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NWN2 ENGLISH MODULES

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Name  The Keep on the Borderlands
Author  BlackRain Software
Submitted / Updated  09-29-2007 / 01-26-2009
Category  Single Player
Module Types  Classic PnP Conversion
Scope  Small
Content  Everyone
TricksTraps  Light
Roleplay  Light
HackSlash  Medium
LevelMin  01
LevelMax  03
Gameplay Hours  02
Patch  1.21
NWN2Game  NWN2
Description
*UPDATE*
All reported bugs have been fixed in 2.16, including companions failing to gather the proper XP.
**********


Our interpretation of the classic B2 module from TSR. There are similiarities and differences between this and B2. Players expecting an exact conversion will not find it here!

Built from the ground up using the NWN2 engine.

All feedback is welcome. Enjoy!

Files

NameTypeSizeDownloads
BlackRain_KotB_216.7zBlackRain_KotB_216.7z
Submitted: 09-29-2007 / Last Updated: 01-26-2009
7z10.7Mb4037
--
SCORE OUT OF 10
7.55
27 votes
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Comments (30):

1 2 3

Posted by MikeLM9215 at on01/30/09
A little bit confusing and messed up at times. Caves shouldn't be at ground level. Some bugs. Hard on multi-player. _________________________ The road to Ravenloft is paved with good intentions.

Posted by BoothB at on01/19/09
Played your other mods, and thought i'd give this one a try too. I can honestly say its not as good as your other ones (ravenloft and casino) but you posted it in 2007 and still maintain it so it seems to be a work in progress. i played the newest version, and didnt encounter any bugs. i still found the mod fun and a very good entry level jaunt for my character. not bland at all actually....the areas were very nicely built. my largest complaint is that in the original B2, the caves of chaos were much larger and mouch more thorough. that was really what was keeping this from being outstanding.

Posted by BlackRain at 2009-01-1912:40:08    
bealzebubba, which version of the mod did you play? the companion XP issue was fixed 2 revisions ago, so i'd like to confirm if it's a bug that has since creeped up again. _________________________ Most recent... The Heist at the Neverwinter Lights Casino || Halloween 2008 || Ravenloft: Dreamscape

Posted by bealzebubba at on01/18/09
Fair, solid yet unremarkable. I fixed the companion xp issue myself, and the module was playable. I found the areas very plain, and as everyone seems to agree, bland.

Posted by BlackRain at 2009-01-1014:56:43    
As of this point, the Keep as now been updated with bug fixes and new quests! This will be the final 'new content' iteration of the mod. Enjoy! _________________________ Most recent... The Heist at the Neverwinter Lights Casino || Halloween 2008 || Ravenloft: Dreamscape

Posted by darant at on10/06/08
The whole feeling of this module is bland. I felt no excitement, became too bored and quit. There isn't any life in the townsfolk and monsters. Having said that much good work has still been done. The keep is well layed out and populated and almost everything is scripted well. It seems the only problem I found was that the NPCs didn't gain experience. I played this a couple weeks back so maybe the writer has breathed more life into the characters by now. If not, that would greatly improve a well functioning module.

Posted by BlackRain at 2008-09-2519:08:45    
Hi Gwydion, Sorry I didn't catch your original post in time. Besides bug fixes, we haven't added much to the original module since then. We will, however, do a service release once our newest (post ravenloft) mod comes out. We appreciate your interest in our stuff, and hope you enjoy the Ravenloft mod (considerably moreso than this one, hehe) _________________________ Most recent... The Heist at the Neverwinter Lights Casino || Halloween 2008 || Ravenloft: Dreamscape

Posted by Gwydion669 at 03:48:31    Voted4.50
Sorry, but I didn't notice any changes since my original run despite all the updates. Maybe all the modifications were done to the caves. My interest wasn't held enough to get that far. I'm leaving the score at a notch above "merit, requires improvements." I am eager to play your Ravenloft module, however, and will judge it on its own merits.

Posted by Gwydion669 at 03:39:13    Voted4.50
Will be re-trying this soon. I've noticed the constant upgrading and that your second release has scored over a 9. If nothing else, I'll probably bump my original score up a point or two for your constant attention to the people playing the module. And I must say that you have some of the politest responses to complaints I've ever seen!

Posted by Andros_Forever at on09/19/08
heh I was looking at your ravenloft mod and I noticed that you created this mod as well. This was the first module that I used for my level 1 cleric that is now a lvl 16 cleric/monk/sacred fist that I have used over the course of 6-7 modules. I can say that I liked it, since it was a good introduction to my character's personality and her skills. The module was pretty well designed, and pretty well balanced. I give it an 8 for anyone wanting to start a new character on the good side :) _________________________ -------------Role Player since 1997-------------

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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