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NWN2 ENGLISH MODULES

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Name  Seaside 1: Kobolds and Pets
Author  Roland
Submitted / Updated  01-14-2008 / 02-22-2008
Category  Multiplayer (1-4 Players)
Module Types  Dungeon Adventure, Various Settings
Scope  Part of Series
Content  Everyone
TricksTraps  Light
Roleplay  Nonexistent
HackSlash  Heavy
LevelMin  01
LevelMax  01
Gameplay Hours  02
Categories  This is a hack'n'slash adventure. Don't expect much story or any fancy scripting.
Patch  1.00
NWN2Game  NWN2
Description
You live in the little village of Seaside, where the local guard depends on you and your friends to deal with threats to the village. Your weekly task is to clean the rats out of the local Inn. Five companions are provided so that single player is possible. Be sure and search inside the buildings in town thoroughly so you can max out your gold and equip you companions. You may use some or all of the companions provided, but the more you use the easier the combat.

I have borrowed liberally from others prefabs and from the OC for areas. If your area is used please contact me and I will give credit in next upload.

One of my favorite mods, Hammerfest, was used for almost all the village of Seaside.

This adventure is simple, straight forward combat, so if you don't like your adventures that way don't download any of this series.

I have added gold to the cabinet in the boarding house from 400GP to 2000GP and upgraded the armor protection for the barbarian, fighter, cleric and wizard. I have also reset the town area so that resting is permitted.

After you have completed the adventure, get all the equipment from you companions to take into the next module.

This update includes journals and quest rewards and Experience.

Files

NameTypeSizeDownloads
Seaside_1.zipSeaside_1.zip
Submitted: 01-14-2008 / Last Updated: 02-22-2008
zip11.6Mb1713
--
SCORE OUT OF 10
6.75
9 votes
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Comments (32):

  1  2 Next>

Posted by smorpheus at 2008-05-16 15:18:48    Voted 4.00 on 05/16/08
Dialogue
N/A The dialogue is extremely brief and only there for recruitment, merchants, and quests. All are one liners.

Characters
Decent selection of companions.

Quests
About as basic as it gets. Kill the rats, kill the kobolds.

Overall Story
N/A This is pure hack and slash.

Items
Good assortment of merchants with mid to high-end gear for low-level characters. Some custom items were nice to see.

Enemies
Well, your fighting low-level Kobolds. Unfortunately, there are dozens (hundreds?) of them. The encounters aren�t planned out very well, so you step inside, and are swarmed by a seemingly infinite number of Kobolds. It was definitely challenging, but there was just too many for D&D style of combat. Zerging with low-level ranged and melee fighters needs to be done on a minimal basis, otherwise even tanks will end up falling due to the number of attack rolls the enemy is making against him. XP was a little high considering how low-level the enemies were.

Bugs
Very �first playable� feel about this module. The lack of any sort of dialogue, the level layout, the dungeon layout all feels a unfinished.

Some Specific Bugs:
*Rat King�s Hide has a missing icon (it shows up as placeholder
*Both Rat King and Goblin Chief items are swords instead of misc items.
*Can�t use wardrobe on second floor of the inn.

Some Specific Suggestions:
*Allow us to to tell what the Companions are before we recruit them.
*Allow us to dump companions via dialogue or Party Roster if we like.
*Distribute the encounters more effectively throughout the dungeon.

Overall Pluses:
*Interesting way to level up a character.
*Decent Companions
*Pure Hack and Slash (If you like that)

Overall Constructive Feedback:
*Needs a lot more polish.
*Enemies are zergs.

4.0 Some Merit, Requires Improvements.
_________________________
Smorpheus' Toolset Visual Index
Link

Posted by RolandGR at 2008-03-04 18:28:37    Voted 9.75 on 01/25/08
To Johnrbelt:

In reply to your comment. Thank you for trying my module, I'm sorry that you did not like it very well. However, I have found that by using all 5 companions in single player mode and equipping them properly, making use of occassional retreats for rest, that the kobolds are not that difficult to overcome. By the time one arrives at the kobold cave the group should be at 2nd level and should make 3rd level fairly soon afterward.

I do agree that this is a fairly primitive module and that most, tho not all of the areas are prefabs. I truly thought that this series would be a fun way for people to level up their characters. Remember tho this module was really designed for multi-player with a DM. Anyway, hope you will try some of my future endeavors as I learn more about the tool set.

Posted by johnrbelt at 2008-03-04 12:33:26    Voted 3.00 on 03/04/08
I normally don't rate this low, but this is an honest estimate in my opinion. Let me elaborate. First, as stated, this is a hack and slash, nothing more. There is little story and no character interactions. The encounters are severely over powered.

The first 'quest' is a rat filled basement. This one is not too bad, just one big room with 20 or so rats. There is an over abundance of treasure for such a simple encounter.

The next 'quest' is a kobold filled cave. There are over 100 kobolds that attack in two waves. At least half of the kobolds have fighter levels. One level for warriors, 3 levels for elite and 5 levels for the chief. That does not include several 1st level clerics. This is a mod for 1st level characters? Give me a break.

Although the areas are good, most if not all, were imported as prefabs or from other mods. So, the only ratings for this mod are the combat encounters which are way out of whack, in my opinion. Thus the poor score.
_________________________
Failure is not an option

Posted by UAknight at 2008-02-24 07:17:16    Voted 8.00 on 02/24/08
Very good map, need to try other epizodes of it )

Posted by Maytl at 2008-02-15 21:53:49    Voted 10.00 on 02/15/08
Hack and Slash are my favorite modules. Keep them coming.

Posted by RolandGR at 2008-02-13 19:47:58    Voted 9.75 on 01/25/08
Thanks for voting Filgrind

Posted by Filgrind at 2008-02-13 14:04:33    Voted 6.00 on 02/13/08
Challenging but need a story

Posted by StevenACarder at 2008-02-13 05:55:23    Voted 7.50 on 02/13/08
I enjoyed this for a fairly quick hack and slash module. I played a warlock and didn't use the Wizard NPC. The kobolds were tough, and I had to retreat 2-3 times to rest and heal the group. I am glad that the last living member of the party who makes it to the door somehow manages to drag all of the bodies out with him.

Posted by Liso66 at 2008-02-09 13:11:07    
Roland

I wanted to come let you know that we at Neverwinter Nights Podcast mentioned your 6 part multi player series. We have also posted the link to your modules on our show notes.

On a side note. We are setting up a game play to get through them one at a time once per week. :) Looking forward to checking these out!

Congrats on your releases!

Liso
_________________________
Michele O'Sullivan
Ossian Forum Admin
Link


Liso NWNPodcast Staff
Link




Posted by RolandGR at 2008-01-25 07:18:54    Voted 9.75 on 01/25/08
I like it.

Posted by RolandGR at 2008-01-25 04:50:41    Voted 9.75 on 01/25/08
oops make that 2-6 ericdomain

Posted by RolandGR at 2008-01-25 04:48:25    Voted 9.75 on 01/25/08
to eric domain:

Yeah the dialogue needed fixing. I have done this now and if you redownload 2-5 they should show the improvement.

Posted by RolandGR at 2008-01-25 04:46:52    Voted 9.75 on 01/25/08
To Blindskull:

Thanks for your input and for voting. I will try to improve with my next group of modules.

Posted by BlindSkull at 2008-01-25 01:37:04    Voted 5.00 on 01/25/08
At last, I've played through all 6 modules and I'm ready to vote. I will vote on all the modules, though I will leave a big comment only here. Decent hack and slash modules, I've started as level 1 halfling rogue, and finished as level 14 rogue/fighter/invisible blade. Hordes of enemies and same environments reminded me of Diablo. Some battles were tough. but they were enjoyable. I took 3 NPC companions with me through the modules. Most annoying thing was that I couldn't play this as a single campaign, meaning that companions always reset their feats and I had to save their equipment at the end of the module. Another major annoyance was the starting dialogue. It remained the same through all the modules. "I'm going to hunt some rats and kobolds". Also, you could make unnecessary transition points invisible. I liked that most of the modules had "treasure areas" after the main fight. Overall, this module series is an enjoyable hack and slash, yet it is devoid of any roleplay and story elements and quite unpolished. Thus I think that 5 - "Fair, Solid yet Unremarkable", is a solid vote from me. These 6 modules should be played if one wishes to level up their new character to level 14 relatively fast and crack lots and lots monster skulls on the way.

Posted by ericdoman at 2008-01-25 00:18:58    Voted 7.00 on 01/24/08
As I mentioned earlier when I start part 2, I am given the same options as part 1, ie kill rats in cellar, kil kobolds. Is part 2 avaialble to play? What do I have to do? Come back?

Posted by RolandGR at 2008-01-24 19:00:40    Voted 9.75 on 01/25/08
To Uis2Cool

I downloaded one of the files and it worked fine. I suggest you check with maximus, the site manager, or perhaps redownload. You may eventually want to contact Bioware's Tech support if this happens with more of your downloads.

Posted by RolandGR at 2008-01-24 18:07:08    Voted 9.75 on 01/25/08
There is no Hak file for these, so there may be something corrupted in your download. I will check on this. When playing this mod sell all your companions original equipment and give your char all the items you bought for them, then export. For those of you who are willing and able to vote, thanks.

Posted by uis2cool at 2008-01-24 16:06:26    
Hello... I just got this game (& MOTB expansion) and was trying to try some of these modules, yet I cant get it to work... I downloaded the modules... 1-6 and put them in the module folder. I Load it and select/create a character and go to enter. It starts to load and then neverwinter nights just closes... is there maybe a hak of mod that is very common and no one thinks to mention that i need for this or what? lol

Posted by ericdoman at 2008-01-24 12:51:14    Voted 7.00 on 01/24/08
Changed vote this is my min vote based on author's time and effort put into mod.

Btw no journal entries and all mods open up with rats in cellar kill kobolds. Would be nice to talk to the captain etc

Do you have to export character and play mod or is there a transitional? point that I have missed to move onto 2nd etc part

Posted by ericdoman at 2008-01-24 12:38:11    Voted 7.00 on 01/24/08
Ok for an evening gaming and possibly a good mod for new multiplayer groups. Finished as a 1/3 Rgr/Ftr Wood Elf (archer and hardcore ie attacks of opportunity) and used Ftr, Clr and Wiz.

Gave wiz Hvy XBow and distance far as well as mage armour and daze. Clr magic weapon and bless. Lost all 3 charcters on meeting up with Kob Chief and elite etc but managed to run out of cave in time. At 3rd lvl prot from arrows x 2 .

Prob I have encountered when entering 2nd part is opening dialogue is same as first ie clear out cellar and rats then kobolds, where are gobs and wolves?

Posted by BlindSkull at 2008-01-24 00:36:05    Voted 5.00 on 01/25/08
You could just use follow me, attack, stand ground and other voice commands. And you can rest in the cave, once you have cleared first areas.

Posted by greencherry at 2008-01-23 03:58:48    
Thanks i will try that.

Posted by RolandGR at 2008-01-22 21:18:28    Voted 9.75 on 01/25/08
Thanks for the input. I know the Kobolds are difficult. I use a fighter with the companions and retreat to the guard barracks to rest. I still don't always win, but I win about 65% of the time. I hope this helps until I can make some changes. The other modules are all nearly as tough and No.6 is extremely hard. Perhaps that one will have to be toned down since I have never won in it. Anyway thanks for playing and check back soon for my update to mopdule #1

Posted by greencherry at 2008-01-22 17:37:20    
ok I tried it.If it is ok with you I will withhold voting because people get all out of sorts if you follow the voting guidelines. I think it has potential. I think it does need some work. and a higer recomended start level. Or some better gear. I want to shar some thoughts , so you can see what I am saying. They are just what I experienced trying this out.No offense is meant,I want this to be constructive.
(Spoiler?)
I took a monk and the companions you provided. I did the inn first, which seemed good and balanced. I did the cave next. My wizard quckly used his 3 or so spells and was useless. MY monk ke[pt dying every 2 seconds due to many many many little rocks.My barbarian charged aheqd and promptly got killed, by a million little rocks and some spiders. So i restarted. I tried the old kill one and run and rest. Only you cannot rest outside, so wizard still useless. Cleric a bit better, , because he can fight.Barbarian runs kamakaze, so i take control and head her back to the group, passing my monk runni9ng kamakaze into a million stone. I get frustrated, and call in a couple of my universal companions at level 18. 5 minutes later, sever respawns( I left my monk and took the high levers around killing the 100 or so kobalds, tough kolbald by the way)I finally clear the whole cave, and can rest. OH also, My high level rogue wizard had trouble opening a locked chest. Maybe that was not your fault though because I think I recognized the cave you used.I also had trouble sneaking. It seems the kobolds can see anyone at level two.
(end spoiler?)
I like the idea you have, but the first one does need some work. Less kolbalds maybe, or at least slingless ones, and some option to rest, because wizards are not fighters( unless they are eldrich knights or other cross classed beings) and they are wimpy geeks who trade strength for spells, and they do not get many at first,and they NEED to rest. Otherwise they should not even be allowed to go on missions.They are not even useful for cannon fodder because they have real low hitpoints at first.
I will probably still use this, tryign to find a crew that can actually win a little,but like I said, if I had to vote it would not be to hight right now. Maybe if you fix some things I can vote.It needs a bit of work. Thanks for what you have done though. Keep trying.

Posted by greencherry at 2008-01-22 03:53:22    
I am hoping this will be a nice way to level up builds without having to play other unrelated modules. The first one has some real challenge.I will vote when finished.One thing I noticed is the prejudice against spell casters.But i think i will just try to fix that myself. Thanks for these. I hope they work out well.

Posted by RolandGR at 2008-01-17 14:19:05    Voted 9.75 on 01/25/08
Thanks for reminding me Sir Chet. I for got to pin the kobold cave. I will do this on my next upgrade.

Posted by RolandGR at 2008-01-17 14:16:07    Voted 9.75 on 01/25/08
Sir Chet:

There is a cave just out side of Seaside's walls and to the south. The Kobolds are there. Hope this helps!

Posted by sirchet at 2008-01-17 13:42:07    
Hmm, I've located two transition points in town, (map pins) yet I am unable to transition. I think I'm supposed to hunt some kobolds to the south, not sure though...the only reference to this was when I hired my companions. I take it that you have left out journal entries by design. Did I miss someone who gives out the quests my pc mentioned.


_________________________
Help is good when asked for,
Better when needed.

Gaming Parents Studios

Posted by RolandGR at 2008-01-17 12:34:14    Voted 9.75 on 01/25/08
Blind Skull:

These were placed under different links so that if you don't like them you only have to take the time to download the first one. But I hope you enjoy them and download them all.


Posted by RolandGR at 2008-01-17 12:32:16    Voted 9.75 on 01/25/08
Raskae

Persistent companions will work with
these mods. So use it rather than the companions provided if you prefer. I use it when I play them. Thanks for you input.


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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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