This is a hack'n'slash adventure. Don't expect much story or any fancy scripting.
Patch
1.00
NWN2Game
NWN2
Description
You live in the little village of Seaside, where the local guard depends on you and your friends to deal with threats to the village. Your weekly task is to clean the rats out of the local Inn. Five companions are provided so that single player is possible. Be sure and search inside the buildings in town thoroughly so you can max out your gold and equip you companions. You may use some or all of the companions provided, but the more you use the easier the combat.
I have borrowed liberally from others prefabs and from the OC for areas. If your area is used please contact me and I will give credit in next upload.
One of my favorite mods, Hammerfest, was used for almost all the village of Seaside.
This adventure is simple, straight forward combat, so if you don't like your adventures that way don't download any of this series.
I have added gold to the cabinet in the boarding house from 400GP to 2000GP and upgraded the armor protection for the barbarian, fighter, cleric and wizard. I have also reset the town area so that resting is permitted.
After you have completed the adventure, get all the equipment from you companions to take into the next module.
This update includes journals and quest rewards and Experience.
to eric domain: Yeah the dialogue needed fixing. I have done this now and if you redownload 2-5 they should show the improvement.
Posted by RolandGR at on01/25/08
To Blindskull: Thanks for your input and for voting. I will try to improve with my next group of modules.
Posted by BlindSkull at on01/25/08
At last, I've played through all 6 modules and I'm ready to vote. I will vote on all the modules, though I will leave a big comment only here. Decent hack and slash modules, I've started as level 1 halfling rogue, and finished as level 14 rogue/fighter/invisible blade. Hordes of enemies and same environments reminded me of Diablo. Some battles were tough. but they were enjoyable. I took 3 NPC companions with me through the modules. Most annoying thing was that I couldn't play this as a single campaign, meaning that companions always reset their feats and I had to save their equipment at the end of the module. Another major annoyance was the starting dialogue. It remained the same through all the modules. "I'm going to hunt some rats and kobolds". Also, you could make unnecessary transition points invisible. I liked that most of the modules had "treasure areas" after the main fight. Overall, this module series is an enjoyable hack and slash, yet it is devoid of any roleplay and story elements and quite unpolished. Thus I think that 5 - "Fair, Solid yet Unremarkable", is a solid vote from me. These 6 modules should be played if one wishes to level up their new character to level 14 relatively fast and crack lots and lots monster skulls on the way.
Posted by ericdoman at on01/24/08
As I mentioned earlier when I start part 2, I am given the same options as part 1, ie kill rats in cellar, kil kobolds. Is part 2 avaialble to play? What do I have to do? Come back?
Posted by RolandGR at on01/25/08
To Uis2Cool I downloaded one of the files and it worked fine. I suggest you check with maximus, the site manager, or perhaps redownload. You may eventually want to contact Bioware's Tech support if this happens with more of your downloads.
Posted by RolandGR at on01/25/08
There is no Hak file for these, so there may be something corrupted in your download. I will check on this. When playing this mod sell all your companions original equipment and give your char all the items you bought for them, then export. For those of you who are willing and able to vote, thanks.
Posted by uis2cool at 2008-01-2416:06:26
Hello... I just got this game ( MOTB expansion) and was trying to try some of these modules, yet I cant get it to work... I downloaded the modules... 1-6 and put them in the module folder. I Load it and select/create a character and go to enter. It starts to load and then neverwinter nights just closes... is there maybe a hak of mod that is very common and no one thinks to mention that i need for this or what? lol
Posted by ericdoman at on01/24/08
Changed vote this is my min vote based on author's time and effort put into mod. Btw no journal entries and all mods open up with rats in cellar kill kobolds. Would be nice to talk to the captain etc Do you have to export character and play mod or is there a transitional? point that I have missed to move onto 2nd etc part
Posted by ericdoman at on01/24/08
Ok for an evening gaming and possibly a good mod for new multiplayer groups. Finished as a 1/3 Rgr/Ftr Wood Elf (archer and hardcore ie attacks of opportunity) and used Ftr, Clr and Wiz. Gave wiz Hvy XBow and distance far as well as mage armour and daze. Clr magic weapon and bless. Lost all 3 charcters on meeting up with Kob Chief and elite etc but managed to run out of cave in time. At 3rd lvl prot from arrows x 2 . Prob I have encountered when entering 2nd part is opening dialogue is same as first ie clear out cellar and rats then kobolds, where are gobs and wolves?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone