pretty sure that if you search a little, you could find your brothers-in-arms, working on similar projects for HalfLife\Doom\Unreal\whatever else. I believe that the mere existence of this site would do a great job in explaining to a whole gaming community that modding ? it's about creativity, not about cloning the same schemes over and over again. More specific notes: somehow, I completely disliked the traits area. The whole symbolism here ? it's completely rational and visually bland, all traits looked the same, and the whole quest was a bit samey. And yes, I do agree with Ruaha's comment about the similarities between this module and Ayreon's rock-opera "The Human Equation". And of course it's ultra-essential stuff to listen ? Arjen Lucassen is a genius. By the way, the use of Russian religious music was great. I'm from Russia, so I can understand words, but I never felt that it's use was blasphemous or out-of-context, like those terribly out-of-placish russian chorals on Haggard's "Awakening the Centuries" album. And ? well, you're from Austria, right? So you could use some religious works by your great composers like Mozart or Haydn or Beethoven, but you chose Russian religious music instead, and I fill this was a right decision ? just wanted to thank you for your trust to its spiritual contents. Also, I've noticed a few small and completely unessential mistakes: 1.In a Madeleine's Skin description: "you cary it with you" instead of "you carRy it with you" 2.Inverse logics with SpeakStrings in Artists's Quarter: Vanilla says "Who loves us more ? Amber" BEFORE you completed the quest, and after ? she starts to say the same thing about Jade! Later, after you've completed all the three parts of the quests, she switches again to Amber, but if one starts with the Artists's Quarter's quest, he'll unavoidably notice this inverse logics. 3.It's possible to ask Jekyll about "OmeroJuliet" before he actually mentions the play in the dialog. And ? one small question: why that dragon-wizard continues to throw fireballs even if the curse is removed? Maybe it's some surreal trick, but I've completely missed the point... Maybe it'd be great to stress it somehow, just to show that no actual magics has happened and both of you ? hero and the wizard ? are completely mad... Anyway, good luck with the third part, and ? thanks for the trip!

Posted by Filgrind at 2008-02-1314:34:20    
I tried to play but was blocked after killing the first drone. So I gave up. I'm disapointed.

Posted by SSH83 at on02/12/08
This module is wack... in a good way. :D Playing the module was an overall fun experience.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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