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NWN2 ENGLISH MODULES

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Name  Tears of Ilmarid 1 - Blood of the Fallen, v 2.0.1
Author  Hohiro Kurita
Submitted / Updated  08-24-2007 / 08-23-2009
Category  Single Player
Module Types  Combat, Dramatic, Dungeon Adventure, Final Version
Scope  Part of Series
Content  Teen
TricksTraps  Light
Roleplay  Light
HackSlash  Medium
LevelMin  01
LevelMax  10
Gameplay Hours  04
Categories  Story-driven, single player adventure.
Patch  1.23
NWN2Game  NWN2:MotB
Description
Since the fall of the Ilmarid Empire 10 years ago in a bloody coup staged by the leader of the Arcane Society, and the destruction of the Tinaran peninsula, you have lived on the island of Tinara. The last habitable piece of the peninsula to survive the catastrophic blast that destroyed the last major force of the Ilmarid Legion, as well as the land on which it stood at the time, Tinara is the refuge of thieves and smugglers. The smaller pieces of the penninsula, jutting out of the ocean like skeletal fingers, are referred to as the Shattered Coast, and provide a measure of seclusion to the refugees on Tinara.

One of the only survivors to reach the island, you have hidden your military past as well as you could, and taken up work as a mercenary. Amongst the thieves, pirates, and smugglers that frequent the island, not many questions are asked of you as long as you follow orders. It has been peaceful for the last few years, with little news from the mainland. Rumors have been coming in recently, however, that a member of the royal family - the family declared dead the night the capital city fell - still lives.

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INSTALLATION NOTES

The core files are a complete package archive. Extract the .rar file directly to your My Documents/Neverwinter Nights 2/ directory.

File checklist:

Tears of Ilmarid - Nexus.mod
Tears of Ilmarid - Intro.mod
ToI1 - Blood of the Fallen, Pt1.mod
ToI1 - Blood of the Fallen, Pt2.mod

Tears of Ilmarid (Campaign folder)

!=! IMPORTANT !=!

The Hak Pak files for this module are linked separate due to the increased size with the release of Chapter 2. There is an all-in-one package as well as individual parts that can be downloaded.

!=! IMPORTANT !=!

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|| Release Notes ||
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ||||||||

Chapter 1 Updated - v 2.0.1 - 08.23.09
Chapter 1 Updated - v 2.0 - 05.18.09
Chapter 1 Hotfix - v 1.7 - 02.26.08
Chapter 1 Updated - v 1.6 - 02.13.08
Chapter 1 Updated - v 1.5 - 01.15.08
Chapter 1 Updated - v 1.4 - 11.07.07
MoTB 2DA fix file uploaded - 10.15.07
Chapter 1 Updated - v 1.3 - 10.03.07
Chapter 1 Hotfix - v 1.2 - 09.03.07
Chapter 1 Updated - v 1.1 - 09.01.07
Fixed broken archives, v 1.02 - 08.26.07
Fixed hak pak associations - 08.26.07
Chapter 1 Released - v 1.0 - 08.24.07

See Readme file for additional update notes.
__________________________________________________________________
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Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2008-01-28B G P Hughes6.36Good level of polish, nice external area design and an entertaining story.Too little choice, odd pacing and some combat can become a trial.

Files

NameTypeSizeDownloads
View.php?view=NWN2HakpaksModuleSpecific.Detail&id=31View.php?view=NWN2HakpaksModuleSpecific.Detail&id=31
Submitted: 08-24-2007 / Last Updated:
Deta--1714
REQUIRED: Campaign Hak Pak files. Download the 3 parts or the single package.
ToI_Chapter_1_Core_Files_v_2.0.1.rarToI_Chapter_1_Core_Files_v_2.0.1.rar
Submitted: 08-24-2007 / Last Updated: 08-23-2009
rar50.3Mb7959
[REQUIRED] Chapter 1 - Core Download - Version 2.0.1

Extract file directly to your My Documents\Neverwinter Nights 2 directory to install.
View.php?view=NWN2ModulesEnglish.Detail&id=368View.php?view=NWN2ModulesEnglish.Detail&id=368
Submitted: 08-24-2007 / Last Updated:
Deta--1494
Chapter 2 - The Blood War : Continuation of the Tears of Ilmarid Campaign.
Readme_ToI1.txtReadme_ToI1.txt
Submitted: 08-24-2007 / Last Updated: 08-23-2009
txt19.71Kb4093
Readme File: Update Notes, Known Issues, Contact Information, and Acknowledgments. Recommended reading before playing module.
SCORE OUT OF 10
8.77
69 votes
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SCREENS

The Coast


The Cliffs


The Bones


Dark Dungeon


Delkan


Tears of Ilmarid





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Comments (30):

1 2 3

Posted by smdkeef at on10/07/09
I really enjoyed this module. Great concept, immersive look and feel, excellent production value, and engaging story. Combat was quite tough, but I made it through fairly well with a Monk/Favored Soul/Sacred Fist. Well done!

Posted by buckwheezer at 07:13:58    Voted9.00
What is supposed to happen after I destroy the 3rd Tome of Chaos??? The area triggers do not give me any new areas and I've tried to talk to everyone I can find but no responses, and the Journal doesn't help.

Posted by Hohiro at 13:03:55    Voted10.00
(Please note, at the time of this posting the updated module files are not fully uploaded. The file will be ToI_Chapter_1_Core_Files_v_2.0.1.rar when the update has completed.) Update Notes, 08.23.09 - Version 2.0.1: 08/23/09 - version 2.0.1 - notes: - Modified doors in the Vale to attempt to resolve issue where player is unable to return to Initium from the Atrium or Infractus wings - Corrected a spelling error in a script that would cause the campaign variable for Evalyn's conversation to fail to be reset properly - Fixed grammatical error in Delkan popup trigger - Removed last lingering safe rest scripts; all areas in the Vale should now be free resting - Added encounter creatures and other spawned creatures to area Creature Caches to remove the stutter when encounters are triggered _________________________ |>>> The Tears of Ilmarid Campaign >>>| |> Chapter 1 - Blood of the Fallen |> Chapter 2 - The Blood War |> Chapter 3 - Shadow And Light - Draft Revision 2

Posted by fuzzynumbskull at 2009-08-2216:41:45    
also, i thought it was awesome that i could give my human male character pigtails on character creation.

Posted by fuzzynumbskull at 2009-08-2216:40:47    
encountered a bug when you finally have the princess join your party. i attempted to level her up, but every time i finish the leveling screen it says "Invalid Character Points"

Posted by jeum37 at on07/29/09
Hello ! SPOILER !! I managed to make the elven paladin fight: when I deactivate the AI for the entire group(the button just on the right of the "Rest" button), he doesn't fight. And, in the contrary, when I enable AI, he does ! And he is such a tough fighter that I did not had any problem against the different bosses ! ;-) Now I've got another issue: the game crashes in the second chapter (I'm gonna post in the comments of this second module)... :-( Bye, Jeum.

Posted by jeum37 at on07/29/09
Hello ! Good module ! The story is interesting so far. But I've got a bug of AI: SPOILER !!! When I meet the elven paladin in the Vale, he comes with me but he doesn't fight ! Even though monsters strike him, he stays still ! I tried many orders on him but nothing changes that it. He fought twice (I don't know why) and was useless all the others fights ! Have you got an idea to lead him properly ? It's the first time I use this AI pack but it doesn't seem too complex to use... At this time, I manage to clear the area of his monsters. But I'm afraid I'll get into troubles if you put a tough boss or a large pack of enemies, later in the game ! ;-) Bye, Jeum.

Posted by Hohiro at 01:01:40    Voted10.00
@micchan: There's new heads/hairstyles!? Oh, patches. I forgot they made it so that hak paks load before character creation, hah. Most of those are NPC heads from the Obsidian campaigns, just made usable by the corresponding races, and I think I had a couple other custom made heads (I added but did not use because they did not lip-sync). _________________________ |>>> The Tears of Ilmarid Campaign >>>| |> Chapter 1 - Blood of the Fallen |> Chapter 2 - The Blood War |> Chapter 3 - Shadow And Light - Draft Revision 2

Posted by thasic at on06/09/09
I left more detailed comments in Chapter 2. To summarize, very good mod, excellent story, areas are kind of plain but the story makes up for this. Can't wait for final chapter. _________________________ Failure is not an option

Posted by micchan at on06/09/09
well, that was fun. I liked the story, and while there was too much hack'n'slash for my taste, I just cheated my way through it, so it worked out. I gotta ask-where did the heads and hairstyles come from?! they are georgeos! I want to have them in other campaigns too, is that possible?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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