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NWN2 ENGLISH MODULES

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Name  Tears of Ilmarid 1 - Blood of the Fallen, v 2.0.1
Author  Hohiro Kurita
Submitted / Updated  08-24-2007 / 08-23-2009
Category  Single Player
Module Types  Combat, Dramatic, Dungeon Adventure, Final Version
Scope  Part of Series
Content  Teen
TricksTraps  Light
Roleplay  Light
HackSlash  Medium
LevelMin  01
LevelMax  10
Gameplay Hours  04
Categories  Story-driven, single player adventure.
Patch  1.23
NWN2Game  NWN2:MotB
Description
Since the fall of the Ilmarid Empire 10 years ago in a bloody coup staged by the leader of the Arcane Society, and the destruction of the Tinaran peninsula, you have lived on the island of Tinara. The last habitable piece of the peninsula to survive the catastrophic blast that destroyed the last major force of the Ilmarid Legion, as well as the land on which it stood at the time, Tinara is the refuge of thieves and smugglers. The smaller pieces of the penninsula, jutting out of the ocean like skeletal fingers, are referred to as the Shattered Coast, and provide a measure of seclusion to the refugees on Tinara.

One of the only survivors to reach the island, you have hidden your military past as well as you could, and taken up work as a mercenary. Amongst the thieves, pirates, and smugglers that frequent the island, not many questions are asked of you as long as you follow orders. It has been peaceful for the last few years, with little news from the mainland. Rumors have been coming in recently, however, that a member of the royal family - the family declared dead the night the capital city fell - still lives.

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INSTALLATION NOTES

The core files are a complete package archive. Extract the .rar file directly to your My Documents/Neverwinter Nights 2/ directory.

File checklist:

Tears of Ilmarid - Nexus.mod
Tears of Ilmarid - Intro.mod
ToI1 - Blood of the Fallen, Pt1.mod
ToI1 - Blood of the Fallen, Pt2.mod

Tears of Ilmarid (Campaign folder)

!=! IMPORTANT !=!

The Hak Pak files for this module are linked separate due to the increased size with the release of Chapter 2. There is an all-in-one package as well as individual parts that can be downloaded.

!=! IMPORTANT !=!

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|| Release Notes ||
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ||||||||

Chapter 1 Updated - v 2.0.1 - 08.23.09
Chapter 1 Updated - v 2.0 - 05.18.09
Chapter 1 Hotfix - v 1.7 - 02.26.08
Chapter 1 Updated - v 1.6 - 02.13.08
Chapter 1 Updated - v 1.5 - 01.15.08
Chapter 1 Updated - v 1.4 - 11.07.07
MoTB 2DA fix file uploaded - 10.15.07
Chapter 1 Updated - v 1.3 - 10.03.07
Chapter 1 Hotfix - v 1.2 - 09.03.07
Chapter 1 Updated - v 1.1 - 09.01.07
Fixed broken archives, v 1.02 - 08.26.07
Fixed hak pak associations - 08.26.07
Chapter 1 Released - v 1.0 - 08.24.07

See Readme file for additional update notes.
__________________________________________________________________
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Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2008-01-28B G P Hughes6.36Good level of polish, nice external area design and an entertaining story.Too little choice, odd pacing and some combat can become a trial.

Files

NameTypeSizeDownloads
View.php?view=NWN2HakpaksModuleSpecific.Detail&id=31View.php?view=NWN2HakpaksModuleSpecific.Detail&id=31
Submitted: 08-24-2007 / Last Updated:
Deta--1714
REQUIRED: Campaign Hak Pak files. Download the 3 parts or the single package.
ToI_Chapter_1_Core_Files_v_2.0.1.rarToI_Chapter_1_Core_Files_v_2.0.1.rar
Submitted: 08-24-2007 / Last Updated: 08-23-2009
rar50.3Mb7959
[REQUIRED] Chapter 1 - Core Download - Version 2.0.1

Extract file directly to your My Documents\Neverwinter Nights 2 directory to install.
View.php?view=NWN2ModulesEnglish.Detail&id=368View.php?view=NWN2ModulesEnglish.Detail&id=368
Submitted: 08-24-2007 / Last Updated:
Deta--1494
Chapter 2 - The Blood War : Continuation of the Tears of Ilmarid Campaign.
Readme_ToI1.txtReadme_ToI1.txt
Submitted: 08-24-2007 / Last Updated: 08-23-2009
txt19.71Kb4093
Readme File: Update Notes, Known Issues, Contact Information, and Acknowledgments. Recommended reading before playing module.
SCORE OUT OF 10
8.77
69 votes
View Stats
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SCREENS

The Coast


The Cliffs


The Bones


Dark Dungeon


Delkan


Tears of Ilmarid





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Comments (30):

1 2 3

Posted by Valkronn at on06/02/09
Good mod. No bugs, fast going. Quite easy, though, except for the final fight, thas was awesome! Setting(mostly inner) could be better, imo. Now playing chapter 2! Thanx for the good mod

Posted by LeslieMS at on06/02/09
Wow and Wow! I am loving the storyline so far! Definately hooked on the series. This has beautiful Areas and some pretty good atmosphere. The tone of the module has been pretty good about conveying a sense of urgency. I must say it has many very good elements. I even found that the spelling and grammer for the most part was correct. I found no bugs that were not caused by NWN2 itself, and had no problems with combat or gear balance. I didn't think I would say this, but I am enjoying playing a monk rather than my typical rogue, and has been totally enjoyable so far. The characters all have an intriguing back story as well, and I hope to get to know them much better before the end. I have already started chapter two. By the way, nice idea for a holding area between chapters, I have seen similar systems in the past, but I like the way yours is set up. You have a new loyal fan! Great Work! _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie

Posted by ralebeau at on05/29/09
At my age most modules have replay value because I can't remember how well they went the first time. Need to up my vote on ToI1 however as I was hooked on the story this time and could not wait to get started on ToI2.

Posted by ralebeau at on05/29/09
Just checking to be sure I did vote and that is consistant with all the fun of the last playthrough geting ready for Ch 2.

Posted by bietu at on05/23/09
Well basicly module is very good, definetly worth of playing but but there is few but's... /*SPOLERS*/ I did play with cleric/doomguide and it was really too easy. I wouldnt recomend to play this with cleric at all because death magic slay's all living just like that and undeads are pretty helpless against undeath to death and spells like that. Final opponent was worthy enemy and gave nice challenge prolly only good fight in here, first guardian was good fight too. Also when u go to crypts u expect tombs to raid but there was nothing at all to raid. It was pretty boring because all opponents were in few undeads, So u knew what to expect. There was no creapy supprice's what makes u bit alert of ur actions. Loot was poor in this mod as Doomguide i had focus on bastard sword but all i could found was +2. Even starting gear was better than that. Storyline was uterly linear there was no change of making any sort of decesions in here, what would affect the game. Well here is some tips to get more athmosphere in future mod's. Ill give go for the sequel now.

Posted by sunder6967 at 2009-05-2213:48:51    
I had to use the console and workaround when I left the atrium also. I wonder what's causing the transitions not to fire.

Posted by sunder6967 at 2009-05-2212:42:03    
Thanks Hohiro! I was really enjoying your mod until I encountered that bug. I will be sure to vote when I'm done.

Posted by Hohiro at 22:52:44    Voted10.00
I honestly haven't the slightest idea what is causing that bug, but you're not the first to encounter it. I have what should be a functional workaround for the time being. In the console, type: debugmode 1 runscript ga_area_transition(initium_to_infractus, 1) debugmode 0 _________________________ |>>> The Tears of Ilmarid Campaign >>>| |> Chapter 1 - Blood of the Fallen |> Chapter 2 - The Blood War |> Chapter 3 - Shadow And Light - Draft Revision 2

Posted by sunder6967 at 2009-05-2119:26:34    
I reloaded a previous save game and I went back to the library level with the same result. When I place my cursor on the doorway above the stairs it's like there isn't even one there. Do I have to do something else in this area that I'm missing?

Posted by sunder6967 at 2009-05-2118:50:20    
I'm in the Vale and I restarted the focus crystal in the south wing. Now I'm stuck. Am I supposed to be able to go back up the stairs? I can't leave this area with the library and the banquet hall. Please help.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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