Your wanderings bring you to the Mere of Dead Men. Tucked away in the southeast corner is the tiny, insignificant and completely overlooked Kiahoro County. Overlooked until now, that is. Sinister and murderous forces are at work and the besieged residents will need all your strength and courage if they are to survive.
As you make your way along the road toward the town of Kiahoro, you come across a travelling halfling merchant, who seems to be having a spot of trouble.
NOTES:
This mod may not be suitable for younger gamers due to some mild grown up content.
Tip: You might want to save some gold for one or two of the quests.
Requires both Mask of the Betrayer and Storm of Zehir.
If you enjoy the mod, play the sort of sequel, Traveller.
Sign posts act as area transitions.
Party chat box used for aesthetic purposes only.
The dungeons are dark. Really dark. You'll finally have a use for your Dark Vision and all those torches and light spells that are totally useless in the commercial games.
Single player, recommended for levels 1-6. It's intended to be very challenging for the equivalent of a THIRD level default fighter, starting with basic gear and no gold (on hardcore D&D rules) with the rogue and cleric companions in your party (you're going to need a rogue). It's up to you to decide what level to play at based on your class and how tough you like it. For weaker classes likes bards and rogues I suggest playing at level 5 or 6 or taking all three companions with you (a second level cleric, a third level fighter and a third level rogue). If you find it too easy, don't take as many companions. There should also be enough loot to buy all the potions you need for buffing.
This mod is very dialog intensive. There's plenty of fighting too, but if you don't like wading through a lot of dialog it might not be for you.
There is a bug where you may not be able to recover your own traps, and traps may not even go off when an enemy hits them. I have no idea what causes this or what to do about it. Sorry.
I tried hard to balance the loot and gold that's available. I didn't want this mod to make you rich and overpowered with high end stuff. All of the merchants have a fairly limited amount of gold on them as they live in a remote backwoods area (you're going to find they may not have enough gold to buy all your loot). Most of the stuff in the game is mundane, with a few +1 things and one or two +2. There's a merchant who sells a few higher end bits and pieces to give you something to spend your gold on.
You will find there's very little magic and magic stuff in this mod. The reason for that is I don't have an interest in magic and have never played a magic using character. So I have no real idea what items and spells would be appropriate for the levels this mod's aimed at. I hope that it's still playable for a magic user, though. There's a magic shop so you should be able to buy what you need, but if you find you have trouble or you don't enjoy it because of that I am truly sorry. That was not my intention. It is my hope you might actually get a kick out of being one of the only three wizards in the game.
This is my first mod of any kind, for any game. I did all I could to make it as good as I possibly could. But with my limited knowledge of the toolset (and no knowledge at all of scripting) and not being a professional writer or anything it's obviously not perfect. But I hope you enjoy it. I'd like to thank my beta testers fenixphire25 and potatocubed, Gilthonym and NWNmaster for their tutorials, Berliad for letting me pinch a script from his character creator and all the people on the Bioware NWN 2 message boards. I certainly couldn't have done this without you.
As always feedback and bug reports appreciated.
If you have any problems feel free to email me at [email protected]. Go on, I'm desperate for human contact.
Human_male (chaotic good commoner), 2007, Auckland, New Zealand.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone